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nvoetfiv

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About nvoetfiv

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    On the Coast
  1. nvoetfiv

    PC Performance question..

    Wow I have just about the same setup. 2500k at 4.0ghz(300mhz more than you shouldn't make a big difference), 8gb ram and a 6950(2gb). This setup should in theory perform about the same as yours. I run everything on very high except draw distance(no reason to max that in DayZ), including AA at 8(I'm a bit dumbfounded by the choices for AA - low-med-high-2-4-8.. I assumed 8 is the highest). I run this at 1920x1080 and get about 50-60 fps no matter where I am. Hm.
  2. The more I think about it, the more I think it would actually regulate itself pretty darn good.
  3. I see a lot of posts about a non-pvp areas and trading posts, much like what you see in different MMO's. Obviously this goes against Rockets vision, which has made this mod what it is today. I have also seen a few posts asking for the possibility of choosing where on the coast you spawn after death, because teaming up with your friend wasn't what you thought it would be when you never even got to meet up during your 4-hour gaming-session. Shoot me if I'm being stupid here - but I envision something like an island which isn't part of the map, where players go when they die. You have no inventory, no nothing. On this tiny island there is nothing but a pier with one or more small boats with oars. All you can do is this: a) chat to the other islanders in near-chat, or b) Go down to the pier, and use your action-menu to choose where to row from a list, like "Kamenka, Balota, Cherno, Elektro, Solnichniy". (Preferably fewer options - so the guy you just had a squabble with have less of a chance to spawn back in 100 meters from you, makarov in hand) After you've chosen, you wake up at the beach as usual, somewhat close to the area of your choosing. This would make the process of teaming up effortless, but would NOT protect you once you've hit Chernarus. As I'm writing this; I do see a lot of problems with the idea. Mass spawnings in any given area by a clan, effectively cleaning out the area with makarovs and brute force. Also, it wouldn't help shield us from people doing the Arma-tutorial through the chat instead of through, well, the tutorial. Maybe if islanders chat is completely separate from Chernarus-chat, combined with a tiny obstacle course to get to the pier(just enough to make them at least look at the key bindings, like a fence). Hm ok maybe this isn't a good idea at all. Right? How could we make this work?
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