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Everything posted by dekartz
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In standalone there won't be "heros" as far as I'm aware. So this works.
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You have to realize however that most of the weapons used in DayZ aren't YOURS. You can't know the level of care they received unless you have a looksie yourself and/or wait for the proverbial shit to hit the fan and for your gun to jam on you.
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The Winchester's lever-action and the Enfield's bolt-action. It's reasonable to say that they wouldn't be fired quickly, especially in close-ranges.
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Given my general paranoia when it comes to links. Someone click that and tell me if it's safe.
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No, one man vs squad is far more challenging. You probably don't even lift or nothin, bro.
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Surprisingly interesting idea. Though overall, dust would be sorta hard to portray accurately, potentially graphics intensive, and so on.
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Dayz - Having Moods (Can be used to balance out bandits/snipers)
dekartz replied to TheNewGeneration's topic in DayZ Mod Suggestions
The irony. It is too much. -
Unfortunately it's quite untrue. As far as I'm aware the devs of ACE have expressed that they do not wish their work whether in whole or in part to be added to DayZ
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Roac. You brilliant bastard you've GOT IT
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Suggestion that may stop deathmatching.( Spotting for data view )
dekartz replied to Serious Stan's topic in DayZ Mod Suggestions
Cruel infected world? It's only as cruel as the people in it. If people are killing you and you have no idea where from you're leaving way too many open sight-lines. -
That's not really how the system is intended to work. Everyone has the potential to be a bandit, survivor, or hero. It's just a matter of what the player decides.
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You can rid yourself of bandit-status. Raise your humanity.
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Ah, that makes more sense. And generally suppressive fire only really works when you have a team that's suppressing and moving to different vantage points.
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Wat. A single precise shot tends to always be better than spraying. Real life or otherwise. Especially when you take into ammo management into consideration.
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Dayz - Having Moods (Can be used to balance out bandits/snipers)
dekartz replied to TheNewGeneration's topic in DayZ Mod Suggestions
Punishes one playstyle in favor of another. No thank you. Ultimately, random KOS is just as valid a playstyle as helping everyone you meet. -
Generally, when you zero your rifle for a particular range, bullet-drop is factored into the equation (Hence the point of zeroing) "More" bullet drop would require that we be able to better fine-tune the zeroing of the rifle. Tracers are a server-side setting. Also "Paranoid military-style" is likely how one would survive in a zombie apocalypse where the general populace had access to military grade weaponry. Just be glad you don't have to avoid tank columns and aistrikes.
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Suggestion that may stop deathmatching.( Spotting for data view )
dekartz replied to Serious Stan's topic in DayZ Mod Suggestions
Yeah, we don't need this. The only purpose it serves is to let baddies try and get the drop on people who out-played them in the first place. -
Give players the tools and ability to occupy houses.
dekartz replied to Josefinko's topic in DayZ Mod Suggestions
I prefer the linked-hive concept personally. I mean, community events ingame trade, and so-on already take place, so confining particular characters to particular servers wouldn't encourage that any further than it does now. And say a particular server goes down. You lose days, weeks, etc of progress to technical difficulties as opposed to bandits or whatever. -
Not "zombie mythos". Infected. Current zombie mythos would be... The Walking Dead?
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How often have you fresh-spawned and thought "Ugh, this piddly 8 slot coyote patrol pack" What if it wasn't there? Being limited to what you can carry as soon as you spawn would make you prioritize "necessities" forcing you not only to account for food and drink you might need in the future, but also ammo and potential light-sources. This could be coupled with a slight adjustment of the spawn-rates of backpacks. (As well as throwing that "piddly" ol' Coyote patrol pack into the spanw mix).
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Interesting. But a bit off-topic, no?
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No diseases? Hush yo' mouf. Honestly, grouping happens plenty in this game. Just not in-game. Clans would grab up all the crew-servicable weapons as soon as they were able and this would make playing a loner even more of an imposing prospect than it is (which isn't necessarily bad). I wouldn't say diseases are designed to encourage grouping but instead add another layer to the onion that is DayZ. What happens if your clan's best sniper has dysentery? The only guy with an AS50? Do you make a risky run into cherno to get him some antibiotics? Kill him (leaving his loot as it would likely pass said disease to you)? Or just quarantine him?
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I still have yet to have any issue with this on various public-hive servers.
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Also, there's no assurance you'd have your backpack if you washed up on the shore of some quasi-former-soviet island-nation.
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Most of those people have more than a flashlight and painkillers in that bag though. So it's safe to say that the backpack isn't someone's bug-out bag.