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shawn058

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About shawn058

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    On the Coast
  1. shawn058

    Defibrillators

    Not a bad idea, as long as it's not like Battlefield where someone is running around zapping people and they are miraculously up and running again. Then it would be silly. I think it could work if: 1) It could take multiple attempts to revive someone successfully with a chance of it failing altogether. 2) The defib could run out of charges at some point rendering it useless and forcing you to find another (they would have to be rare finds). 3) The player who is revived is placed in some sort of timeout period before he can move. 4) The player is only brought back to 4-5k blood so there is a chance of him passing out and he would still need further treatment in order to continue normal game-play. 5) There is a limit to how many times each player can be revived before being forced to respawn at death. Say 1-2 then if he dies beyond that limit, he must respawn at the coast....
  2. I agree about the kill log, but I didn't know satchel charges were in this game. I knew they were in arma, but not active in Dayz. But the log idea is what we were thinking as well. I was wondering more if there was an existing way to identify players that I'm not currently aware of, because kicking an entire server full of people or shutting it down every time something like this happens is really shitty and quite annoying.
  3. Not sure if anyone else that administrates servers is experiencing this or not, but we've had a lot of issues lately and can't find a good way to deal with it. If the server is set to "veteran" there is no way to identify players within the game. When an obvious hacker comes on, (teleporting, spawing choppers/suv's, turning into dogs/cows, etc), how can you deal with them and ONLY them. Is there a way to identify who a specific person is that I am missing? We've had several instances where we've been forced to either shut the server down or kick everyone in the server to get rid of one or two hackers. It's happening close to daily and it's really frustrating, not just for us, but also for the innocent people who are being kicked because we cannot identify who the hacker is. Is switching to "regular" the ONLY way to somehow identify a player? Hackers seem to be coming out of the woodwork lately, and they're not trying to hide it either. We've had the thunderdome, we've had black suv's, players turning into dogs/cows, artillery, satchel charges, nukes, teleporting, etc. It's ridiculous and making the game nearly unplayable.
  4. There is zero logic in your response.....that's like saying I can pay for a car, but I'm not allowed to kick out a complete stranger to drive it. That rule may be there as a 'matter of fact', however, I would bet that it won't ever be enforced. If it is, who would pay for servers? lol
  5. shawn058

    Snow in Day z.

    *like*
  6. shawn058

    M40A3

    I agree that more civilian weapons should be added. You can even add some hunting rifles that could be used as *sniper* weapons such as 30/30, Remington .30-6, .22 magnums and 7mm Magnums. And this is Russia, by the way, where are the bears!!!!
  7. Of course they intended SOME people to shoot at each other on sight, that's why the option is there. If they didn't intend for it, there would be yet another timer there to stop it. Part of the alpha is obviously testing, but the other side of this (and any) alpha is to see how people play the game. In a sandbox style game such as this, there are many different paths a player can take, bandits being one of them. It's part of the game, it's not going anywhere, nor should it. Being a carebear is fine if that's the path you choose, but the aspect of another player looking to kill you makes you very cautious when encountering a stranger, as it should, because that's probably what would happen in a real life survival situation. Trust has to be earned first. If you find another friendly, great! If you make the mistake of trusting the wrong person, it's ultimately a mistake on your part and the win goes to them for pulling it off...
  8. You can't kick for clanmates? Really....that'll be the day when we PAY for a server that we can't kick to even play on....lol
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