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Everything posted by Etherious
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Can anyone say to me: When the vehicles will come to the game?
Etherious replied to kircheschm's topic in General Discussion
July - September = Bicycles aka Bikes & ATVs October - December = Cars, Trucks, Helicopters (Not sure on this one) -
Do anyone know when is the Q2, Q3 and Q4?
Etherious replied to kircheschm's topic in General Discussion
They did indeed say that. But, it's only gonna be Bikes and ATVs. -
Ahhh I see....*facepalms* I should have seen that coming (haha pun)....I thought it was a literal name to a gun part.
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It's Torchia that said it was a gun part, not me. xD
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While I will agree with you for once, 2. Why add a slight delay? Brain to limb responses in RL are nearly instant. :P 3. What are realistic levels? You didn't quite specify on this. :)
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He is taunting us more. ;_; https://twitter.com/ctorchia/status/468717952133763073
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The new renderer will be DX10/11 and it WILL fix the lighting problem. :) Yes, your correct. But, they are not trying to sell "shit" as gold. They said new engine not new renderer, that is the key point. The problem with lighting is the current renderer.
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If y'all bothered to read more into the Reddit post, he CLEARLY says that it's impossible to fix it with the current Renderer which is why when they finally implement the new one later on that this light issue will be fixed. Reading does some amazing wonders. :)
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No, you cannot be a zombie. Even from hacks you cannot do that because scripting was disabled.
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Tradeing for Beige Cargo Pants will trade you anything
Etherious replied to Dieseld456's topic in General Discussion
I guess I can go looking for one right now....but you better has either Pristine LRS, or Klondike Bar.. :P -
You mean 1 month since that bug was in just the recent patch, and also something as little as a backward magazine is not gonna be on the top of the list to fix... End of May, Mr.IDon'tReadForAnythingButTalkOuttaMyAssAllTheTimeForDemLuLz.
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*Sigh* I don't think you're listening too well. I did not say that Bohemia cannot do anything to change it, I said that changing how the kicking and logout triggers work is not from engine changes. Those are server and mission scripts, so if you wanted to get rid of the animations and how kicking works then modify the scripts.
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I know that, already. :P BTW there cannot be a manual kick command that kicks a player and skips the animation by just changing data in the engine to do that, because the engine is not the one that does that. :|
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Server Resets are getting a bit frustrating.
Etherious replied to bain's topic in General Discussion
Oh, I just used their time restart function to make it two hours and to restart at a certain time within the game day. Also, maybe it's just my shitty ISP being hateful towards me. -
Server Resets are getting a bit frustrating.
Etherious replied to bain's topic in General Discussion
Man people really do despise 2 hr restart servers...I have 2 hr restart on mine because of the server performance hit that my server takes because Vilayer for some reason likes to overload on single nodes. Anyhoot, server restarts are for loot recycling and because right now the servers get laggy real quick. -
Yesterday I played the Mod after 200 hours of Standalone.
Etherious replied to Bambi Population Control's topic in DayZ Mod General Discussion
Umm FYI there are not copying and pasting stuff from the mod to the Standalone. ._. Nothing in the BIS RE v2.0 engine would work with the modified RE v4.0. ^-^ Yea, your right. ;_; Mod is 2 years old, and great analogy. :D -
The clone represents your character, so if it dies then you die. Also, the game cannot log what admins do because they are doing it server side, if their were access to logs only the owner/admin could see what happened. BE cannot see personal server logs.
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When exiting on your own the same thing happens, a animation triggers and your body is cloned so it stays there for 30 seconds. Of course this is to deter combat logging. BE can't monitor what a admin does with their limited powers. Because those powers are done through a client command in rcon mode on the server.
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Yesterday I played the Mod after 200 hours of Standalone.
Etherious replied to Bambi Population Control's topic in DayZ Mod General Discussion
Well, not ALL mosins are from their original 1889 production. But, considering that this is a semi-soviet fictional area then yes some of the Mosins would be old but you forgot to mention the DBL Barrel Shogtun aka the Coach gun which is even older than the Mosin. *Sigh* Placeholders are put in place so we can enjoy something while testing the game out, while the Devs actually fix the real features that are to replace the placeholders. It's like when going onto a trip you pack your car full of all the crap a human needs during that trip. However, your wife comes and sees that it's all just thrown around, your ass is gonna get chewed out (Kinky) and then she makes you fix it properly. Saying that placeholders aren't a valid thing to do in a early stage of a game is beyond ignorant. -
You can't have it so there wouldn't be a animation when kicked. The animation plays because your player leaves the server in any way. I never ever play on Clan servers.
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Nice OP! ^-^ :beans:
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Ummmm fix what bugs? The sitting down animation is an intentional thing and the kicking is well...unfortunate. Just change servers.
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Yesterday I played the Mod after 200 hours of Standalone.
Etherious replied to Bambi Population Control's topic in DayZ Mod General Discussion
1. Ballistics right now are placeholders, 2. "Enchanted" Attachments yes is quite mind boggling (Modding will fix that later), 3. 130 yr old guns? What are you talking about? None of the guns are 130+ yrs old. The "Incident" takes place I think 20 years after. Also, why complain now about it? It was the same story for the mod. *facepalm*, 4. The melee damage system is still being worked on if you ever read the patch notes. You don't bother to read anything do you? -
So, just a little while ago, Chris Torchia just tweeted a picture of a WIP Mega-Vest from a WIP Devblog that is coming up. He also mentioned that there is NO date as to when this devblog and or patch is coming. All he said was "Coming Soon". Here is the link to the Mega-Vest tweet: https://twitter.com/ctorchia/status/467023257636708352/photo/1 Also, forgot to mention that Mr. Smnirnov aka SenChi tweeted a very odd and particularly interesting thing about what he saw in DayZ....he said "#DayZ Lol, just saw how two zombies chasing a cow. Hilarious." Here is the link to the mysterious tweet: https://twitter.com/_SenChi__/status/466920350337740800
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Yesterday I played the Mod after 200 hours of Standalone.
Etherious replied to Bambi Population Control's topic in DayZ Mod General Discussion
How do you know that? Are you the project manager or a genie? No, your not. We aren't even half way done with the alpha stage, calm your freaking tits.