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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Publik replied to SmashT's topic in General Discussion
I saw 10 or so zombies in an hour of gameplay, I interacted with 5. The first 2 were in NWAF and I killed them with an axe. Then I got into a firefight and died. When I respawned I moved north the Berezino where I found another 3 zombies. One of them actually went around a fence to get me, then it T-posed and sat in the ground and another came up to to me. I couldn't really hit them because of the desync and the shitty melee system and gave up and let them kill me. I don't know if I can really express very well how pathetic or a game DayZ is. It's like a sick animal. Don't defend mediocrity. -
Has Anyone Else lost Faith in Dayz?
Publik replied to jamiereid_wow@hotmail.co.uk's topic in General Discussion
I had the idea to play some DayZ after a few months to see if it had changed any and I see there's been maybe one or two updates, zombies still run through walls, and there aren't any forms of storage after 6 months so I'm gonna go watch TV or something instead. Surely didn't have much faith before, surely don't have much faith after. -
No "Specialized" Cartridges [Torchia Tweet]
Publik replied to Katana67's topic in General Discussion
It's because they're amateurs working with old code. The correct response is "We can't do that now, but we're working on a better way of handling loot so we can have an arbitrarily large number of items". -
The entire eastern portion could be empty just by having players respawn there. Edit: I should point out that Nizhnoye and Veresnik sit rather close to that dividing line, as do Stary and Novy So I should take what he says literally and not assume anything? I'm very confused
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They did when they bought that other studio to fix it. The other studio which is building in navmeshes and bringing Arma into the present.
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Fuckin owned lol He shoulda just shot you before turning around
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Right at 8:50, straight from Rocket's mouth. World divided into quadrantsQuad resets when empty for X timeIncludes resetting doorsDoor state randomly set on world startThat's all the info we have. What does "empty" mean? Empty of players? Empty of items? If it's players, how predictable is it? Can I cause a loot respawn on my own? If there are players spawning on the coasts, will the coasts ever restock items because of spawning players constantly resetting the timer. Are "quadrants" literally 57km^2 chunks or does he mean a quadtree? If it's a quadtree, how many steps in does it take? If it's items that cause a restock, does "empty" mean "below a certain threshold"? Do trash items count towards that number? Does this do anything to prevent server hopping? As the OP asks, what does this system attempt to fix? If a system is in early development and we know a little about it, is it better to ask these questions now or wait until the system has been completed? I'd rather ask now instead of waiting for the team finish it, only to find out that said system is exploitable and needs to be reworked. Why wouldn't it be common sense to take what a developer says literally? If Rocket says "We're adding vehicles", should I disregard the very literal statement that they're adding vehicles and instead assume that they're adding tanks and airplanes? Rocket says that under said system the world is divided into quadrants. That's 4 sections, split into NE, NW, SE, and SW squares. These quadrants reset after being "empty" for a timer. Also, doors reset. I've got questions about those very factual statements. I'm mainly arguing with Judo because I don't like him and I'm bored. He hasn't provided any other opinions other than "it's an alpha", so there's no way for me to grow anything. Also, this thread isn't about my ideas, it's about Rocket's ideas. I just brought it up as an example of an alternate method, which Rocket could use as a much more rewarding tool to help his idea grow.
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We'd just end up with 24/7 day hardcore servers like we have now :(
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Sometimes you've got friends that don't want to play 1PP or need a few hours to vent on the coastal critters without risking your main dood.
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Whatever the average play session is. I'm thinking 4 hr day, 4 hr night? Or 3/3. I dunno, 6 hours is a long time to sit on my ass and I'd like to be able to experience a full cycle per session.
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I bought SSD disk as Dean rocket recommended, but
Publik replied to Rivals.Joho's topic in General Discussion
I don't see anything showing that I responded to OP. I responded to this: which doesn't mention a CPU at all. If I was responding to Rivals.Joho I'd have quoted him. Please stop stalking me, the last 4 things I've been quoted for have been by you. -
Define "complaining", if you'd be so kind. I posted a list of 8 neutral questions regarding the loot system, then a little bit about why those questions matter. I've added big green letters so you can understand why I asked what I did. Hence why I call the system "hamfisted and inelegant". I then go on to describe a system that doesn't have these flaws and might act in a smoother manner, while providing additional motivation to explore or loot inland areas. I don't get it either.
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I bought SSD disk as Dean rocket recommended, but
Publik replied to Rivals.Joho's topic in General Discussion
I've heard here and there that the RV engine is really processor heavy. It doesn't really matter if your graphics card or i/o speed is good, it matters most if your CPU is solid. -
question will infinite ammo get u banned? READ ON
Publik replied to blueguy_gaming's topic in General Discussion
Hmm, does the stack become infinite because a bit gets shifted the wrong way? It's either that or they're not validating the ammo count when it's set or initialized. -
question will infinite ammo get u banned? READ ON
Publik replied to blueguy_gaming's topic in General Discussion
Nope. Edit: I still wouldn't take it. Just ignore it and move on. I think my favorite part of DayZ SA so far is that hackers die if you shoot them.