Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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DayZ Devblog 22nd February 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
YES! -
Confirmed (mostly) on Reddit: http://www.reddit.com/r/dayz/comments/16rz4d/mechanic_idea_you_dont_pass_out_you_black_out/
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DayZ Devblog 22nd February 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
Well, over halfway there I reckon (if his <12 hours is to be believed). -
DayZ Devblog 22nd February 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
Seeing as he tweeted this, it is likely he is either about to record it or is editing/rendering as we speak. Hopefully by this evening or tomorrow morning. -
[Standalone Suggestion] Bases
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I'd like to find a caravan park or some campsites around the map, would add some variety to the forests. -
How Serious do you get in DayZ?
[email protected] replied to Goreman's topic in DayZ Mod General Discussion
Both? Why isn't that an option? -
DayZ Devblog 22nd February 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
I actually just screamed like a girl. What is happening to me? -
DayZ Devblog 22nd February 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
News update from Reddit, for those of you who don't read it: Rocket has posted on one of their threads (http://www.reddit.co...rysm_over_here/): -
Have any suggestions ever been implemented?
[email protected] replied to roykingtree's topic in DayZ Mod Suggestions
If you have an idea, and want to see it ingame, you can make it yourself. If you have the knowledge you can make the code/assets and make a Pull Request on GitHub, and if R4Z0R and the other team leaders like the feature they will implement it. An example were some of the new models like the machete which were made by Elvaron, a community member, for the latest patch. I am currently working on some textures for food and drink cans to add some Chernarussian-styled variety to the game. If you don't have the necessary skills, keep trying and hope that someone can pick up your idea and fly with it. -
Community Food and Drink Textures!
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
You asked and you did receive. -
Survivor/bandit log - bring story to DayZ
[email protected] replied to Xianyu's topic in DayZ Mod Suggestions
People need a good lecturing about tags and the search function. While, as always, a nice idea, it starts to grate when there is already plenty of information out there on this topic and numerous posts from Rocket on the Reddit I think about said idea. -
Community Food and Drink Textures!
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
joe_mcentire there you go. Best I could do given the trying to fit into Chernarus standard! -
DayZ Standalone End Game?
[email protected] replied to ck3 (DayZ)'s topic in DayZ Mod General Discussion
There's quite a few topics on this already, please use them. We wouldn't want your ideas to go to waste where there are much more popular threads already running. -
Some PDW clarity please?
[email protected] replied to [email protected]'s topic in New Player Discussion
The PDW does make noise, I'm not sure where you heard this. -
'Chernarus Plus' should have overhauled geographical features.
[email protected] replied to Pokerguy12's topic in DayZ Mod General Discussion
You'll get another one later on in development. Personally, I'm really excited about the idea of a large Western city, which Rocket has already expressed interest in. -
Community Food and Drink Textures!
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Might upload higher res UV maps as the buldozer renders don't do them justice. -
Hmm.. Someone rebooted a necro thread.
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'Chernarus Plus' should have overhauled geographical features.
[email protected] replied to Pokerguy12's topic in DayZ Mod General Discussion
Chernarus+ is the name of the map that will ship with Standalone. -
'Chernarus Plus' should have overhauled geographical features.
[email protected] replied to Pokerguy12's topic in DayZ Mod General Discussion
Why would you even have Lopatino as a home town? It's a death trap. All I can say is run, Forrest. Run. -
Community Food and Drink Textures!
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Just an update for anyone lurking.. I've been really busy this week with work and all that so haven't had time to make any more cans. I haven't managed to get a server up either (it's really, really, unnecessarily difficult) and probably won't in the end. I guess if I uploaded the UVs you could review them and I could just send the descriptions and such to GitHub when I feel like I've got enough and am happy with them. Please give your thoughts (should we have a vote beforehand etc). -
Replace the AS50 and M107 with the KSVK?
[email protected] replied to V2_Danny's topic in DayZ Mod Suggestions
Just saying.. It's Anti-Materiel. Not Anti-Material. A common error. -
Someone probably spilt some repulsion gel.
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'Chernarus Plus' should have overhauled geographical features.
[email protected] replied to Pokerguy12's topic in DayZ Mod General Discussion
Hopefully with all the new enter able buildings the map will become larger again: I'll give an example of what I mean. So, you run past, say, Lopatino. I say Lopatino because it has about 2 loot spots in the whole of the town, and as such, you are going to spend about 2 minutes looting it because there's no need to waste any more time there. Then you would head on to somewhere like the NWAF or Vybor. Now, if every building in Lopatino was enter able, there'd be a good 20 buildings or so to look through of varying sizes. Currently, as you know, loot spawns in little piles on the ground so it's very easy to run into a building, grab something and go. Also, zombies are broken in buildings so it's easy to get away from them. When the loot is hidden and has to be properly scavenged, as Rocket mentioned in a devblog, you are going to have to spend much more time to find worthwhile things in a building. So, rather than 1 minute looting a house, maybe you'll spend 3 to 5 depending on the size of it. For a small village like Lopatino that turns a 2 minute affair into something more like a 40 minute job, and with the improved zombies you'll have to be on your guard a lot more. What this does is add a TON of playability to a huge area of the map that basically no one visits as it is currently pointless. People frequent only about a third of the total map: the Cherno-Elektro coast and the Stary-NWAF strip. By making it more viable and giving more incentives to visit the villages, you are expanding the total area in which players operate and as such the map will feel MUCH bigger, as you are moving generally much more slowly around Chernarus rather than hopping from empty village to empty village. I'd love for looting a mid-sized town like Zelenogorsk to take a good hour or so. That's the kind of scale I'd like. Just my theory. Please say if you disagree. -
DayZ vs. DayZ Origins.. many new features!
[email protected] replied to timedance's topic in DayZ Mod Suggestions
I bet you are one of the devs just promoting the mod. We've already seen it on PC gamer. -
I'd prefer there to be more cars but less parts and fuel.