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Bat (DayZ)

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Everything posted by Bat (DayZ)

  1. Bat (DayZ)

    DayZ Alpha won't launch until launched !

    concerning motion capture : (posted on reddit)
  2. Bat (DayZ)

    Rezzed - June 2013 - Developer Session

    I assume running half naked will have consequences on your health, and radios will require batteries.
  3. Bat (DayZ)

    Rezzed - June 2013 - Developer Session

    He stated he will release the build when it's in an enjoyable state for everyone ("done when it's done"). I can understand he doesn't want to screw the release with a build full of gamebreaking bugs and glitches. So my guess is they prefer not saying anything because if major shit was to happen and they couldn't release it the week they announced, then everyone would be pissed off and whine all over the place. I also think they heard the feedback about glitchy zombies and animations and want to fix that for the release.
  4. Bat (DayZ)

    Rezzed - June 2013 - Developer Session

    oh well if it is then fine :) was just kind of worried you would start hearing 80's shitty disco everywhere ahah
  5. Bat (DayZ)

    Rezzed - June 2013 - Developer Session

    Well don't know how I feel about accessing radio stations, it's a major immersion breaker for me. The sound should be processed to simulate low quality speakers you would expect from such radios. Also it feels extremely wrong that those stations aren't affected by the zombie apocalypse, when ingame everything looks destroyed and humanity seems to do not so well. I just really can't see what this feature would add to the game. IMO it's kind of stupid and adds nothing to the gameplay. I don't see why rocket would be so excited about this. he should focus more on improving the elements that worked in dayz mod, rather than bringing loads of new poorly implemented/useless stuff. (dig the coat and hat and crafting system, though)
  6. they must be busy testing the build before release I guess :)
  7. can we expect a devblog today? did rocket mention something or maybe they are too busy?
  8. I'm very concerned by this issue too, seeing how every mmo out there just doesn't feel as responsive as a multiplayer fps. I'm pretty sure the game will need a perfect connection and powerful servers to handle all those calculations, so I'll wait for feedback before buying in the alpha. On the other hand, it will certainly solve desync and script kiddies, so it might be an improvement overall.
  9. I think the game looks smoother. Rocket said somewhere they had to chose between realistic animations and more responsive controls (taking into account the way the ArmA 2 engine handles animations). They're focusing on responsive controls, and better 1st person experience, so animations won't be as good as the mod.
  10. Yeah what about melee? When I see this zombie jumping attack, I'm pretty sure the new skeleton will allow nice smooth melee movement. can't wait!
  11. long time you haven't played the mod, right? The pathfinding and animations look far more solid, and it's only 50% done like dean said. EDIT : taking into account the fact that there are limitations due to the size of map and number of zombies, compared to a game like left 4 dead, which is not comparable at all, in the first place.
  12. the lead programmer is basically the guy behind OFP and the real virtuality engine. IMO it's enough to consider him a prodigy!
  13. New gameplay here : In this vid rocket says he read about the concerns about the character movements on reddit, and says it's all subject to change and they might have gone a bit too "arcady" with the new system. quote : "it's something we've got to work with the community, get some feedback when the alpha's out"
  14. This image is a screenshot. So, the game already look like this?
  15. I agree. It feels like they want to change lots of stuff but just don't have the ressources/talent to change them for the better. I'm afraid they won't make better animations than Arma 2, and for me it's a big issue. Also, it feels like the "civilian" direction they are taking, makes your character look like an idiot who can't hold a gun properly... it looks kind of laughable. Well I'm just commenting on what I see, and how it differs to what they promised us. They promised us an improvement thanks to a new skeleton, and what I see is just as bad as arma 2, just another kind of bad.
  16. I'm not sure what division has in common with dayz. gameplay looks more like gears of war. nah the animations are fine, but they don't quite match the movement speed.
  17. There is weaker impacts, you can see the character "losing balance" as he gets hit by zombie while running, looks pretty good! I'm sure the running speed and all animations will be tweaked to feel better and more realistic.
  18. I think people had too much high expectations. I really like the new zombie animations compared to both the mod and the early prealpha leaked footage. It's definitely an improvement. My only worry is with the movement system that lacks all sort of "weight", compared to arma 2 in which you really felt like a person, not only a videogame avatar. I think movements need more acceleration and more transitions in the animations. I really hoped they would go even farther in the simulation aspect of things, but looks like they're going for a more "gamey" aspect, and it saddens me a bit. Running at that speed on crouch mode is totally silly. It's a slow paced game, not your typical "run and gun" type of game. Hope it will change! Second point in the animation problems, the "civilian" aspect. I don't like how the guy holds the gun. It looks unnatural and forced. Once again, the skeleton is maybe better than Arma 2, but from a design point of view, it looks bad. Arma 2 animations contributed a lot to the immersion, and they should have built on that, improving it without changing the direction completely.
  19. Well, honestly, I think it can ONLY get better. Give them some more time. Developing a game is no easy task. I would be worried if Rocket said "well those zombies are the end product, deal with it", but he clearly stated that they would be a on going thing throughout the development of the alpha, which means at least 6 months/1 year of development. Concerning the animations, I don't like them. I think it's an horrible idea to have get rid of the transitions between animations, because it was what gave the sense of "weight" and therefore a lot of the immersion came from this. Now everytime you look at your character moving, it feels terribly "gamey", it feels like there's no acceleration in the movements, it feels like an old game like quake or doom, not like a hyperrealistic game wher you have to carefully walk through the environment.
  20. Bat (DayZ)

    E3 and our attendance

    the more I watch those leaked footage the more I like the animations and the best feature IMO is the new sounds for the ak, like when you shoot at metal it's just so loud, orgasmic, love it. can't wait for E3 and a presentation of a more polished build.
  21. I'm starting to like this inventory a lot. Looks simple, in a good way, I mean I can't see a new player having to look at youtube videos to just open his backpack (Arma 2 inventory, I'm looking at you). Looks solid and I hope the drag and drop system will be responsive and not lag too much, hopefully. On an aesthetics point of view, I like the font, I don't find it too distracting, but I think the titles should be in the center of each screen, IMO.
  22. Bat (DayZ)

    DayZ Developer Blog 15th April Highest one ever

    I guess the new secret place is a prison or maybe a supermarket or a cave. I'm pretty sure those things were mentionned before.
  23. Bat (DayZ)

    DayZ Alpha won't launch until launched !

    unfortunately june is also when I go on a humanitarian aid trip in cameroun for 10 months, which means I won't see the alpha before it's pretty much not an alpha anymore :)
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