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ScottW (DayZ)

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Posts posted by ScottW (DayZ)


  1. I have to go with Yes/No

    I don't want people being able to add maps to their servers anyway they want,

    I do like people making maps and having them submitted to Rocket/BI and let them decide to have them added or not.

    Otherwise servers are free to host 10x10 meter maps with weird shit and everything. I don't like that.

    Thats why I think the whitelisting feature would work great! Then only certified maps actually save your data when disconnecting.

    allowing access to the internals of the game could potentially increase hacking and open up more vulnerable parts of the game. as a heavy user of UDK and cryengine it would be awesome however i wouldnt want it to spoil the game.

    If your just given a level editor, then I dont think hacking would be increased whatsoever..


  2. Hello there...

    I have created maps for other games, I just think it would be a nice idea for the community to be able to create them for the standalone version of DayZ. I do hope the tools will be released.


  3. As the new standalone DayZ has been confirmed, I would some day love to see a SDK for it. This would allow players to create whole new maps for the game and for me, it would add much more replayability. They can add zombie spawns and edit them, how frequently they spawn zeds and the amount etc, and weapon/item spawns and be able to edit them again, how frequently, the % chance of an object getting spawned etc.

    A good idea, taken from Killing Floor (another awesome zombie game), is for map whitelisting. This means that each map which gets released has to first be tested by select people (devs) to make sure that it is fair and doesn't have any bugs or gives the player an unfair advantage. It then gets added to the whitelist. When playing on a server only whitelisted maps save items and your stats to the main server when you disconnect so you cannot gain any advantage. This also means that the player can also test the map on a server with multiple players to get rid of any bugs etc, but it wont save anything that happens whilst playing an unfinished map.

    I know that there is no chance of this coming out alongside the standalone release, but I would love to see it implemented at some time in the games life.

    Let me know if you have any other good ideas..


  4. I've just used DayZCommander to update my arma 2 to 95724 and now I've gone on a server and I've lost everything (for the first time I've been able to get some decent shit) and been respawned. Does this happen with every update or has it just screwed up for me?


  5. Hey,

    As you can probs see by my post count, Im very new to this mod, actually only played a few hours. My first few lives I stupidly attempted to try and get into a town which I spawned nearby and ended up getting mauled by zeds or falling from buildings :L

    Anyway, this time I tried going to a small factory and saw some guy run away from it. So I decided to take a look and there were two dead bodies so I looted them and got a winchester and a M1911 :) I then actually went into the factory and someone had left what looked like an assault gun, loads of ammo, food and water in the tower part but had put some barbed wire across the door so no one could get in.

    I was just wondering what the point of this was? Is it possible to actually get pasted the wire if you lay it down? Has the person most likely using this as storage?

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