Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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I think you'll find it's dairies.
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[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Don't ask me! I have no idea. Wish I could assist but my knowledge ends way before where you are. :) -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Cool, hope it goes well. We need to get all this stuff in the mod! -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
There will be, trust in Elvaron/Joey. I got my nutty deliciousness that is trail mix. I'm just saying that I'm surprised the devs haven't noticed this talent that could easily constitute a bunch of new content in an update. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Am I seriously the only one that thinks incorporating Joey's and Elvaron's foods and drinks into the loot tables would be really easy? Why don't you just do eet? -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Hmm, yeah mushrooms seem cool. Berries as well. I've got an itch for some improvised weaponry. How about things like: Sledgehammer Pickaxe Frying Pan Big Ol' Stick (for whacking) -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Any work today? I live for this thread. :D -
Rocket hates the idea, he veto'd it in a previous update. Not going to happen I'm afraid.
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v175 beta: meat issues [solved] [old]
[email protected] replied to Dayzo's topic in DayZ Mod General Discussion
People heal in real life, blood regenerates. Sure, allow transfusions and such but players should still heal slowly. Also, how the fuck do you work out what blood type you are? I have absolutely no clue and if I was dropped into a zombie apocalypse I don't think it would be the first thing that sprung to mind. -
Ask a question to be answered in next blog update.
[email protected] replied to SmashT's topic in DayZ Mod General Discussion
Smasht, sorry but I just noticed your tweet from me says @AskDayZ rather than #AskDayZ? Don't know how important that is but it's not showing up with the other questions. EDIT: changed, thanks. -
Ask a question to be answered in next blog update.
[email protected] replied to SmashT's topic in DayZ Mod General Discussion
If there are currently 50 towns and villages in Chernarus, how many can we expect from Chernarus+? -
Third person vs First person view
[email protected] replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
I love how much people on this forum pull statistics out of thin air. -
Rocket has said that the next map he'd like to work on after Chernarus is a Western City kind of map. Going from this, we can assume that it will likely be a generally smaller map than Chernarus, but perhaps with more vertical room (i.e. skyscrapers) and subway tunnels, and districts rather than villages. What do you guys think? Where should DayZ head next, and why? I personally like the western city. So much so that I'm considering drawing a road map as an example (thinking about sizing and such).
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Shopping trolleys.
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Discussion on future DayZ SA maps
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I'm not saying it's a bad idea, I'm just wondering whether it would kind of fit the theme. Being able to pop up in Cherno and disappear just as quickly could become the route of griefers and it would take a long time to get something from the RV4 engine into 3.5 (although with codesharing who knows). Also, the water in ArmA 2 likely wasn't designed for this to be possible. -
The Mi-8 is the most produced helicopter ever, and it fits to the post-soviet Chernarus. Also, it's got no armaments. Problem solved.
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[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Your time will come, child. :P Anyway, great work on the beer and shotgun Joey and Elvaron! Keep 'em coming! -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Prettiness isn't everything, in game it wouldn't be as noticeable. Loving the idea of these rounds going up in the middle of the night in a town or something - would be awesome. :D -
Discussion on future DayZ SA maps
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
No, I've tried and believe me trying to make something true to life is a million times harder than making it up. -
I hope that in the standalone the Cherno hotel has a huge interior..
[email protected] replied to JamesMoore's topic in DayZ Mod General Discussion
Hotel is long gone. I want town hall interior. -
Discussion on future DayZ SA maps
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Interesting, but will it blend? I don't think a submarine fits the bill, unless it was very old and sat in the port of Cherno (making it a death trap). -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
If only it could be put into the game.. I want my backpack full of Papa's Trail Mix, Vodka and Cigars. Who doesn't? -
Discussion on future DayZ SA maps
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Just looked and Atlanta is around 342.9km^2 in total. That seems doable! -
Discussion on future DayZ SA maps
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Agreed. I love how the cities in Taviana actually feel like cities. That said, the map does have some problems (mainly with layout).