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Your DayZ Team
Sinoby
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Everything posted by Sinoby
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chopper lost by desync.. thanks rocket, (video)
Sinoby replied to 1anton12345's topic in DayZ Mod General Discussion
Damn you Rocket, how could you crash helicopter of these nice people? WHY? -
Guys, there is a community bug tracker and bug reporting thread. Complaining over and over well-known problems doesn't help. And let me explain something about alpha. This stage of software development is the one, where new content gets added to the game. Some of the content may not be fully functional or being a complete placeholder. Fixing bugs that don't block Testing of major functionality is out of scope of alpha. The main problem with this mod is it has got too popular at the alpha sGave, so developers can't focus of adding new features and have to fix bugs. Please, stop creating I Want It Fixed Noawbtbreads, it is really counterproductive.
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Here's a good reason why you should quit bitching about losing items...
Sinoby replied to Mr-Zer0's topic in DayZ Mod General Discussion
I was expecting something like: You shouldn't be attached to your gear because you can dupe it. But I never thought about this game being an alpha. -
Yeah. Talking about stereotypes. Please, don't even start the "all Russians are hackers". About "why not use Google translate". Because it's translation is really bad, when it translates to Russian. And believe me, You don't want to read Russian translated to English.
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We are planning a plot to take down the whole world. We are starting with Chernarus.
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This is true, arma is pretty popular here.
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No, not really. It's because not all Russian speaking people have good knowledge of English. Yet, some Russian players are supporting this mod from the very beginning, hence their own section.
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Are you addicted to Day Z?
Sinoby replied to [email protected]'s topic in DayZ Mod General Discussion
Yeah, I've been playing for quite some time, but still after playing I keep thinking about it. Sometimes I browse forums while at work. -
Browse forums or read something on my tablet
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Some ideas are good from balancing point of view, but it doesn't make sense to decrease e.g weapon spawn as long as duping is not fixed. Otherwise exploiters will get even bigger advantage over normal players.
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I'm posting it for the third Time now. 12.000 blood can not represent all your blood. Because in such case you will be dead at 9000-8000. It looks like in this game 12k is just some number, that represents the amount of blood, that should be lost for your character to die. Losing 25% of that number is bad, but nowhere close to losing 25% of all your blood. Just if you want to bring realism into discussion of game mechanic - do it right.
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Under 9000 health and zombie's "random" super-punch.
Sinoby replied to Anton17's topic in DayZ Mod General Discussion
Why do people have to bring PvP in every topic? Let's discuss KO here and PvP in other 100500 threads, shall we? -
The third DayZ Playerbase Survey | Final Results
Sinoby replied to eel's topic in DayZ Mod General Discussion
Why do you formulate it like "less then ***"? It's not too logical because e.g. age of 12is less then 30, so replying less then 30 will Be correct in such case. But anyway, thanks for the effort, done there. -
Under 9000 health and zombie's "random" super-punch.
Sinoby replied to Anton17's topic in DayZ Mod General Discussion
Yet another problem is laggyness and "interesting" zombie movement pattern. It is really hard to hit them sometimes. I, personally, have nothing again it, because I always play with friends, but I can see why it is Bad for lone wolfs. -
Towns up North (except for Staruy) are totally useless & empty of activity
Sinoby replied to [email protected]'s topic in DayZ Mod General Discussion
No, I've met lots of players in towns to the south-west of nwaf. Those, that contain office buildings and general stores. -
Gave Humanity a chance, and it was blown (literally)
Sinoby replied to [email protected]'s topic in DayZ Mod General Discussion
Thank you for the good read. I pretty much agree with other posters - that's what you get for not shooting on sight - a fun story to tell! -
Yeah, crowbar is fierce weapon! It's not like you can shoot back with you.50 cal or sidearm ;) I can't wait for the moment, when altF4 gets fixed - I want to see faces of d/c-ers after that!
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Under 9000 health and zombie's "random" super-punch.
Sinoby replied to Anton17's topic in DayZ Mod General Discussion
Everybody is asking for mechanic to play in groups - here you go. I've already posted it in other similar threads - comments like "try to lose 25 per cent of your blood and see how it feels" are wrong. 12'000 is not all your characters blood, it's an am mount of blood, lost of which leads to the death. -
IMHO it is pretty stupid to use the hacked in weapon. It is equal to cheating in my dictionary, doesn't matter if you hacked it in or somebody else. That means, that a script kid can hack in lot's of stuff for his friends, which will not get the banned.
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Saying "play on low population" is getting old. I mean - some people don't enjoy playing with 6 users scattered on 225km2 map. I'd say something else that is not original in any way - if you play on high population server don't get attached to your gear. Never. And well, OP, you had the good run to nwaf and back, this game is not about destination, but about the journey.
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For the love of god please remove the knock out mechanic
Sinoby replied to badger05's topic in DayZ Mod General Discussion
At least OP didn't alt-f4, which is nice to see nowadays -
For the love of god please remove the knock out mechanic
Sinoby replied to badger05's topic in DayZ Mod General Discussion
I've got knocked out by zombie twice when being over 11k blood, so yeah, the wiki is not correct. But IMO it is OK to be KO by gunfire, even At high blood level. As others have stated - if you've got outplayed - it's your fault, and the shooter deserves the kill -
What Graphics Card Should I Choose?
Sinoby replied to Baseballkid9734's topic in DayZ Mod General Discussion
Well, There is. Are you aware that some monitors are 16:9 while others are 16:10? He is using a 16:10 one, running 1080p will lead to distortion of proportions on his screen. And for 27" resolution 1920*1200 is not the best. I would go for higher one like 1440p. But to the point of graphical cards - make sure you apply tweaks to your game, listed on different sites. I would disable AA of grass or just set 3d resolution higher then your actual one. It adds some nice sharpness st a low cost. Disabling post processing will help too since it just looks stupid anyway -
what's the best solution to stop server hopping?
Sinoby replied to tarquinbb's topic in DayZ Mod General Discussion
Idea of characters being bound to servers will only work if server-side soft is stable enough, cleanup scripts working etc. But we are discussing possibilities her, possibilities for future. There are private hive servers, and they do work ok-ish. What I like about the idea of persistent server, is the fact that community will be pretty much the same people from day to day. Players will be able to remember names of bandits/survivors, form a decent group with other etc. And possibilities to role-play are much higher in such world. -
How doez a dev team mess up da patch dis badly?
Sinoby replied to BigDaddyDavee's topic in DayZ Mod General Discussion
Those lyrics were really good, please jeep 'em coming