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Everything posted by willey.erd@oundleschool.org.uk
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Camo Nets/Tarpaulin
willey.erd@oundleschool.org.uk replied to Nitro DayZ's topic in DayZ Mod Suggestions
Yeah, man, people like your idea, they will come. It's not like this forum is flooded with posts and needs bumping to keep stuff afloat. -
Have found that antibiotics are now way more common. Maybe too much?
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Now HERE is a useful entrenching tool!
willey.erd@oundleschool.org.uk replied to octarine's topic in DayZ Mod Suggestions
1 dead Chinese soldier spawns every restart anywhere on the map, including Schadenfreude island. Has Chinese Entrenching tool, some unique Chinese assault rifle and a note in Chinese, with some story about how he got there. -
My group will be solely using ingame comms (radios if they are implemented) for our play - much more immersive and tense, someone could be listening at all times. Planning to have a Skype ban when SA is released, with a predisclosed location to meet at a certain time. Going to be fun. :D
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[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
OK, I don't really know what you're trying to do but I am browsing google.. Are you trying to load in a .p3d? Also, if you are having trouble with textures, BI forums suggests this: http://ofp.gamepark.cz/_hosted/brsseb/tutorials/start/start.htm About as much help as I can be. Sorry. I'll keep looking though. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
I am just a bit confused as to how these community_assets work. I have never heard of them nor seen any community-made objects in game. If they were to go into this community_assets place, would they be in the mod? Or would you still have to do a github pull and all that jazz? I don't understand really what you're up to. :/ -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
So, would that mean they were in the game? -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Wait, sorry, explain? What does community assets mean? And please explain the 'actual' sight and hearing? -
Terrors dairy of thoughts
willey.erd@oundleschool.org.uk replied to TheTanteTerror's topic in DayZ Mod Gallery
I think you'll find it's dairies. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Don't ask me! I have no idea. Wish I could assist but my knowledge ends way before where you are. :) -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Cool, hope it goes well. We need to get all this stuff in the mod! -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
There will be, trust in Elvaron/Joey. I got my nutty deliciousness that is trail mix. I'm just saying that I'm surprised the devs haven't noticed this talent that could easily constitute a bunch of new content in an update. -
[372+ Vehicles][Starting Gun: M9SD][24hrs Day][Friendly and active admins] Bambiis welcome [Regular][GMT-9] Private ChernarusHive-
willey.erd@oundleschool.org.uk replied to cuddl3z's topic in Mod Servers & Private Hives
Frankie ain't gonna happen, fellas. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Am I seriously the only one that thinks incorporating Joey's and Elvaron's foods and drinks into the loot tables would be really easy? Why don't you just do eet? -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Hmm, yeah mushrooms seem cool. Berries as well. I've got an itch for some improvised weaponry. How about things like: Sledgehammer Pickaxe Frying Pan Big Ol' Stick (for whacking) -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Any work today? I live for this thread. :D -
Rocket hates the idea, he veto'd it in a previous update. Not going to happen I'm afraid.
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v175 beta: meat issues [solved] [old]
willey.erd@oundleschool.org.uk replied to Dayzo's topic in DayZ Mod General Discussion
People heal in real life, blood regenerates. Sure, allow transfusions and such but players should still heal slowly. Also, how the fuck do you work out what blood type you are? I have absolutely no clue and if I was dropped into a zombie apocalypse I don't think it would be the first thing that sprung to mind. -
Ask a question to be answered in next blog update.
willey.erd@oundleschool.org.uk replied to SmashT's topic in DayZ Mod General Discussion
Smasht, sorry but I just noticed your tweet from me says @AskDayZ rather than #AskDayZ? Don't know how important that is but it's not showing up with the other questions. EDIT: changed, thanks. -
Ask a question to be answered in next blog update.
willey.erd@oundleschool.org.uk replied to SmashT's topic in DayZ Mod General Discussion
If there are currently 50 towns and villages in Chernarus, how many can we expect from Chernarus+? -
Third person vs First person view
willey.erd@oundleschool.org.uk replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
I love how much people on this forum pull statistics out of thin air. -
Discussion on future DayZ SA maps
willey.erd@oundleschool.org.uk posted a topic in DayZ Mod Suggestions
Rocket has said that the next map he'd like to work on after Chernarus is a Western City kind of map. Going from this, we can assume that it will likely be a generally smaller map than Chernarus, but perhaps with more vertical room (i.e. skyscrapers) and subway tunnels, and districts rather than villages. What do you guys think? Where should DayZ head next, and why? I personally like the western city. So much so that I'm considering drawing a road map as an example (thinking about sizing and such). -
Shopping trolleys.
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Discussion on future DayZ SA maps
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
I'm not saying it's a bad idea, I'm just wondering whether it would kind of fit the theme. Being able to pop up in Cherno and disappear just as quickly could become the route of griefers and it would take a long time to get something from the RV4 engine into 3.5 (although with codesharing who knows). Also, the water in ArmA 2 likely wasn't designed for this to be possible. -
Littlebird vs the UH1H
willey.erd@oundleschool.org.uk replied to osme_oxys's topic in DayZ Mod Suggestions
The Mi-8 is the most produced helicopter ever, and it fits to the post-soviet Chernarus. Also, it's got no armaments. Problem solved.