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Everything posted by Etherious
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Butt touching each other in Berezino.
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LOL Your talking like I shit in your cereal. Also, they were like this before. They have always been laggy and then they get better then go back to getting laggy. It's just another one of those phases where we get laggy servers. *facepalm* Go drink a juice box and feel better man.
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Not at all. Servers have more stress with so many connections on the server. It's a fact, and especially with the servers with high numbered slots. And if your playing on experimental especially then you will experience lag due to the fact that it's a un-optimized patch. Not everything is simple and pretty as Roses.
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People will always go off-topic....and also most of the items have been hidden because 1. Either not done with item or 2. Item was a possible test item but got removed.
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Exactly. Yes, it is. But, it is a placeholder and isn't going to be permanent.
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Well, it's quite obvious with more people, the more lag it will have due to the more stress on the server. Do you people automatically think the servers are super computers or something and shouldn't lag?
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I love you, Max. ^-^
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LOL Too perfect. xD
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No problem, if you need any more help with it just PM me. Or google "BattleEye Extended Controls".
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Oh they know it. With all the 3 billion threads with the same topic...
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It's because you have that and possibly -skipIntro?
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Well, that should be quite obvious since the server just restarted. xD
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Ok, second informational post on BEC scheduler. I will be explaining the importance of each Job section. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> (This one is how it's written and displayed, I would not touch this one UNLESS you know what you're doing). <?xml-stylesheet href="acs.xsl" type="text/xsl" ?> (This one is it's style and format, I would not touch this one UNLESS you know what you're doing). <Scheduler> (Beginning of Scheduler BEC script). <job id="0"> ((Also, beginning of Job Section) This displays what "job" it is and how important it is when it runs, so 0 is obviously first message going to be displayed and so on and so on. So, you ALWAYS no matter what keep it numerical and in order. No, "0" job ID then "23" Job ID, or it will not work and mess up your Scheduler. Also, the numbers allowed are 0 - Infinite (Ideally) but I would suggest no more than 50-60 Job IDs). <time>002100</time> (This one is obvious, it's when the server will restart, so like before in my previous post. You want to put the time you want it to display warning message OR what ever message you want in 00:00:00 or 000000. Remember though 00:00:00 is a direct given time when it gives restart warnings or random messages but it does not follow the server's time so be weary of this. Second "remember this" is 000000 is how much time after server restart to display your wanted message or restart warning). <delay>000000</delay> (This is like it suggests a delay, so if you want the message to be delayed put a time. I though would recommend NOT touching this). <day>1,2,3,4,5,6,7</day> (This is which days you want to display the message, so you can edit this so your message displays on certain days or every day. <loop>1</loop> (This is a loop, so it will loop the message after the same time is reached on the server). <cmd>say -1 This DayZ Standalone server is brought to you by *** and ***.</cmd> (This is the direct command to allow BEC to give this message warning out, I would NOT touch anything within this statement other than your desired message wanted). <cmdtype>0</cmdtype> (No, need to touch this, as it's a script to tell the server whether you want the command given in external (1) form or internal (0) form). </job> (End of Job Section.) <Scheduler> (End of Scheduler BEC script). Yea, now your done!
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Ok, so if you want to setup a BEC Restart you have to have a BEC Scheduler.xml, then you go and write what times you want BEC to tell the server when restart is. Also, ONLY TWO time examples are 00:00:00 (This is a direct given time so the server will restart at for example 9-am if you put 09:00:00, BUT this is not recommended due to the fact that it doesn't not follow your server's timezone and start so if you do do this method then it will be off in when it does restart warnings). or 000000 (The better restart type, this one gives out restart warnings after so much time has past wihin the server start so it's more accurate when to give the messages. Such as 030000 will be 3 hours after server start). Here is my example of a Scheduler I have made, below. OR If you don't give a crap about mine and just wanna know how to do this directly then go here. http://ibattle.org/install-and-configure/setting-up-the-scheduler/ *Warning, it's long as Waterworld.* (I took out some info and replaced it with a *** and shortened it.) <?xml version="1.0" encoding="UTF-8" standalone="yes" ?><?xml-stylesheet href="acs.xsl" type="text/xsl" ?><Scheduler> <job id="0"> <time>002100</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 This DayZ Standalone server is brought to you by * and www.Vilayer.com.</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <time>002200</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 ***.</cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <time>010000</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server will restart in 1 hour.</cmd> <cmdtype>0</cmdtype> </job> (Some have been edited out for time saving.) <job id="21"> <time>015900</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server will restart in 1 minute.</cmd> <cmdtype>0</cmdtype> </job> <job id="22"> <time>015915</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server will restart in 45 seconds.</cmd> <cmdtype>0</cmdtype> </job> <job id="23"> <time>015930</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server will restart in 30 seconds.</cmd> <cmdtype>0</cmdtype> </job> <job id="24"> <time>015945</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server will restart in 15 seconds.</cmd> <cmdtype>0</cmdtype> </job> </Scheduler> If you still don't understand just follow the link or PM me if you need help.
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Your character is not linked correctly to the server data hive. So, your going to keep getting reset if not connected properly, another thing is, are you usually playing on public official servers or non-official?
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Where did the party go at kamyshovo/elektro?
Etherious replied to exomonkeyman's topic in General Discussion
Congrats! ^-^ -
It's annoying that your advertising this...like chill out there Scorpion. OT: Yea, it is easy, but most people don't care because they have no idea what they're doing. My server has alot of warnings, just because I know people freak out like y'all. xD
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Why is pvp and gunfights so bad in stand alone?
Etherious replied to gibonez's topic in General Discussion
*sigh* I just said I have done that. -
Anything new in Day Z standalone to pull me away from the mod?
Etherious replied to Putts_UK's topic in General Discussion
Just pushing your buttons lol It's just funny that most of the servers are like that now. Minus the tanks. :P -
Why is pvp and gunfights so bad in stand alone?
Etherious replied to gibonez's topic in General Discussion
It's too fucking fast for me. It's like I move my mouse a tad left and I'm already looking the opposite way. Like WTH >.< -
Why is pvp and gunfights so bad in stand alone?
Etherious replied to gibonez's topic in General Discussion
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Why is pvp and gunfights so bad in stand alone?
Etherious replied to gibonez's topic in General Discussion
Gosh, as much as I thought I didn't want that mouse acceleration, right now in the experimental. Even with my sensitivity all the way down, it's just way too fast still. xD -
We're talking about the BUIS sight not weapon dispersion. lol Edit: NVM I see your point.
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Why is pvp and gunfights so bad in stand alone?
Etherious replied to gibonez's topic in General Discussion
Well, I am sure they will implement either a new system or just grab Arma 3's system.