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Everything posted by Publik
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Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
Why guard the pile? It's open for anyone to take. -
Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
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Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
Anyone actually interested? -
Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
So? Death isn't harsh. Instead of being pessimistic' date=' why not volunteer? What do you have to lose? [/quote']I'm not being pessimistic, you are planning on setting up a supply cache in a high traffic zone. All it takes is one scout to report his findings to his clan and next thing you know 20 people are crawling all over the place taking everything. Just sayin' And if you do this on a high-pop server? Where there are maybe 5 open slots at a time? And if you see an influx of clannies you grab the best stuff and go elsewhere? Sure, DayZ is currently just a bunch of assholes shooting each other for teh lulz, but I have some hope that a few dedicated people can actually make something awesome out of it. My God, this fucking community. Go the hell back to CoD. /rage -
Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
So? Death isn't harsh. Instead of being pessimistic, why not volunteer? What do you have to lose? -
Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
Don't know yet, need a group first. Any volunteers? -
Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
I haven't set anything up yet, since I've got college to work on for another few hours. I really just want to see the interest and get people on board. You need a small group to do the looting efficiently, but a larger group for security. -
Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
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Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
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Establishing a Player-Run NW Airfield Depot
Publik replied to Publik's topic in DayZ Mod General Discussion
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Banned from Eu8 for russian language
Publik replied to OldFox (DayZ)'s topic in Mod Servers & Private Hives
Wait, people don't like that someone speaks a different language? I kind of love the idea that you can run into some other guy and you can't communicate, since he speaks russian and you speak english. Imagine two guys shouting at each other to put their weapons down but neither understands the other xD -
Maybe if you know the guy it puts a brightly colored armband/rag on them, but only on your screen. +1
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Left a bad (1.5.8.3) server at peak condition and spawned in the next one bleeding out my ass with a broken leg and 60 temp in the rain. I see on the loot table it lists antibiotics as a .22% chance spawn, only at hospitals (of which there are a grand total of 4). I also see that the nearest hospital is on the other side of the map. What do? On a related note, does coughing produce noise that affects zombies/players? Does the cold cause the shaking or was that just the cold? Guess you get what you ask for...
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Oh well, was planning on going to Berezino, but not tonight. The cold ruined it for me :/ At least it's only 2k blood loss and caps me out at 10k.
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I'd like the flashlight to be a utility, so you don't have to have it in your pistol or rifle slot. You still can't use a weapon with it, but it's more available and doesn't take up space.
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What should our next competition be?
Publik replied to mattlightfoot's topic in DayZ Mod Suggestions
Best DayZ tramp stamp -
solution to banditry and general griefing
Publik replied to killroth's topic in DayZ Mod Suggestions
Both suggestions punish specific players. 1) punishes players that die often, IE new players 2) punishes bandits If there is going to be a spawn-timer, it needs to be the same for everyone. One exception I'd be willing to let go is if you die very quickly after spawning (<1hr), you have a reduced or no spawn time. Additionally, the amount of gear you start with needs to be decreased. As it stands, you can use that gear to get anywhere in the map. Some guy and I killed each other at NW airfield and I respawned as a bandit in the middle of the night and ran back to NW on one set of gear. I even got lost a few times and was attacked by zeds. I've been suggesting a single Makarov and magazine, one empty bottle, and one can of beans. No pack, no nothing. No reason to kill new players because they can't hurt you and have nothing of value on them. There's also no grief you can inflict on them because with the spawn timer protection they have shorter spawns for the first hour. Access to weapons needs to be greatly reduced with the exception of household weapons (Maks, 1911s, revolvers, the enfield?), with access to ammo slightly higher. Access to high grade ammo should be equally as common, so I can chose which type of ammo to stock up on and maybe not even have a weapon for it. Do I load up on STANAG and hope for an M#, or do I load up on AKM, or do I load up on food and water? Items also need to be spread out and not have specific spawns, with the exception of military ammunition and some weapons. Specialized weapons (with sights and grips and the like) would be slightly more common in military installations than in other locations. Military ammo would be the same. Maybe more of these rare spawns like the downed helos to carry the good weapons? Disconnecting also needs to be penalized harshly. If you have any zombies aggro'd on you, there is a chance that if you disconnect you lose items. You "flee" from the zombies to another server, and your character ends up in the woods missing a few items. The more zombies after you, the more items you might lose. Maybe ensure that you always keep at least one weapon and magazine for it. An additional side is disconnecting from players. I'm thinking you do the same as above for pvp interactions if you take damage from another player recently or have fired recently. Running from a player who has dealt damage to you is worse than taking a potshot and running is worse than running from zombies. The result? Dying is a real risk. Getting in a fight, even if you outnumber your target, is dangerous. I was attacked by 3 guys in a field. I managed to kill 2 of them before dying. They outnumbered me 3:1 and still took 66% casualties. Want to attack that guy with the AKM? Go ahead, but you better be damned sure you can kill him. Life in DayZ gets value, griefers can still grief (though it would be as equally risky as it would be rewarding), players can't run from their decisions, and players have more of an incentive to work together instead of kill each other on sight. Would you rather get in a firefight with some stranger and maybe die and have to wait for an hour, or work with him as a team? Edit: I had a revelation. The problem is also in part to the fact that zombies (spoiler alert!) are fucking blind as hell. You can prone-crawl at any speed to withing about 1m of any zombie and be fine. Zombies are also easy to get away from, since they have to stop before attacking you. If you run, you can dodge most of their attacks. Solutions? 1) Zombies don't need to stop to swipe at you. They can chase you and grab you and eat you. Don't piss em off, k? Additionally, add another slower zombie that hits harder. The sprinters under this would be far too hard, since they can always run faster than you. The only reason people can get away is that the sprinters have to stop before swiping. The slower zombies would replace the sprinters, with sprinters being as rare as crawlers. 2) Zombies have a sense of smell and great hearing. If they hear footsteps on a hard surface, even a faint one, they will amble over in that direction. Steps on grass are much quieter. Zombies can also smell fairly well, and if they smell a player will also amble towards the player. They will attack and be aggro'd if they hear a player/gunshot or run into a player. That way, you can prone-crawl around them, but they will start to converge on you. 3) Lower the spawn rate. It's been echoed before, but the current 3 (?) minute spawn rate is too high. You ought to be able to clear out some zombies and never have them pop in front of you. Maybe instead of spawning around a building, if there are players near the building they spawn in the woods away from it and path themselves toward the building? Spawn behind trees or something. That way, players can actually hold towns without fear of zombies spawning on top of them, and there's none of this immersion-breaking pop spawning. Zombies instead come towards the town from the forest if players are occupying the town. Some might rarely spawn in doorways to spice things up a bit, but not very often. -
One thing that piss's you off in DayZ
Publik replied to Dafaq's topic in DayZ Mod General Discussion
The one thing that piss is me off is when people spell "piss's" instead of "pisses", or any other simple piece of grammar. Their there they're. Your you're. We're all adults here, I hope most of us can spell. -
IT'S A TRAP!
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Why you want survive in zombie world with not woman alive?
Publik replied to filaz's topic in DayZ Mod General Discussion
Maybe all the players are gay. -
Cut it out with the A BLOO BLOO BLOO
Publik replied to weemadando's topic in DayZ Mod General Discussion
People bitch and moan, it's what they do. Not much we can do about it :S -
[NwO] New World Order [Now Accepting new Survivors]
Publik replied to Seaon09's topic in DayZ Mod General Discussion
It was at 117059 if you wanna clean it up. -
[NwO] New World Order [Now Accepting new Survivors]
Publik replied to Seaon09's topic in DayZ Mod General Discussion
Not the barbed wire itself, but I don't remember a hunting stand there. -
OMIGOSH! 1080 noscope prone dive flare alley-oop??
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[NwO] New World Order [Now Accepting new Survivors]
Publik replied to Seaon09's topic in DayZ Mod General Discussion
What's NwO's stance on shooting on sight? Do you guys also play on OHIO 1 or 3? I was on OHIO 2 and found a hunting stand with barbed wire through it in the middle of a field W of Berezino, that I don't remember being there from other servers. Yours?