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Publik

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Everything posted by Publik

  1. Publik

    The M24, Gentleman's Rifle

    Additionally, it has that animation already. If you take a look, the bolt is retracted during the reload animation.
  2. Publik

    Name that player type

    Sorry, I remember the real bandits :P Not the useless shots that hoard DMRs and AS50s. I'd call them bandits, but I don't feel like they deserve that title. Also, a bambi is a newbie. Frankie uses the term and I've seen it tossed around here as well, so I thought I'd add it to my lexicon.
  3. Publik

    The M24, Gentleman's Rifle

    Let me remind you guys not to bitch about what weapons should be 'balanced'. We're gentlemen here. Edit: my good Sirs.
  4. Publik

    Banned For Stream Sniping

    Hardcore MLG right here. Gonna correct you on the use of the term 'clip' and 'magazine'.
  5. Publik

    You're Gonna Love This!

    That was sad... What's with the wannabe bandit crap I keep seeing? First a stream 'sniper' who couldn't bother to zero his M107 down 400m before the ambush, now some wookies on the coast wasting ammo on newspawns?
  6. Publik

    Banned For Stream Sniping

    So look at a map or use your mildots... Not having rangefinders is a weak excuse for shoddy marksmanship. It's just fucking lazy.
  7. Publik

    Banned For Stream Sniping

    What a bad shot... Usually you zero your gun before the ambush. 0/10
  8. Publik

    Need NVGs in Exchange for (This Part is Negotiable)

    I need a spare M24. I can trade within the next 2-3 hours.
  9. Publik

    What's your longest survival time?

    Since the end of summer, though I took a break.
  10. Publik

    Map Tiles

    You could go manually... Type it in your browser and change the numbers
  11. Publik

    Map Tiles

    If you want to do it the hard way: http://static.dayzdb.com/tiles/3/3_3.png Or, you could make a spider that crawls through the /tiles/ folder for different images and dumps them in a folder.
  12. "Pain" or shock, or whatever you need painkillers to cure, should only last a set amount of time. I was eaten by a tent the other day and was out of painkillers (and at full blood/temp/food/water) and had to hike up to NE to find another box. If you're perfectly fine you ought to get over the pain after a while.
  13. Publik

    Hide tents offline

    By raiding the camps of living players?
  14. Publik

    Why you should not enter Object A2, Namalsk

    Bullshit. I joined a server (private hive, which I didn't find out till later ♥) and was all geared up within a few hours. I even had a motorbike and a tent all ready to go. Just ran through Cherno and Balota and presto, a winrar is me.
  15. Publik

    Soo... What now?

    Ha, I know the feel. I hadn't played for 2-3 months until yesterday. Logged in to find myself right where I'd left myself: Hero skin, CCO SD, M24, all the fixins... I went looking for a tent but it got eaten by a tree :/ Now I gotta hope I can find another tent so I can stow my gear and grab a crap weapon to go wandering with.
  16. Publik

    Hide tents offline

    Tents aren't secure, so if you want to have secure storage you need to group up to defend what you own.
  17. Publik

    Explain Your Avatar!

    No reason, I just think it's classy.
  18. One of the problems with a better scope zoom system is that if you want to have that zoomed in portion and see around the sides of the scope is that you need to render another copy of the scene. The way it's usually done is by placing a texture on top of the screen (crosshairs) and then reducing the FOV of the camera. You could do this with picture-in-picture, which is supported by Arma3 in their mirrors, but the basic problem is that it takes more to render. Ideally, Rocket would take the picture-in-picture from Arma3 and use it for this and other things, but we can only hope. It'd be cool to have security cameras for your base and stuff with real-time security consoles.
  19. Was watching the Eurogamer video, and Rocket mentions getting different types of diseases. If he wants to be authentic, he can't just have "Medicine", it should really be specific kinds. I think it'd be fucking awesome if it was general knowledge among DayZ players how to treat gangrene or whatever. "Oh, you've got [real disease], take [real amount] of [real medicine here]", etc. However (I'm taking an ethics class this semester and the professor is a cool guy so), is it ethical to include that kind of detail? I could see a problem where if the info is wrong people might actually use their knowledge from DayZ to try and treat real diseases, which could go south. It'd be pretty cool if people stopped looking at DayZ as a "game" and more as a place they can learn to better themselves... Edit: Continuing along that video linked above, I'm wondering if there'd be a way to wedge myself into the development... I graduate in 5 months and my list of dream employers is pretty much Bethesda and BIS D:
  20. Posted in another thread but this one seems to be much more established. Fuel/Vehicles: Vehicles are more common Parts are very rare Scrap and junk can be used to patch up vehicles, but this deteriorates and may make the vehicle worse Fuel can be siphoned from cars Fuel can be poured from jerry cans into fuel tanks Fuel tanks have a limited amount of fuel Fuel tanks regain fuel at 1L/hr (or 1 jerry can every 20hrs) Fuel tanks can be destroyed/repaired and can leak if damaged Fuel tanks can be built with bases Add new part: electronics. Used for aircraft and "nice" vehicles but are very rare Storage: Crates Safes Buried caches Bear-bags Different size tents Weapons: All weapons more rare Handguns much much more common than rifles Civilian guns: Rifles/shotguns in homes/deerstands Handguns in homes Ammo in stores, homes, and stands [*]US/EU weapons only from heli crashes [*]"nice" eastern weapons from MilitarySpecial spawns, MilitarySpecial includes ATCs as well as barracks [*]standard eastern weapons from other military spawns Sound: Pick a sound mod, use it. JSRS is nice. The sound in Arma2 is sadly sub-par.
  21. I can actually answer that. The weighted loot spawn system they're using only has an accuracy of 0.01, so 0.01 is as rare as it can physically get. I'm not actually sure if values >1.00 are accepted; I think that check was commented out of the code I looked at. I've posted on the suggestions forum a fix for it that can support any spawn rate and does so more efficiently, but I've been told that it's "in the pipeline to be fixed". For SA it should be fixed and loot can have a higher spawn accuracy (or if it isn't I'll be confused. I posted the fix some 3 months or so ago before dropping DayZ for school).
  22. Publik

    [DayZMod] The Dayz Statistics thread!

    Where'd the "Players in last 24hrs" statistic go? I was pretty sure it was on the front page. Also, it has "Amount of Heroic Players" which could probably be reworded to "Heroic Players" or something that doesn't linewrap.
  23. Towards the end of the summer what remained of Freeside Trading Co. started working on our own version of DayZ. It used ACE and ACRE and a good 1/3 or 1/2 of the ACE guns (and radios, oh the radios). I was working on the rebalanced loot table, and what we had ended up like this: Changed heli-crash loot type (Helicrash) to American, which had US/EU weaponry, all your gucci M4s and so on. If you wanted a M-whatever, you had to go to a heli-crash. Barracks held nicer AKs (107s(?), AEKs, etc) and the baser ones (103, 105) but with nice or extra sights (like laser/flashlight). This alongside the crappy AKs and other military junk. Extended barracks loot type (MilitarySpecial) to control tower and other military buildings to bring focus off NW [*]Lower military gear in tents and so on [*]Civilian rifles and shotguns in hunting stands (new loot category, HuntingStand) and sometimes houses [*]Civilian handguns in houses and stores Ammo was rare in all cases. The division was also around 25% tracer, 50% standard, 25% split among anything special (AP, explosive). Sniper rifles had as much tracer as standard. We also had specialty weapons like the starlight (sp?) flaregun. Because of the number of different weapons and the scarcity of ammo, it was a tradeoff between hoarding all the ammo or just taking what you needed and involved a lot of changing weapons. On the topic of hoarding gear, we were using ACE so we had weight on top of the inventory slot restrictions. If you lugged around 3 guns (which was possible), you'd only be able to run so far before blacking out. Story could support this setup as well. Eastern bloc country is one of the sites of infection or the epicenter, and US/EU helicopters are flying over for extraction missions or intel or whatever. Those are the helicopters that crash and the main source of US/EU weapons. If you want anything else you can either hunt around the military outposts for an AK or stick with civvy weapons. The result? It felt like we were in Chernarus. If you wanted a military rifle you used an AK, because that was what you could find. In the rare case of a chopper crash, you might find an M16A2 or something, and very rarely you'd find a nicer gun. You also had to keep track of what kind of ammo you were using, because if you used tracer you'd give away your position, but in some cases that'd be all you had. For the most part, though, you used handguns since they were rather plentiful. Little 9mm's were all over the place (relative to rifles). Among my more ambitious plans was making fuel a nearly finite resource. Fuel tanks would only fill back up at around 1L/hr, so it could take an entire day to fill up a can of gas. I'd also planned to let people siphon gas from other vehicles, pour fuel from cans to tanks, and construct fuel tanks. Vehicles themselves were all over the place, but parts were much more scarce. If you wanted to drive you had to have the resources to not only repair the thing and keep it repaired, but you also had to have the manpower to secure a source of fuel or take someone else's fuel. I hope dearly for something similar in SA.
  24. Right-o, thanks Going to dump my stuff here as a reference: compiles.sqf: // Original method: BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandom.sqf"; //Checks which actions for nearby casualty // Add: PUB_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomlyWithWeights.sqf"; //PUBLIK'S VERSION In building_spawnLoot.sqf and wherever weighted arrays are used: // Replace: _weights = [_itemType,_itemChance] call fnc_buildWeightedArray; _index = _weights call BIS_fnc_selectRandom; // With: _index = _itemChance call PUB_fnc_selectRandom; fn_selectRandomlyWithWeights.sqf /* Author: Jeff Rosenberg Takes: [_weights] _weights: The array of number weights. Items array doesn't matter, as long as the arrays match indexes. Returns: The index of an item selected from a weighted list of passed length */ private["_sum", "_current", "_index", "_target"]; // Get the sum of the weights _sum = 0; for "_number" from 0 to ((count _this) - 1) do { _sum = _sum + (_this select _number); }; _current = 0; _index = -1; _target = random _sum; // Pick a number between 0 and _sum // Select the item while { _current < _target; } do { _index = _index + 1; // Increment the index _current = _current + (_this select _index); // Add another weight. If we've passed _target, we've selected the index _target resides in }; _index Note, I don't actually know C. I know C++ and C#; blame a modern education. These may be stupidly dirty, but the logic is sound. Basically, draw a line from x=0 to x=sum of weights. Starting at x=0, put a mark every _weights[n] spaces. For _weights of [1, 2, 3, 5] you'd have a line like this: -0-|--1--|---2----|--------3------- 0--1--2--3--4--5--6--7--8--9--10-11 |--|--|--|--|--| [0-1] is index 0 [1-3] is index 1 [3-6] is index 2 [6-11] is index 3 Pick a number between 0 and sum (let's say 5). Now go over the line. The segment containing 5 is the one belonging to the index I want to select. The selection sits after 2 and before 3, so I select index 2 as it holds all random selections between 3 and 6. Essentially, this is the same as doing the current ticketing method, except I don't care if a weight section is from 0.00001 to 0.1 or 100 to 1000. In the end it works out the same, except I'm not allocating an array and filling it with _items every time. The code needs an array.sum method if one already exists and the while() loop, while functional, could probably be done better. Edit: And good God, what's with the tags??? The green! :emptycan:
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