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Everything posted by [email protected]

  1. I get this too. No idea why.
  2. And I don't know what would happen trying to get it into the Real Virtuality engine.
  3. Yeah, and I have a feeling that they would look slightly ridiculous. I'm pretty sure I've seen wheelchairs in game already though. Maybe not vanilla but in some mod somewhere. :)
  4. Ragdoll is on the list down the line, so don't be too worried. :)
  5. willey.erd@oundleschool.org.uk

    AA-12 in dayz?

    Namalsk isn't DayZ.
  6. That is a fair point. Well, I'll assume then that you think it's a good idea anyway. Of course I trust Rocket's judgement I just thought it may be a good idea to bring it 'into view' so to speak seeing as I was playing around with the editor on it earlier and thought it might be a nice addition. @joe, I hear you, I noticed Rocket said that they will be working on the tall apartment block interiors after 'a special building project' which could be one of those huge structures we all want to see - maybe a mall, large laboratories, etc. Hopefully we'll see it in an upcoming devblog.
  7. I believe Rocket wants to make new maps entirely, that would fit the game better as they would be designed specifically for DayZ - I have heard Dean express interest in a Western City for the next one. However, it's entirely possible that while this process is going on they could add more stuff to Chernarus as development goes on. @Zarniwoop - the whole of Chernarus would take a very, very long time to make. There's already plenty of community made maps exploring different areas of Chernarus however, like Miroslavl (by the same Jakerod) or Podagorsk. Please, though, could we get back on topic - do you think that another small island such as Moschnyi would be worth implementing into the game as a nice expansion of land and something else to explore - it could be a bit further out to sea than Utes, for instance, and more in the West or even along the East coast. Why not download it for yourself and have a look around? It's a small map and doesn't take long to download, and it would help to form a better opinion on whether it would easily fit into the Chernarus theme.
  8. Crutches are horrific things. After 6 weeks of them now I really don't think I'd take too kindly to having them in game. :P
  9. Why not post this in private hive discussion rather than attention whoring in general?
  10. If you hear Matt in the devblog, he says Cherno is now almost a 1:1 rendition of the real world equivalent. See if you can find it on google maps (I think just search real life Chernarus).
  11. Why not just read about the SA confirmed features, and see that a journal that logs some important stats is likely going to be implemented?
  12. willey.erd@oundleschool.org.uk

    Let's talk about communication

    I'm planning to use radios as a team coordination device, because it will add a lot of tension. If you're talking about long-range-comms, then yes, it should be difficult, although perhaps there should be some suspension of disbelief for the game. I know you're trying to get some more discussion going on the matter, but honestly I can't think of much more to add to what you've already said apart from the fact that I don't think there should be an 'easy' way to access the radio channel everyone's on - I think you should have to trawl through the frequencies until you find the one you're looking for.
  13. Just from what I saw, I don't think that was Novoselki they were in. If you think about the positioning of that supermarket in the devblog, and the way Rocket ran towards that hill, that implies that they are where the Vysota Barn and farm area used to be. I believe Novoselki is in fact over the hill, actually directly North of Cherno, rather than North-East which is where this was. Could a tester confirm this? Or am I wrong completely?
  14. No, no it shouldn't. I don't know what game you want but this certainly isn't it - without PVP a huge part of the DayZ experience goes down the drain.
  15. Likewise, what the fuck are skiddies?
  16. On this new-fangled mode, when you die the screen should black out and you can't do anything (you are dead). Have to buy the game again. Actually that said, SirGay TitJob already probably has this idea
  17. I'd really love to see a bird's eye view of the new Cherno with these huge new districts. The one in the devblog looks like it would house more than the entire population of the original town (I hope they're given a workplace, because the factory wouldn't need that many people (or am I wrong?)).
  18. Well, the reason they are so popular is because they provide an easy pathway to get reasonably good gear quite quickly, all in your nicely wrapped city package. By providing more reasons to visit other places and structures (similar to Devil's Castle, etc), and more enterable buildings, players will have a reason to leave the coast, which currently many villages lack. I do like the idea of putting a larger city in the North, although Berezino already largely serves this purpose.
  19. I don't think that turning Chernarus into basically a field with a few hamlets would attract much of a playerbase. Sure, the cities are high risk, but they are high reward as well, and with new, more challenging survival mechanics in the Standalone players will be forced to club together more to stay alive in such a dangerous, zombie-infested place as Cherno. Also, by increasing lootable buildings and generally increasing the size of the cities, players will be more spread through the town with fewer 'chokepoints' such as the current firestation.
  20. Really? To me it looks like they are nearing a point where they may be able to start proper gameplay testing (although I still doubt a release before June).
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