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Rolling Changelog: Stable Branch: 0.32.114557
Bat (DayZ) replied to rocket's topic in News & Announcements
just died of starvation in the new town... god is it amazing! those new buildings! :) -
Rolling Changelog: Stable Branch: 0.32.114557
Bat (DayZ) replied to rocket's topic in News & Announcements
Agreed now that the shotty spawns they have to reduce the spawning of M4s to balance things out. M4 should be high end ultra rare weaponry, and I hope the more they add other weapons the less M4s we see in the game. -
Rolling Changelog: Stable Branch: 0.32.114557
Bat (DayZ) replied to rocket's topic in News & Announcements
Nice try, sergey -
Rolling Update Rev. 0.30.113953
Bat (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
yep my experience on the experimental servers has been pretty good so far. -
Rolling Update Rev. 0.30.113953
Bat (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
I guess it's just an attempt at fixing rubberbanding/lag issues. -
Rolling Update Rev. 0.30.113953
Bat (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
edit : from the leaked build of last year, so this stuff might be totally out of date. -
yeah I think people are server cycling every barracks on the test servers to find one so it can be tricky :) had luck in the school of vybor, top floor always seems to spawn a weapon. It's cool but IMO the FX is superior : magnum is loud, not that accurate, and seems super rare.
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just swap to the experimental build and you'll have your patch. the magnum is pretty awesome :)
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yeah I think all the weapons could do with a small accuracy boost. The pistol feels ridiculously inacurate too.
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Should it be easier to keep fed/hydrated?
Bat (DayZ) replied to Clumzy (DayZ)'s topic in General Discussion
accidental double post just delete this sorry -
Should it be easier to keep fed/hydrated?
Bat (DayZ) replied to Clumzy (DayZ)'s topic in General Discussion
My main issue is the long eating and drinking animation, after a while it can be kind of annoying. Also an option to actually eat a whole can in one go is necessary, like choose the percentage of food you want to eat before the animation is played. -
Hello there, I'm pretty sure rocket said as long as it is in alpha. So at least 6 months-1 year I guess. You might want to wait for the game to improve because the alpha right now is pretty rough.
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remember Rocket said he wants to get rid of the text system in a stream some time ago.
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Gamescom - August 2013 - Interviews/Gameplay
Bat (DayZ) replied to SmashT's topic in Mod Announcements & Info
Looks more and more amazing, but I'm still concerned with the animation quality. I really thought it would be an improvement over the mod but the running still looks "unnatural" a bit like if the character was gliding and some transitions look in fast forward and not really natural either... Pre alpha I know... still, so much immersion could be gained with solid animations and characters that feel like they have a "weight" in the world. -
August Round-up: DevBlog, #DayZDaily, Gamescom
Bat (DayZ) replied to SmashT's topic in Mod Announcements & Info
yeah amazing stuff, and those volumetric clouds are pretty photorealistic too IMO!