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Everything posted by dekartz
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We NEED some way to identify heros and bandits.
dekartz replied to 1S1K-Airborne's topic in General Discussion
So basically, you're lazy. -
We NEED some way to identify heros and bandits.
dekartz replied to 1S1K-Airborne's topic in General Discussion
The fact that the system as explained here is exploitable (A fact you yourself admit to) makes it pointless to begin with. Why add (and spend time coding) an artificial system that people are simply going to circumvent anyway? Outside of letting you (think you) know who to shoot and who not to shoot, what purpose does this system serve? How does this benefit play-styles other than yours? (This should be a question everyone asks themselves before making a suggestion) Why would the devs, after having implemented, removed, and re-implemented such a system in the mod, wish to go through that again with Standalone (especially after the creative lead has expressed distaste with the idea)? How is this "authentic"? Why is it you can't deal with people disagreeing with you without slinging accusations or insults? (PS: There isn't one "No" in this post) (PSS: Other than that one.) -
Just making sure. Anyway, it isn't simply a manner of making it so people can't be hurt by others guns. You would have to then change the spawn systems, the way diseases work. For example: How do you deal with someone stealing from you (if/when bases are implemented) on a PvE server? A stern talking to? Would handcuffs not work? What about force-feeding? What about the poo and disease-system (which could be used as a means of biological warfare). Would you make it so players couldn't pass each other diseases? Because that would likely eliminate the point of them. Enabling PVE servers would send a ripple-effect through the development of the game that would be felt by those who want a "harsh" environment.
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And what experience do you have with the Real Virtuality engine again?
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1. Already see an exploit = pushing others off of roofs/into the path of things etc. 2. This adds code to the game that some enterprising scripter could easily port to non-PVE servers that would make them invulnerable. 3. With the engine being what it is and weapons not being tied to a "faction" (and zombie attacks essentially being another "weapon") this would take time and effort to code. Time and effort that could be going to things that the majority of the Game's playerbase actually want to see.
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I'm curious, how would you propose PVE servers work? Do bullets simply not harm other survivors? Are you unable to aim at them? Are you immediately kicked upon shooting at someone else?
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And that's where my qualm comes in. Play how you want. But don't expect the developer to cater to it, especially when it goes against the stated "spirit" of the game.
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By that logic: Then you go make a survival game, and you can make your own rules. Because as it stands, there are rules against making PVE servers.
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Except that pandering to the "lowest common denominator" as it were would speak badly of the development team who said they wanted a harsh unforgiving game that won't be for everyone. Won't be for everyone Won't Be For Everyone
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Also, this thread alone is a fine example of why it's not a good idea. There are more people against it than for it. Majority rules. (Since it's a numbers game and all)
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In a world of seven billion, many of which are without internet, some of which the game isn't localized for, and so-on. Please. Try again. Also, a million copies for an unfinished game is pretty damn spectacular And I forgot the significant number of people who don't play computer games.
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But the game had a reputation for constant PVP before it was released (Back in the days of the Mod) and still sold over a million copies. As an unfinished Alpha no-less.
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Yet the game is suffering from no loss of population or popularity. What you have is a vocal minority.
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And they're welcome to leave and play other games. That doesn't really necessitate a change. There are plenty of people "nice" and "griefer" who still play the game actively. It's the same as someone finding out that Final Fantasy or Battlefield isn't the game for them. You can't please all of the people all of the time.
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Also, the burden of proof is on you sir. We don't have to prove why there shouldn't be PVE servers, because there already are none, you have to prove why there should be.
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I believe the community division point raised earlier was a valid and coherent argument.
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So basically, OP is saying: "I DEMAND THAT THIS GAME CATER TO HOW I WANT TO PLAY" It's like going on a Battlefield Forum and demanding more swordpay. Or the Chivalry forum and demanding an M4. Or the Civ Forum and demanding more first person gameplay (and an M4) Or the Legend of Zelda Forum and demanding an M4. It's silly and will be met with the obvious resistance from fans of the respective series who enjoy the game as it is. If you want a PVE zombie experience, there are multiple other games that offer this. What you're suggesting isn't a split of "PVE" and "PVP" servers. What you're suggesting is a split of "DayZ" and "DayZ without the PVP" servers. This is an old argument and Rocket has all but said that it won't happen.
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Wait. Did OP complain about item descriptions being in English? I would hope that you're aware that the description of the item isn't actually written on the item.
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SUGGESTION: Wearing the United Nations Beret puts you into PVE-Only mode
dekartz replied to Charcoal's topic in Suggestions
While I disagree with the idea itself. The idea of certain clothes holding certain meanings (as established by the community) is pretty interesting -
Can i STOP LOOSING MY FUC**N character!!!!
dekartz replied to graficar92's topic in General Discussion
The same way you have the right to complain, everyone here has the right to call you out on being a god-damned idiot for doing so. -
I hardly think of zombies as being the most important thing. The survival elements of the game are far more important to me, and this most recent patch had a slight foray into this with the "berry-picking". That said, the things released in a particular patch are likely released because they're finished/ready-for-testing at the time. They're not set on some unseen schedule that states "Oh we'll work on items now and zombies then.". As previously stated, people are working on zombies as we speak (or not, given the time). I actually encourage your not buying into alphas in the future however. They all require a heap of patience, and possibly some idea about how games "work". Making a model is somewhat less time consuming than coding, testing, recoding, testing again, recoding again, and finally being satisfied with AI.
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This would take away from the sandboxy nature of Day-Z.
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So your rationalization is that because other people are cheating/using exploits, you should too?
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Rolling Changelog: Stable Branch: 0.32.114557
dekartz replied to rocket's topic in News & Announcements
But Everybody's working for the weekend. -
Not to mention that with the current system, you run the risk of latency issues or a wonky mouse wasting precious rounds.