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Tyrtaeus
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Everything posted by Tyrtaeus
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GPS less expensive than map??
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Why vilayer hives are going to reduce the quality of the game (They allow admin abuse)
Tyrtaeus replied to Cramer's topic in Mod Servers & Private Hives
Unfortunately, Private servers are the only sure fire way to restrict hacker abuse, what with Battle-Eye being a pile of wank. I play on a private server with ZERO admin abuse, no banning for no reason, no spawning in vehicles/weapons, no nothing. I'd be quite happy with a restriction on admins, provided it happens AFTER the hacking issues are sorted (presumably then, after standalone release) -
[TRADE] Looking for a M136 Launcher.
Tyrtaeus replied to Ezoray's topic in DayZ Mod General Discussion
I thought it only locks onto miltary vehicles, of which their are none in DayZ? -
Theres nothing to do in DayZ
Tyrtaeus replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
Try and get a group of people to play with, it doesn't have to be a clan. Trust me, it makes the game a WHOLE lot more enjoyable -
DAYZ TEAM NOT GIVING MY SERVER ANY VEHICLES
Tyrtaeus replied to [email protected]'s topic in Mod Servers & Private Hives
Much as I agree with the sentiment of your post in relation to the OP (and LOLED hard), I think he may speak some truth. The server I play on has had the same issue, and after contacting Vilayer, we were told that all instance ID's over 10,000 no longer have vehicles, at least for the time being, :( -
Yeah, vehicles saving is great... when your server has vehicles (all servers with instance ID's on 1.7.2.6 of over 10,000 are not so lucky my friend :( )
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I think the OP is suggesting player controlled areas, not NPC's implemented into the game.
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Various groups are already doing this - including Fort Haven, which now has 30+ members and is almost ready to go public with a trading outpost of sorts. Feel free to check us out: http://www.forthaven.co.uk/
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Psychology of a Hacker vs Exploiter vs Greifer
Tyrtaeus replied to heliman (DayZ)'s topic in DayZ Mod General Discussion
No, I think there is most definitely a huge difference between hackers and griefers/bandits, whatever you want to call them. Hackers are people who are too crap/have got to bored of DayZ to play it properly, and thus resort to hacking. They are scum, not legit, and should just go **** themselves. Griefing, whether people like it or not, is a legit aspect of the game. Remember, Rocket wanted this to be a social experiment of sorts, and, although no game could TRULY simulate this kind of scenario, there would undoubtedly be people who would go around killing just because there was nobody to stop them. Granted, it would be a minority, but it would be there. I have infinitely more respect for griefers than hackers, and that's saying something. (FYI, I'm none of the things mentioned) -
Thing is... there are almost 30km of coast line, much of it isolated. There are what, 3, maybe 4 hospitals in game? Far easier to concentrate on.
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Edit: damn double post...
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Yeah, the poster above makes sense, because no one would like LIVE in Cheranus before the outbreak. God, I'm pretty sure you couldn't even get a flight there from other countries, you had to wash up on the shore if you wanted to visit. /sarcasm
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The problem with this is having someone with an LMG sitting just outside the hospital and mowing everyone down when they spawn in. But I agree RE the point of having more varied, interesting spawn points
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Supercars and map related ideas.
Tyrtaeus replied to Inception.'s topic in DayZ Mod General Discussion
Your idea for a larger map and cities is sound in principle, but it also means a HUGE amount of work extra for the DayZ team (not in itself a problem, but takes their time away from important things like fixing bugs and making the gameplay work) Chances are you'd also need a Goliath of a computer to cope with all the rendering of skyscrapers etc. As for super cars, do you not think they would be really impractical in the event of an actual zombie apocalypse? I mean, sure they're fast, but like you say, they have very little storage space and are quite fragile as far as I'm aware - wouldn't stand up to crashing through a few zeds very well. If you want massive open world super cars, why not go play need for speed? They will do the whole customisation thing you talked about far better than DayZ ever could -
Whats your autowalk contraption ?
Tyrtaeus replied to str33tsuite's topic in DayZ Mod General Discussion
Use a stud key: Got a chunky keyboard and I stick it right down the 'W' key. Works a dream -
Fully randomized wouldn't work I think, not without a vast engine revamp. You'd have to create a number of set maps, otherwise it would be a bunch of disconnected roads and towns under the sea. But I do agree with your general point. Maybe in the standalone version, we could see something similar to this?
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The Scariest Thing in the Game
Tyrtaeus replied to pumpaction's topic in DayZ Mod General Discussion
O.o -
Much as this is mildly amusing, you gotta hate comedians who swear incessantly for no good reason... Seriously, just stick to the jokes <_<
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Spawning with a friend in standalone?
Tyrtaeus replied to arched123's topic in DayZ Mod General Discussion
Watch from 41:55 here: <iframe width="640" height="360" src="http://www.youtube.c...yer_detailpage" frameborder="0" allowfullscreen></iframe> EDIT: Can't get it embedded for some reason, just click the link -
http://cdn.memegener...0x/21904825.jpg
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Fort Haven Trading Outpost Recruiting for SA(U.K/EU/U.S-NA 18+ Mic Required)
Tyrtaeus replied to strite's topic in Clan / Group Recruitment
Pm'ed you -
More like Dead Island, although without the crazy ass electro-weapons. Because, in reality, there would not be numerous guns all over the place, and mellee weapons would be a far safer bet (ammunition wise especially)
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I swear a chainsaw would actually be fairly impractical in a zombie apocalypse? You'd get all sorts of problems with the chain getting jammed in a bunch of zombies, and/or falling off in lateral movement (as that's not really what they're designed for, surprising as it may seem) I'd certainly use it however, if it did get put in :)
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Suggestion: Ability to drink from water source w/o canteen
Tyrtaeus replied to Sinvex's topic in DayZ Mod Suggestions
I totally agree with this. Having died a few times because of being unable to find anything to drink (even in several low and medium yield loot spots), and being near a water pump, its very frustrating :S -
Steam Username: DestructiveGoose Age: 17 You must have a mic: Yes Are you willing to use Team Speak 3: Yes Have you been in a clan in the past? If so why did you leave? Not for Dayz, but a number of other games, yes Questions you have for the Last Resistance?: Loot Sharing?