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Everything posted by willey.erd@oundleschool.org.uk
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Groups, Radios and the GPS (Long Read)
willey.erd@oundleschool.org.uk replied to GipsyCab's topic in DayZ Mod Suggestions
I know.. Unfortunately. My squad will only be using ingame communications however, with a predefined meeting point where we will wait for each other as soon as SA is released. Currently thinking one of those new apartment blocks from Новосёлки. Maybe we could have it as a server setting? Like a hardcore mode? -
Groups, Radios and the GPS (Long Read)
willey.erd@oundleschool.org.uk replied to GipsyCab's topic in DayZ Mod Suggestions
Nope. Sorry but I don't believe in helping groups to co-ordinate their actions in such an unrealistic way. I would have the radios and such, but players in groups would have to communicate over open channels (unless they're using Skype/TS/etc.) and so anyone would be able to listen in to them. I think that would add awesome tension and immersion to the game in that you would never know who could be listening, and you'd have to watch your back just that little bit more. It could also encourage code languages unique to DayZ! -
Do you want Wild Animals in DayZ? Yes or No?
willey.erd@oundleschool.org.uk replied to Raider (DayZ)'s topic in DayZ Mod General Discussion
Absolutely. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Sorry, but I didn't mean to be offensive if that's what you're saying. -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
I'm pretty sure I heard that somewhere, though. Maybe it was rumour-mongering on the forum. Searching for a link anyway. EDIT: Found this while scouring through the devblogs. About the closest thing to what he is saying (that makes sense): The usable area of the map is actually extended by their (the map designers') work. Bear in mind that this devblog was written before the idea to implement Utes was suggested, so it is unlikely that Utes is what Rocket is referring to. -
Possible DayZ origin story inspired by real event?
willey.erd@oundleschool.org.uk replied to soapmak3r's topic in DayZ Mod Suggestions
URGH.. that was creepy. -
You Need To Add Ramen Noodle Soup To The Game!
willey.erd@oundleschool.org.uk replied to kasigawa's topic in DayZ Mod Suggestions
I'll just direct you over here: http://dayzmod.com/forum/index.php?/topic/121763-3d-model-different-food-qualities-215-update/page__st__320 Flick through, there's both ramen noodles and MREs in there. Also, my deliciously nutty 'Papa's Trail Mix'. AND BACON. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Would this quiver work just like an ammo clip? In that once it's been used, it's gone? I guess that's how it would have to be now, unless someone could change the code. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
So, we've got a few items tested in-game, what's the next step? Is it a reasonable simple job to get them all mod-worthy and up on GitHub? Also, sorry if it seems like I'm pushing this somewhat, I just really think it could add a bit of flavour and colour to the mod while the team is trying to sort out 1.7.5.1. The community can help out! :D -
Combat Timer in 1.7.5, Worse now than ever before.
willey.erd@oundleschool.org.uk replied to -Guardian-'s topic in DayZ Mod General Discussion
Nothing's wrong with 1.7.5.1. It's still the same glitches as we've always had, for christsakes people. The zeds (albeit fucked) have been made harder and all you do is sit here and whinge about it like the end is nigh, and that R4Z0R has betrayed you and all this crap. HE IS WORKING FOR FREE, TO BRING MORE CONTENT AND LESS BUGGINESS TO WHAT IS ALREADY A FREE MOD. STOP GIVING HIM SUCH A HARD TIME. -
I'm quite the opposite - 4 chopper crashes in the same play session, with 3 in adjacent fields to one another! Not sure if a bug. But there doesn't seem to be any military loot at them any more, only empty cans and medical gear.
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DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
All I hope is that the tall apartment blocks aren't the horrific-looking things I've encountered on custom maps, where you can just climb up an ugly elevator shaft to the roof. Also, it seems as if all the apartment blocks have just been fused together. Does look a little weird I must be honest. Definitely interested to see how the map will change however (I guess any change is positive). -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
I like the bacon! -
Waypoints only allowed with a GPS
willey.erd@oundleschool.org.uk replied to TheG4Gaming's topic in DayZ Mod Suggestions
Alright, maybe I went a bit strong there. TBH I wasn't really replying to your post so much as many other people's who seem to be blowing the whole thing way out of proportion, and I perhaps worded it as if I misunderstood what you were saying. Apologies. You make a good argument, Sir, and I agree that maybe 'sell out' is a bit strong. It's just that I do not want to see Rocket go down the path of many developers these days in such a way that provides lazy players a crutch to let them do what they want 'painlessly'. Gloopsgf, you are a great example of one of the many people who is overreacting. What I suggest as a compromise is a similar one to KingTubbs, but rather than appearing on your screen the waypoint could appear within the GPS' UI, much like an ordinary GPS. Also, I would give it a margin of error, as most GPS systems unfortunately have problems with. In a small area like Chernarus, this shouldn't be too much of a bugbear, and seeing as the GPS is rare enough already this would keep a nice balance (as it's not like every player is going to start with one). One point I disagree with you on is that you define navigation as not something that 'actually matters'. If navigation is key to survival, and survival is perhaps the key aspect of the project, then surely it does 'actually matter'? I just don't see why everyone has so little regard for what would be an essential skill in a disaster event. shadowleaper, that is an excellent idea, I was going for that with the 'make the map worse'. Perhaps you could get details from town information signs and such like. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Joey? Wanna get in on the action? -
DayZ 2017 - Day 0
willey.erd@oundleschool.org.uk replied to entspeak's topic in Mod Servers & Private Hives
I don't know how I got here, but I played this for the first time yesterday and am completely geared after one trip through Cherno (Lee, matches, hunting knife, bottles, ammo, map, etc). If anything, it's easier as there only is about one weapon to find. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
I think we should leave SA models to the SA team, but this would be entirely possible for the mod. We don't really know what parameters Rocket and the team are working within for their models. -
Waypoints only allowed with a GPS
willey.erd@oundleschool.org.uk replied to TheG4Gaming's topic in DayZ Mod Suggestions
Rocket would never sell out like that. If you have read many of his posts on Reddit, Twitter, etc. you will know that he plans only to make the 'game' he has always wanted to play, which is much more a survival sim than a zombie shoot 'em up. The prototype of DayZ didn't even have zombies. I do see your point, but I still don't see how adding a magic arrow pointing towards your destination makes the game better/more fun. There needs to be a compromise, and I'm sorry but the morphine example is not a good one to compare with the GPS. Yes, a broken leg would require weeks to heal, and that is ridiculous, but you're all blowing it out of proportion compared to being able to read a bloody map. It's really not that hard, there are many easy ways to figure out where you are via landmarks, contours, road signs, town layouts. The map in the game is also incredibly accurate, and I hope in SA they make it more civilian and with some errors (like any normal map would be). Morphine fixing a broken leg is ridiculous, but your implications that that situation is anything similar in terms of how game changing it is are completely misguided. For God's sake, the character's legs in this game are made out of glass or something anyway, they break their legs that often. People aren't going to rage quit over a map. If you can't be bothered to spend 4 or 5 minutes looking around and figuring out where you are then I'm sorry but you don't really fit the generally accepted DayZ player archetype (in before 'You can't dictate who plays the game'). -
I found a can of mountain dew ...
willey.erd@oundleschool.org.uk replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
You did the right thing, soldier. NEVER CARRY THE DEW. IT WORKS IN MYSTERIOUS WAYS. -
Waypoints only allowed with a GPS
willey.erd@oundleschool.org.uk replied to TheG4Gaming's topic in DayZ Mod Suggestions
I don't understand why people bring up other, completely irrelevant examples to try to prove their point, when things like childish admins, bugged zombies and unenterable houses are all problems that really have nothing to do with FEATURES of the mod. All the waypoint system does is provide a backdoor for the lazy to take them straight to the ub3r 1337 l00t at the NWAF, when doing some exploration is one of the most rewarding aspects of the mod as it stands. When I first played DayZ, part of its charm was spawning in on a beach and not having a clue where you were, then trying to figure it out by exploration of the surrounding area. The uncertainty is one of the defining features of the DayZ experience for many. Now, obviously, that charm has been lost somewhat as I have invested a lot of time into DayZ, but the point still stands that sometimes I enjoy attempting to get from my camp to other cities with minimal use of the map/no waypoints at all. Hell, it's easy enough to navigate using the ample road signs (if you can read cyrillic). As Chabowski keeps saying, this isn't a topic necessarily about realism, it's about adding a compelling and exciting challenge to the survival aspect of the mod, which many of us enjoy far more than the PVP fests that you use the waypoint system to guide yourself towards. Finally, learn 2 alphabet. A, B, C, not A, A, C. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
If you could get all of Joey's food and drink, plus all of your food and drink working and into the game, I can't see why a pull on Github wouldn't get these marvellous creations into the Mod. Even if the alcohol/conditions thing didn't mean anything ATM. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
And then what? I'm off to bed. Good luck with your exploits and I hope we will be making some headway soon. -
Now HERE is a useful entrenching tool!
willey.erd@oundleschool.org.uk replied to octarine's topic in DayZ Mod Suggestions
为什么你在工厂会工作?为什么他会拍? 我不觉得你是一个农民。农民太愚蠢了网上冲浪! -
Waypoints only allowed with a GPS
willey.erd@oundleschool.org.uk replied to TheG4Gaming's topic in DayZ Mod Suggestions
The funny thing is this is one of the most discussed ideas, and Rocket himself believes it would be a compelling mechanic in the context of things like waste management and cholera epidemics after disasters, etc. Using landmarks is simple.. Yes, there are lots of the same buildings but no one town is laid out like any other, and the surroundings are different, and also each area of the map feels different too (the northern forests and hills, the Stary<->NWAF fields, the southern valleys, etc). Finally, Rocket has said many a time that DayZ is NOT a game. I want my 15 minutes of navigational joy. :P -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
If that doesn't work, then the only other thing I could suggest would be to download their example files and turn them into the item you want. Not sure how, but that's what I'm reading. Good to hear you got something going. What items are you testing out? Anything apart from the Voddler bar?