BossFi
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Everything posted by BossFi
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So when someone asks "are you friendly?" and I say "yes" they will get close to me and then hear i have a rapid heartbeat, because I am a survivor who kills any threat to me (I'm not a bandit or murderer who kills players for fun or their loot) so they will end up shooting me in the back becuase they presume I am a bandit. So my gameplay change has to be: kill everyone even if friendly so they don't shoot me after hearing my heartbeat!
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20 words or less: Spawning without a weapon
BossFi replied to rocket's topic in DayZ Mod General Discussion
NO Pointless extra gameplay(not fun) which doesn't add much apart from frustration and easily killed for fun by coast griefers. -
Is this going to be fixed? Seems like a blade of long grass is the only thing stopping me placing a tent!
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60 second logout timer IS FAIR! And is the only way to fix this problem. If you think it isnt fair then you must be logging out in lootable areas? (server hopping?) Anyone with common sense will go to a safe place to log out so 60 seconds makes no difference. To prove a point im actually in game right now while righting this message because im in a safe place!. Its not rocket science where you should and shouldnt log out ffs. And on an extra note players should not be allowed to log out while inside buildings!
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should there be regular resets on characters
BossFi replied to vanilladragon's topic in DayZ Mod General Discussion
What about those players that can only play a few hours a week? All there progress wiped every month?! So pointless, stupid idea! -
Fix is simple:- 1) Character stays in game 60 seconds after you disconnect. (also will cut/slow down server hopping for loot). [Genuine players, just find a safe place to log out!] 2) Anyone disconnecting while bleeding dies instantly. Problem solved. Forgot the other crazy suggeetions!
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DayZ has become Deathmatch / Team Deathmatch
BossFi replied to underpaidorphan's topic in DayZ Mod General Discussion
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What to do when you have the best gear?
BossFi replied to pekhe's topic in DayZ Mod General Discussion
I agree with OP! Once the novelty wears off and no goals then it's time to quit playing. -
DayZ has become Deathmatch / Team Deathmatch
BossFi replied to underpaidorphan's topic in DayZ Mod General Discussion
I only came here to play a survival zombie game. Players killing each other for fun isn't survival. -
Bandit skin doesn't work only because ..... 1. Bandit get an advantage because the skin is better camouflaged. The starter skin should be camouflage and the bandit skin should be less, to detour being a bandit. 2. Killing a bandit makes u a bandit! Maybe give a bandit killer a nice special Ops skin so u know he's a bandit killer. Not having skins for roles is gonna be like a cod hardcore deathmatch on a bigger map so why bother having zombies! zombies become an insignificant threat! Skins give the game a sense of community of taking sides but now it has to be everyman for himself which ruins the experience. It just isn't worth trusting word of mouth in a game like this, because its a game!! Games don't have consequences, like in real life, so players do what they want like shoot u for fun, not survival. That's why skins give you the missing consequences that you otherwise can't get out of a game. Removing them isnt going to create more tension, it's just going to create more frustration!!
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Jeez you make yourself sound such a prick! You really need to get a real life sometime.
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Waiting for server response -> Debug forest
BossFi replied to lunatitch's topic in DayZ Mod Troubleshooting
The only time I can get to play is when everyone else it at work, off peak time. I can never play on a evening as the server response takes too long, and then the bugged forest. Hope the server side software gets priority fixes!! -
I understand what OP is saying BUT ........... I stay inline for 20mins ( like a good boy) and then a lot of times end up in the debugged forest, so now have to reconnect and wait another 20mins?? Defo not player error!
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The appeal of perma death back to start is going to fade, especially when players start to become better at the game and end up lasting many hours only to find their carful hardwork is constantly getting wiped out completely each time. I suggest when you die you only reset back 6 hours of in game time. So if I have played 12 hours I will reset back to where I was 6 hours ago. So each death costs you 6 hours of game time.
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bump!! (well i cant play now so nothing else to do!)
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Perma death may be fun now but months down the line you'll be playing on a empty server by yourself as perma death doesnt have lasting appeal. So good luck!
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Same problem! Only just bought game yesterday to play this weekend and now cant play at all. :s