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Everything posted by willey.erd@oundleschool.org.uk
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How many hours have you spent playing DayZ?
willey.erd@oundleschool.org.uk replied to DazTroyer's topic in DayZ Mod General Discussion
Must be a good 800 hours. I played through steam since June, picking up about 300 hours and have used commander since September, so not sure how long but definitely a hell of a lot. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Solely for getting to back page on phone. -
Morning (Fanfic goodness)
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Shameless bump. -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
They're close and they've got a good workrate. I can see it happening, have faith. -
Morning (Fanfic goodness)
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
*takes the applause* :D -
Expanding the "usable" map into the barren wasteland.
willey.erd@oundleschool.org.uk replied to jman's topic in DayZ Mod Suggestions
There is plenty of it. -
Starting over
willey.erd@oundleschool.org.uk replied to Mattitude777's topic in DayZ Mod General Discussion
1) Try getting that setup spawning at solnichniy, much harder. 2) How in holy hell can you find a ghillie, M4A1 CCO SD and maybe a sniper at the NWAF? I never find anything there, just a load of tin cans and M1014s everywhere. To have that much luck! Is there a way that people manage these amazing hauls from one trip to he NWAF that I'm oblivious to? Maybe it's loot cycling and server hopping. Sorry to moan, and I'm not accusing you of exploits here, it's just the NWAF seems a lot more risk than the worth of the stuff I usually find there. -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
Rocket's leaving in 40 days for Everest , 6 weeks is 36 days so hopefully yeah, around the end of March/beginning of April. -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk posted a topic in DayZ Mod General Discussion
https://twitter.com/...534128928796673 All I can say is FUCK YES! Here's hoping a streamer has one of the keys! -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
Yeah, although it is a good step seeing as Rocket did not know when this testing would start last week. At least the pace of work is encouraging. -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Still reasonably important information IMO. It's one step closer to Nirvana. -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Remember folks, it's a CAPACITY test. There is nothing to stream. We're testing the envelope for performance with players + zombies + loot and trying out different mechanics to get some metrics. There is zero gameplay and zero of anything nice to see, except the new terrain improvements, the new sky, and the new buildings. All of that you've already seen. But it's a good step. Just in from Rocket on Reddit. Maybe my excitement is somewhat misplaced. Actually, nope, I'm still excited regardless! I'm not sure what happened to the font. -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
I'm not going to have this argument with you, but long story short I don't think Frankie is all he cracked up to be. Please, let's just leave it at that. We have our opinions. :D -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Rocket's also posting on Twitter that there may be an open beta with batches of keys. ERMAHGERD -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Good point. Just what I heard while watching a stream, apparently one of the streamers was talking to Matt and that's what he said. -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Apparently Forum Mods have them? Any confirmation on this guys? -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Really? I hope not. Not looking to start a flame war here but I believe there are other, better candidates. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Nice! -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
Every game is eventually going to die, so let's hear when you think that will be? Then we can gauge whether your 'I told you so' is meaningless or not. -
Limited Capacity Testing has begun.
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
Oh, but you are so wrong, dear chum. -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
What what what????? -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
Gentlemen, all this may not matter for now. It could be mere weeks until release! -
Know what suggestions is accepted
willey.erd@oundleschool.org.uk replied to Ohly's topic in DayZ Mod Suggestions
This is literally just a place to bounce ideas off each other. The devs might come to read the forums every once in a while, so they might get a few ideas from here, but often most suggestions boil down to arguments between two different camps: the ones pushing for realism, and the ones pushing for so-called 'accessibility'. Enjoy your stay. -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info
The 'shell' idea you speak of is exactly what Rocket has been aiming for this whole time: he wants a platform for PLAYERS to create their own stories, and to see the effects of the situation on human beings. Now, this experiment is never going to be perfect, because this is a game, you have the veil of anonymity, yada yada yada, but many of the reasons people just KOS and such ATM are inherent problems with the mod. Until SA is released, we will never know, but if survival and the zombies are given a huge buff then it will force players together.. or apart as the case may be. I'm sorry but having NPC's is a slippery slope towards bad things IMO. -
DayZ Devblog 15th February 2013
willey.erd@oundleschool.org.uk replied to SmashT's topic in Mod Announcements & Info