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Publik

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Everything posted by Publik

  1. Publik

    Battlefield 3 vs DayZ dispersion

    1km is too low and ought to be bumped up. If I can make a shot at 1.2km and still provide enough energy to the bullet to incapacitate or kill, why stop me? To prevent KoS? That's punishing a valid play-style in favor of another. We already have a system in place that allows for weapon attachments that modify the stats. The weapon sway is available somewhere in the code because your sprinting affects that value. Changing which attachments affect what should be trivial for any adequate programmer. The only way to reward skill is to make weapons skill-based, not luck-based. Currently, unless you've hopped to find all of your gucci parts, using weapons like the M4 is a dice roll.We're also not suggesting that you should be able to easily secure a headshot at 600m 100% of the time. Firstly, who aims for the head? Center of mass ftw. Second, we should be able to suppress a target at that range with accurate fire, and probably hit somewhat reliably if we have the optics to line up a shot and are in a good shooting position. I do, however, expect to reasonably hit a target at 300m, even with a stock M4. This is off-topic Logic appeals to me. I feel that what I'm suggesting is quite logical. If I could drop a zombie at 300m in the mod, I expect that in the standalone. I wouldn't say "hate". Don't respect, probably, don't trust, definitely. The mod was fantastic. The first 3 months of that were hands down, the BEST gameplay I've ever experienced. Then the hackers started pouring in and cheat reports fell on deaf ears. FTC put on a trade even every single weekend for 3 months (that's Friday-Sunday, one a day) and had a hacker shit on the party almost without fail. On one of our first ops we had one use an A-10's main gun to destroy our outpost. I purchased standalone because I support the idea of DayZ, and because I expected to get the mod but with nice additions. The inventory system is alright and there are a lot of changes under the hood that I can appreciate. The number of hackers (what drove me from the mod and killed FTC) is greatly reduced. I've only seen 2 hackers in DayZ so far. However, the standalone is rapidly diverging from the mod and the developers don't seem to be focusing on the right stuff in the right order. We don't need hunting right now, we need base building. We don't need more guns, we need base building. We don't need police stations and high-value loot in every city. You have no basis to claim these things. Dispersion is a bad mechanic to prioritize. At some level it makes sense, but it should not be the main factor in landing a shot. Player skill (IE the ability to achieve an outcome regardless of the situation) cannot exist if the weapon's ability to hit a target is as random as it is.You could say that I'm biased. I disagree with a lot of Rocket says and does. You could also say that you're biased, albeit in the other direction. If Rocket calls DayZ a flawed concept and chooses to cash in at the end of the year, let him. Good riddance.
  2. Publik

    Battlefield 3 vs DayZ dispersion

    Now now, let's not start throwing shit at each other. My low opinion of Rocket is an opinion and you should respect that. I've watched this buffoon since a month or two after the initial DayZ Mod released. "I used to be a fanboy like you, then I took a hacker to the knee", as the meme goes. 2 years is plenty of time for me to grow to understand/dislike a person. I could lean into him but that'd be off topic. Regardless of which butt-stock I'm using, the actual groupings a weapon can do in optimal conditions (prone, rested, etc) should not change. The CQB stock apparently decreases the time it takes to shoulder the weapon and increases the dispersion. It has no effect on recoil or weapon sway, the parameters where a CQB stock would make sense having some impact. The core problems: Baseline stats are too low, across the board Attachments make changes to the incorrect stats In general, the preference of a cone-of-fire system over a more realistic weapon-sway system and the general idea that "balance for the sake of ___ is OK" is worrying
  3. Publik

    Battlefield 3 vs DayZ dispersion

    Point is the Magpul M4's stats should be the stats for the stock M4; I think they might even be too much (Gews would probably have the numbers for that). What value to gameplay? When did DayZ care about balancing gameplay? The value I get is when I point my gun at a thing a few hundred meters away, I can be confident that I can hit it. I should get that confidence out of a modern weapon platform, not a surplus WWII rifle. If the plastic on a weapon doesn't affect accuracy, I can pick what parts I prefer for my play-style. If I'm always cappin fools in Elektro, I might care for the CQB stock. If I have trouble managing my recoil, maybe I'd like a compensator over something like a suppressor? If my guy carries a lot of extra crap and I need to trim my weight, maybe I want to pick the lightest parts available? When there's a "best build" for a weapon there's a problem. The game stops being about the experience and becomes about collecting all of the right M4 parts to make the thing half-decent. Let's not get ahead of ourselves. My issue with the game is I think Rocket's a knob and the development is focusing on the wrong things in the wrong order. Hunting? Why? I can survive off cans of beans. What DayZ needs is base building and a bigger baddie for us to point our guns at. Weapons being horribly off is a secondary issue for me, it's just that it's so easy to fix. Why do you believe that they aren't?
  4. Publik

    Battlefield 3 vs DayZ dispersion

    Bullet goes out of the barrel with a little dispersion. The gun itself moves around on the screen. Sprint around in DayZ a bit and try and line up a shot. That sway is what should make the difference. Adding a new foregrip or stock might change that sway, or let you shoulder the weapon faster, or let you stab things (bayonet), or make the gun quieter (suppressor), or give you different ways to acquire a target (scopes), or reduce recoil (compensator), or remove the sway when prone (bipod). If they were to add in longer barrels and match triggers then the dispersion can be tweaked. Having random parts affect random stats is gamey and doesn't belong here.
  5. Publik

    Battlefield 3 vs DayZ dispersion

    “At times I’ve called it an anti-game because when I designed it I felt like I was breaking a lot of the things as a game designer you were told to you need to do. These were things like providing balance, for example, and I wanted to try something different,” he says. While I'm sure the ergonomics improve your ability to get on target, handle recoil, move the weapon around, etc., the ergonomics of the weapon don't affect where the bullet goes, it just affects how I point the gun.
  6. Publik

    Battlefield 3 vs DayZ dispersion

    Shouldn't the plastic on the barrel or on the stock improve my ability to line up a shot, not the actual behaviour of the weapon itself? If you attach a different plastic foregrip, you're not doing anything to the barrel of the gun. It's the same gun, just has different ergonomics. Nothing but a longer/shorter barrel, the ammo quality, the quality of the base weapon, or maybe the trigger should make any sort of difference in actual accuracy of the weapon. Other parts can remove sway when prone (bipod), reduce weight and sway when moving (foregrip/stock), or improve time to shoulder the weapon (CQB stock). Different sights shouldn't improve accuracy either, just provide different ways of acquiring a target. Edit: Either way, a stock M4 should behave like a stock M4.
  7. Publik

    What is "Fully Geared" to you?

    Energized, Hydrated, Healing. Has clothing, an improved improvised backpack, and a weapon.
  8. Publik

    Battlefield 3 vs DayZ dispersion

    What does the plastic have to do with how accurate the weapon is? Zeroing was default (100m). Double-checked my recording, if you're hitting the ground it'll make a little poof where the bullet hits in front of you, right?
  9. Publik

    Hunting blackpowder rifles.

    The only issue there is DayZ currently lacks a way to craft items of more than 2 base parts.
  10. Publik

    Battlefield 3 vs DayZ dispersion

    0/9 shots hit a zombie at 100m or less just now. Pristine stock M4, no bipod, prone, not tired. Aimed center mass.
  11. Publik

    Battlefield 3 vs DayZ dispersion

    I expect that firing a single round prone at 100m.
  12. Publik

    Battlefield 3 vs DayZ dispersion

    Have you fired the M4? Does it really feel right to you? It shoots in a cone.
  13. Publik

    Battlefield 3 vs DayZ dispersion

    Aside from the floaty controls, that's exactly what it does right now. Apparently, BF3 does guns better than DayZ.
  14. Publik

    Battlefield 3 vs DayZ dispersion

    So? What you said is like saying "the guns don't matter in a hunting game, only the animals do!"
  15. Publik

    Battlefield 3 vs DayZ dispersion

    Because it shouldn't make a difference?
  16. Publik

    Battlefield 3 vs DayZ dispersion

    Tell that to the Good Lord Rocket Dean Hall, sent from high to bring salvation to the masses.
  17. Publik

    Battlefield 3 vs DayZ dispersion

    There's the incompetence angle if you want to go that way.
  18. Publik

    Battlefield 3 vs DayZ dispersion

    They don't want to. It "prevents KoS" or something. They won't tell us the reason though, so it's all up to speculation.
  19. Publik

    Battlefield 3 vs DayZ dispersion

    A gun should shoot like a gun. If I'm prone in a field or sprinting, how my gun behaves shouldn't change. If I'm out of breath or in a bad firing position, penalize my ability to actually line up a shot, not the physical shape of my weapon's barrel. If you're out of breath your gun's barrel doesn't turn into rubber. The question of priority is moot; changing the dispersion is changing one number for each of the weapons in a config file. They could change the dispersion and shit out a hotfix in 20 minutes if they wanted to.
  20. For the last question, "None of the above: What I am changes day to day".
  21. Not going to use any of this anyways. If I can log in and grab a can of beans and go for an hour I'm not gonna waste time hunting until I have a semi-permanent base.
  22. For stacks of items: The stack behaves like a container that can only hold that type of item. The stack can be opened using the same Inspect Contents option added recently to generic containers. Each item in the stack has it's own durability, and the stack as a whole is labeled depending on the average quality of the stack. For example: 7.62x39mm Rounds 27 / 40 Mostly Pristine Pristine = All inside are pristine Mostly Pristine = Average is between pristine and worn Mostly Worn = Average is between worn and damaged Mostly Damaged = Average between damaged and badly damaged Mostly Badly Damaged= Average between badly damaged and ruined Ruined = All inside are ruined When a stack is used, for example with a bandage, the first item in the stack's inventory is consumed. If a stack of rags looks like this: Stack of Rags = [Rag (Pristine), Rag (Worn), Rag (Ruined)] Then Rag (Pristine) would be used the first time you use the stack and Rag (Worn) would be moved to the first slot. When a stack takes damage, it selects one of the items in its inventories to receive the damage, so when a stack of bullets or rags take damage, you can open up the stack and pull out the ruined item. No more losing an entire stack to a random zombie hit. For ammo stacks: For ammo this works the same way. When you load a stack of ammo into a magazine, it loads in so the first bullet in the stack is at the bottom of the magazine. The magazine can then also show the quality of the bullets inside, for example: 40Rnd 5.56mm CMAG Pristine 27 / 40 Mostly Pristine A 30 round stack of ammo is 1 slot. A 60 round stack of ammo is 2 slots vertically. A 120 round stack of ammo is 4 slots square. Adjust the number in a stack to 40/80/160 for pistol ammo, 20/40/80 for 7.62x51 and 7.62x39, 15/30/60 for 12ga shells, etc. A 40 mag is emptied into a 40/60 stack. When firing, the gun knows the quality of the top bullet in the magazine, which can affect the jam rate of the weapon. If you use ruined ammo, you're extremely likely to have a misfire or a jam. With pristine ammo, there's no added chance for a jam (it's solely based on the quality of the weapon). This would also allow you to mix/match different types of ammo, for example loading in T/B/B/B to fire a tracer round every 4th shot, with standard ball ammo everywhere else. You could also turn snaploaders or speedloaders into inventories as well, so you could for example load your 12ga snaploaders with buckshot on the left and slugs on the right, or loading your .357 speedloader with a mix of hollowpoint, tracer, and standard ammo.
  23. Publik

    The reason Zombie clipping isn't fixed.

    Baking a navmesh is usually automated, though games like Skyrim are still done mostly by hand. It sounds like the zombies are free to roam on the terrain, and when they encounter a building they use the mesh for navigation within the building. Still doesn't tell us why they can aggro through buildings. Edit: Regardless, we should be seeing zombies behaving correctly on a few buildings per patch. Even if it has to be done manually, there's no reason they can't do them one at a time. If it's just drawing in the floor they should be able to nail out a few dozen a day, easy.
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