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Everything posted by willey.erd@oundleschool.org.uk
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DayZ vs. DayZ Origins.. many new features!
willey.erd@oundleschool.org.uk replied to timedance's topic in DayZ Mod Suggestions
I bet you are one of the devs just promoting the mod. We've already seen it on PC gamer. -
I'd prefer there to be more cars but less parts and fuel.
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DayZ 1.7.6.1 Bug List
willey.erd@oundleschool.org.uk replied to r4z0r49's topic in DayZ Mod General Discussion
I duped a Jerry Can earlier by filling it up at a fuel tank - not sure if I pressed multiple times or not. -
DayZ Challenges
willey.erd@oundleschool.org.uk replied to Fun With Flares's topic in DayZ Mod General Discussion
I know it's like a cool pun-like achievement list, but fixing a littlebird as 'Black Hawk Up' really rustled my jimmies. I like to try and replace all the loot in a supermarket with toilet paper. -
Rare items shouldn't automatically be the best.
willey.erd@oundleschool.org.uk replied to colekern's topic in DayZ Mod Suggestions
I tend to avoid high powered rifles anyway, much too loud. A good AK74-U does me just fine and it's reasonably quiet. The Bizon is just an example, and the reason I think it's crap is because its ammo is much too rare to warrant holding on to it. I really like the idea of something like a 'trophy' shotgun or something in a manor house, of which there is only one on the map, but it wears down quickly and is inaccurate. Would make a valuable keepsake but do you use the space in your pack to carry it? -
MRE/peanuts blood value?
willey.erd@oundleschool.org.uk replied to HalRamersby's topic in DayZ Mod General Discussion
I believe the nuts and trailmix give 100 blood if I'm not mistaken. Taste Papa's Nuts. -
There I was....
willey.erd@oundleschool.org.uk replied to gingerjoe's topic in DayZ Mod General Discussion
Cool story bro. -
Long term endgame suggestions
willey.erd@oundleschool.org.uk replied to ParanoidBob's topic in DayZ Mod Suggestions
All nice ideas, and I agree that there should be more longterm endgame content, but I dislike two of your points: 1) I don't want any form of NPCs in the game. DayZ became popular because it is entirely based around being the story of people, not machines. 2) A siren that would call players to 'defend the base'. Surely a siren this loud would just bring every single zombie in the map? It is illogical and unrealistic. I'd rather have a way of communicating over short wave radio and such and if you don't hear it, it's your fault and problem. Again, DayZ became popular because it is so unforgiving. Just my 2 pence. -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
It's nice.. I can see about using it on one of my designs if you'd like? The only problem is that it says rdketd. I can churn out cans easily its just testing them in game that is proving almost impossible . :( -
Do we deserve a devblog update this week?
willey.erd@oundleschool.org.uk replied to Raged's topic in DayZ Mod General Discussion
TBQH I've noticed the devblogs have slipped into a more fortnightly style anyway.. And I really don't care when we get them. I'm definitely buying the game anyway, so any new stuff to look at is either spoiling the fresh experience when it comes out or just plain interesting and exciting. Probably why I'm going to try and limit the amount of streamers playing the alpha I watch when it goes more open. -
Proper Terms
willey.erd@oundleschool.org.uk replied to HumanBeing25's topic in DayZ Mod General Discussion
A bit pedantic, don't you think? I mean, you're right and all, but, how do I put this nicely... No-one cares? -
Tavania Buildings
willey.erd@oundleschool.org.uk replied to gmcgroarty's topic in Mod Servers & Private Hives
I'm sure on a private hive it's possible, but if you're talking about the standalone, I would rather they weren't implemented. Personally, I'm not too keen on them. -
[3D model] Different Food Qualities (3/29 Update)
willey.erd@oundleschool.org.uk replied to joeyslucky22's topic in DayZ Mod Suggestions
Do you think we should set up some kind of thread for community assets? This is serving the purpose for now but a directory of related threads, and general ideas would be cool, especially if it were pinned. I have some good ideas but at the moment I'm still having trouble with MySQL for localhost so my work has stopped. -
DayZ Devblog 22nd February 2013
willey.erd@oundleschool.org.uk replied to rocket's topic in Mod Announcements & Info
lolwut -
Rare items shouldn't automatically be the best.
willey.erd@oundleschool.org.uk replied to colekern's topic in DayZ Mod Suggestions
I really like this idea.. if you look at it some weapons are utter shite but are so old and rare that they are collecters items. To be honest, it's already like this, the Bizon SD is crap and it's super rare. There could also be rare trash loot that could be collected by some players, maybe it could take on value as a currency (for instance a certain toy or something is worth a lot more than a single empty can). -
Remove the PAPI lights from the NWAF
willey.erd@oundleschool.org.uk posted a topic in DayZ Mod Suggestions
I don't know if this has been suggested before, but it just popped into my head that it's odd when you're walking around the NWAF at night and then suddenly you are blinded by the mysteriously still-powered PAPI lights, ie the four white/red lights at the end of the runway. Just a small thing, but turn them off. Would keep the whole 'no power grid' thing going.- 15 replies
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Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
REJUVENATE -
Remove the PAPI lights from the NWAF
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
I'm sure there's something in the map editor that would allow us to get rid of them (as in Visitor or something). -
What is your Dream Vision for Dayz - 2 Years from now?
willey.erd@oundleschool.org.uk replied to rassad's topic in DayZ Mod General Discussion
If you zoom out all the way on a map ingame, you can see a hell of a lot of empty terrain (which I'm not sure if it's height mapped). I would love to get the whole of Chernarus (rather than just South Zagoria, which is the current map), with the much larger cities (look at maps such as Mitrovice for ArmA 2). Check out the Green Sea Expansion Project, a community mapper is creating all new areas of Chernarus such as other islands, a farming region, it all fits to the theme and the changing scenery and variety, and even the sheer scale of such a map would be amazing (and fitting with the DayZ theme). -
Emetophobia - Will I have problems?
willey.erd@oundleschool.org.uk replied to mmsnow's topic in DayZ Mod General Discussion
Hahahahahahahahaha the chain never stops.... Fucking creepy though isn't it.... -
Remove the PAPI lights from the NWAF
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
They only last for about 1000 hours, or 42 days, and I highly doubt that a place such as Chernarus would have any of those new-fangled solar ones that have started appearing. -
Teleported after spawning in gear as Admin
willey.erd@oundleschool.org.uk replied to Currency's topic in DayZ Mod Troubleshooting
>:( -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Since we're on the topic of paraphrasing Les Mis lyrics: On my own, Pretending MySQL's working, All alone, Error 1045 haunts me -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Bags of them in supermarkets? -
Community Food and Drink Textures!
willey.erd@oundleschool.org.uk replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Some more ideas for models I've had: Dry food mix (must be mixed with water in a mess tin over a fire to cook and eat properly) Mess tins (military), Enamel Bowls (Civilian) - used for cooking Lighter - like matches, but with fuel (compared to perhaps having 20-30 matches in a box) Random trash loot such as: Cutlery, batteries (although could have a use later), candles, toys.