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Your DayZ Team
Dalegor Dobrutro
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Everything posted by Dalegor Dobrutro
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Xbows needs quivers. :(
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Being bad just easy mode?
Dalegor Dobrutro replied to Dalegor Dobrutro's topic in DayZ Mod Suggestions
Such way will be easy to abuse, by team bandit groups who will reduce they karma exchanging between themself. For me should be just perm bandit status, or with some longer time to reduce karma for example you kill 3 man you change into bandit. Than you die as bandit - you reborn as bandit. And one kill from status will be erase after 24h for example. So if you just bad ass camper who hunt down 10 poor survivors you will have wait 8 days to lose bandit status (untill you reach below 3 kills). Simple and easy, for now the only advance of bandits is that they shoot first without questions. So survivors will have equal chance to shoot them same without questioning. And this saturday killers afraid most. -
Add more & better melee weapons.
Dalegor Dobrutro replied to CptBywater's topic in DayZ Mod Suggestions
Dont forgett about shovels! Best weapon of all in zombie apocalypse. :P -
Greetings to fellow Survivors! My humble person hiding under name of Dalegor Dobrutro. What can be translate most simple into english as: "This one who defend from conflagration and herald better future". I must be total stupid or I just like challange to play as survivor, because playing as bandit or shooting anything at sight is good for easy-mode players. Regards and good luck brothers!
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Yeah mentality of survivor in DayZ looks like this: "Oh cool, zombie apocalypse I must go on the beach walk! Whate shiny day! Just in case I pick up painkillers for headache, and bandage if I step in glass from smashed vodka bottle. Weapon? Who need weapon, I will chat with old fellow zeds!" And such dude leaving his house not even taking knife, screwdriver, hammer or even simple pencil to stick into zombie eye and reach the brain. Or all survivors in Chernarus long range sprinters who win olimpic games. :D
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So simple bug using on map because zombies must in some points "walk" and they cant run. And what this have to topic? So such thing is OK and 5-hit weapon is so abuse? Lol, dont make me laught.
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Because people dont explore and dont learn game by self. Only use text guides, youtube guides, wiki, online maps, maps with spawn of loot etc. Game is hard if you start without any support, if you learn everything like to some exam than game is to easy. Simple. So if you kill your fun by such things, its your own fault people.
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Trolololo.. Nothing more can say in such idea. That must be joke.
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Propably another topic where people will QQ that they have harder to shoot someone. But Id like to propose random spawn on map, not only coast. This give more fun for beginers who feel total lost. For older players always unexpected start - no more runing to loot your own body. And more RAAAGE from campers on shore spawn points. Regards.
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Sorry but your post dont answer nothing in my question. It was wrote only in tone that someone QQ because want more logic than bug abusing. Read that I dont say it must be one hit hatchet, can be other melee weapon who require 5 shoots to kill something. Its not big advence but prevent unlogic of surviving. Dont say in such zombie apocalypse world you move into world even without single tools to smash zombie head. But still you get shoot by gun fire.
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So what sense of spawning on coast if every PK waiting there? Let they move some ass if they like to hunt someone.
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You still say about how "hard" this mod should be. But give any alternative, tell me why more logic is bug using of map to lose zombie without a weapon. And so destroying balance is having 5 hit weak weapon to kill something? I just dont get this.
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Please, DONT add a bandit-indicator in this patch
Dalegor Dobrutro replied to JulieMeyers's topic in DayZ Mod Suggestions
Its why I all time repeat, bandit mark should be inherited after dead. So if you play as bad-ass you will always spawn as bandit outfit and this is the only consequence. What this change to bad players? Nothing. And what this change to survivors? With this dude you dont talk - so shoot. Balance is still equal, if bandits shoot at sight. So why I must be in worse position. Such way they have equal chances. If you like example from reality, this mean dude behave and look suspicious. Dont say that you dont know in reality from what man you get punch in face? People feel natural afraid just seeing someone, they "know" that something bad may happen near him. -
And what lose this curel, dark and brutal world if they add for example hammer who need 4-5 shoots to kill a zombie? Its not real life, in game you cant use any brick, or punch zombie in face from fist - and the only defence without weapon is bug using on map where zombies must walk. Do legal abusing map bugs is so dark cureal and brutal?
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Dont ruin DayZ pacifist gameplay and dont use weapon at all if you like so hard.
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I propose something similar earlier, more logic is give simple melee weapon who require few hits to kill zombie. Than just run from single zombie and looking where to bug use on map to lose him. For now I recomend to all time crawling, zombies are really stupid and after few try you should know how far you can go such way.
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Being bad just easy mode?
Dalegor Dobrutro replied to Dalegor Dobrutro's topic in DayZ Mod Suggestions
Its why I must speak and type more to learn, by practice. Not everyone learn robotic english in school. -
Please, DONT add a bandit-indicator in this patch
Dalegor Dobrutro replied to JulieMeyers's topic in DayZ Mod Suggestions
Singing under this, if there is no in game consequence people just abuse jerking around. And game is not survival sandbox only deadmatch. If I want play deadmatch I start something more brainless. -
Being bad just easy mode?
Dalegor Dobrutro replied to Dalegor Dobrutro's topic in DayZ Mod Suggestions
You only keep repeating things who only say I have right. If playing "bad" is more easy, because you have advance in shoot first and dont bother in talk this mean this gameplay is for carebears. Easy friendly mode, and being good is hard job. And should be diffrent, where bad players are elite of elite, true masters of game and dont afraid challange. And I only hear how bandits will have worse because cant freely shoot anything. Poor bandits, maybe lolipop? -
Please, DONT add a bandit-indicator in this patch
Dalegor Dobrutro replied to JulieMeyers's topic in DayZ Mod Suggestions
If you behave as "bad" player so why you afraid of consequences of being bad? At least will be more true bad players who want to be bad, and dont afraid challenge. And rest of people at least think before shoot someone at sight (ofc if he is not in bandit suit). -
Being bad just easy mode?
Dalegor Dobrutro replied to Dalegor Dobrutro's topic in DayZ Mod Suggestions
Bandit skins are coming back anyway, it was not removed pernamently. I dont cry that are bandits in game - its part of the game. But let the being bad have its consequence, let this bandits and bad guys dont afraid of being bad, let the be tought players who already know the game like own pocket. Not some saturday shooters who find a gun and "whoh now i shoot this guy other there who run away from zombies lol". Any of bandit idea dont lower your gameplay, you will get only higher challange so you dont must complain that game is to easy. -
Please, DONT add a bandit-indicator in this patch
Dalegor Dobrutro replied to JulieMeyers's topic in DayZ Mod Suggestions
Its why karma should be inherited to new "reincarnation" of player. So if you play all the time bad guy, you always spawn as bandit. So no more suprise attacks with "friendly" and stabing in back. Most of people who like to do harm you can recognize, in game we look like clones so wear can say something like "i behave suspicious you cant trust me". -
Please, DONT add a bandit-indicator in this patch
Dalegor Dobrutro replied to JulieMeyers's topic in DayZ Mod Suggestions
And I give my opinion. That I like to see some consequence of being bad in this game, but details I suggest in other topic. If you want to be real hardcore players who dont afraid nothing as bandit, its only more perfect for true PvP players who already get bored for standard scavenging, and know the map like own pocket. Let they be elite. Not some saturday shooters, let badit job be but in hands of people tought, not carebears who get a gun and think its cool "to shoot someone" and laught. -
Please, DONT add a bandit-indicator in this patch
Dalegor Dobrutro replied to JulieMeyers's topic in DayZ Mod Suggestions
Great news in this movie in top of topic. I cant wait, than at last game will be something more than "kill at sight". And arguments to reality about "dont know who to trust" is just bullshit. You in real life have only one life and dont reborning so? Its just a game, and get use to this. And more game have consequences of being bad its more perfect it be. Let bandits be hardcore players who dont afraid nothing, now most of them are just carebears. :P -
Being bad just easy mode?
Dalegor Dobrutro replied to Dalegor Dobrutro's topic in DayZ Mod Suggestions
Like always no arguments only pushing all to QQ or carebearing. In such answers you only QQ and carebearing shaking ass and afraid of changes, because your gameplay is to easy now.