BossFi
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The Instruction at 0x004a15d7 referenced memory at 0x2394b000 could not be written?
BossFi replied to gator's topic in Troubleshooting
I reinstalled dayz after not played for months and I got the same error everytime trying to load the game. Noticed I was running out of memory even though I had 8GB physical memory. I fixed it by increasing virtual memory. Game works fine now. -
Why I kill other players (outsided of defense/necesity):
BossFi replied to crazykage's topic in General Discussion
Best thing in life is life itself! Everything else comes second! Killing on sight in dayz, well that's a cowards way out! Means your too scared to give him any chance! Same reason why snipers snipe from distance because they are safe. It's more intense to see a guy and let him know you are there and wait to see what he does. There no skill or reward for shooting someone in the back. It's more satisfying making an interaction first, whether it's turns out good or bad, instead of just firing on sight. I have even fired random shots sometimes to make sure the guy knows someone's around. -
I used to play dayz because it is was the only zombie survival out there. I stopped playing because I log in and there is never anything new to do, development is too slow. I was going to come back but now I've just watched some h1z1 gameplay and read a lot about it and well no reason to play dayz anymore when h1z1 come out and does everything dayz does but bigger, better with faster development. I predict in a years time dayz will only have a fanbase of around 10,000 hardcore players while h1z1 will have millions. I like realism but when its too real you end up doing more boring stuff to stay alive and less of the fun stuff. It was inevitable that a massive company was going to get on the bandwagon, after seeing the impact dayz has made, to create something spectacular, but we only have rocket to thank for that. Flame away! But that's my opinion!
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Some people are self employed like myself and need to answer business calls all day and evening when I may be playing so I too need to log off but the sacrifice is worth it! So stop the poor excuses!
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Oh so your a combat logger?! You log out inside a building to get away is exactly what you are saying!
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This is needed to stop cheats, loot hoppers, and combat loggers when held up inside a building. Anyone losing connection (or supposedly needing to log out in a hurry poor excuse) will respawn outside the building when they log back in. Until this happens gameplay will never improve!
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I'm not using realism as a argument! I care about gameplay over realism! Others don't! We already know where Devs are taking this, persistent storage and persistent base building. So the only argument is whether persistent disappears after you die or not. And that answer is obvious if you want to keep solo players on par with groups.
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EDITED - PETITION: Should a sound be made when we log on and off?
BossFi replied to Grimey Rick's topic in General Discussion
Anyone force quitting or just unfortunate to disconnect random teleport them outside of the building walls when they log back in. It it still so much better than allowing players to log in inside a building you have already cleared. That's the biggest issue here since that leads to getting killed by bad game mechanics. -
If H1Z1 will have squads and clans at early access why ...
BossFi replied to Demonio (DayZ)'s topic in General Discussion
In real life people recognise each other by faces, build, posture, movement, mannerisms. NOT from the clothes they are wearing. So to make Dayz feel more realistic it needs some kind of system implemented to make up for its lack of "realism" When I play with a friend on voice chat I feel like I'm his babysitter or carer always asking unnecessary questions like: Did you just go in that building? Did you just go prone? Did you just change your shirt? Where are you now? Is that you pointing an M4 at me? Totally unrealistic as Dayz stands! -
EDITED - PETITION: Should a sound be made when we log on and off?
BossFi replied to Grimey Rick's topic in General Discussion
Just stop players being allowed to log out when inside a building.... 1) Stops players unrealistically spawning in a building you have already cleared. 2) Stops server loot hopping high value buildings like barracks being easy to do. 3) Stops combat loggers who are held up in a building logging out. See...we don't need sounds as a half-baked fix when it can be solved in a better way! -
EDITED - PETITION: Should a sound be made when we log on and off?
BossFi replied to Grimey Rick's topic in General Discussion
I voted no. There are good reasons to have it but they can be solved in a much better way. Solving them with a log on/off sound is bad for normal gameplay. -
Handcuffing someone else can be a problem. because you have to unarm yourself to do it. It's too easy for someone to quickly rearm themselves having seen you holding a pair of handcuffs.Telling someone to cuff themselves solves this problem. And what if there is two survivors. You can't cuff them both by yourself. It's impossible.
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of course it's possible in real life, nothing hard about it
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Pretty sure you can't do this and you should be able to, would add a lot to the game Such as leaving a pair of handcuffs in a building on the floor with a note saying handcuff yourself and come out or be shot. Or shout out to them. Would solve some of the standoffs when you don't really want to kill someone on-sight.
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There's only 2 options FULL STOP 1) Persistent storage after death - There is no other option because its unfair to solo players. 2) No persistent storage at all - also means no persistent anything to keep realism , bad for the game in many areas Who cares whether persistent is realistic! For those that are seeking pure realism should get out in the real world more and experience it there!