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flimsypremise

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Everything posted by flimsypremise

  1. flimsypremise

    Newspawns asking to get killed

    Don't make your problem someone else's problem.
  2. flimsypremise

    Time to ditch the Torch/Flashlight

    How did the player manage to survive quite some time into the apocalypse with only a flashlight?
  3. flimsypremise

    why are bags so rare compared to other items ?

    I'd like to see plastic bags that you could carry in your hands, but that you needed to drop every time you wanted to hold something else.
  4. flimsypremise

    Speculation about "coming" loot system(s)?

    I feel like ya'll aren't thinking this through. If there's inventory for an item, it will have the same chance of spawning on any server in any location where it can spawn. So it's not like the NVGs have a great chance of spawning on some servers than others. They have the same tiny odds of spawning in every valid location across every server until they're all found by players. So if you're looking for engine parts, you can just rely on the respawn mechanic on a single server if you want. The only items that you would potentially need to server hop to find would be incredibly rare items that you'll probably never find anyway.
  5. flimsypremise

    Has anyone blown anyone up with a grenade yet?

    How is it possible that every innocuous thread on this forum devolves into a petty argument on the first page? This game must just attract pedantic shitheads or something. Get over yourselves, seriously.
  6. Having never run my own DayZ server, I only have a vague concept of how the persistence mechanic works on the server side. It's my understanding that items that would ordinarily persist over a server restart end up wiped if the server crashes, and since the servers crash pretty frequently, it's very difficult to get items to persist. Is there any way to distinguish whether a particular server is relatively stable? Are there servers that are better about creating regular backups and restoring them after crashes?
  7. flimsypremise

    Base building and secureing your stuff

    Just randomly lock/barricade structures around the map, that way players won't necessarily know that a given locked structure is someone's storage area, and will have to pick and choose how to spend their time and use their resources.
  8. flimsypremise

    Which items are persistent?

    OK, persistence test results: dropped a bag under a tree, but it got stuck in the tree and was unretrievable. After several minutes of trying to receive the bag, the server crashed, and the bag was gone when it restarted.
  9. flimsypremise

    Which items are persistent?

    I'm trying a test today with a backpack that isn't completely full. My guess is that the items will all persist if they can be reshuffled in any configuration and still fit.
  10. flimsypremise

    What is wrong with you people?

    I for one prefer everyone running around shooting each other like idiots on the coast stay put on the coast.
  11. flimsypremise

    Melee aiming - post your info

    I think the source of the problem is that the view angles on the player in both 1st and 3rd person do not give you a very good sense of how far your weapon reaches. Most misses are falling short of the target, because you can't actually every see the point of impact with parts of the player model in the way. I think the answer lies in a better UI for melee combat, rather than any deficiencies in how hits are registered.
  12. flimsypremise

    Why..

    You can't have private servers on the public hive because players will horde items that should be publicly available. Once we can have private hives, we can have private servers. Being able to keep your items in a persistent tent on a server that no one but you and your friends can access provides an enormous gameplay advantage.
  13. flimsypremise

    Temperature effects are broken since hotfix

    It's bugged: http://forums.dayzgame.com/index.php?/topic/211732-temperature-effects-are-broken-since-hotfix/
  14. flimsypremise

    Temperature effects are broken since hotfix

    It would be nice if a staff member would confirm whether or not this is a bug.
  15. flimsypremise

    Temperature effects are broken since hotfix

    Do we know it's just the indicator?
  16. flimsypremise

    Love the New Sway

    Are you talking about the in game quality of your equipment? Because I'm talking about rifles and scopes that are designed for accurate shooting at long distances in real life. Which is what you will need in addition to the better grades of ammunition in order to make the sorts of shots you are talking about. You'll need a sub-minute of angle rifle, none of which are currently in the game. You'll need a scope that is calibrated and zeroed to the rifle and rounds you are using. You might not need match-grade ammo, but you will need a powerful, high-velocity round manufactured to good tolerances. You'll also need a rangefinder, and an instrument to measure the direction and speed of the wind. You're not going to make the shot freestanding either, (which is why your weapon sways in game, because at the distances we're talking about, you're not going to be able to hold the rifle still enough), so you'll need a bipod or something to rest your rifle on. Really though, all you need to know is that none of the rifles in the game right now are designed to be accurate at the ranges you are talking about, so it weapon sway is the least of your problems.
  17. flimsypremise

    Love the New Sway

    An m16 has an accuracy of about 4MOA. So under perfect conditions, you're shooting 16" groups. That's before accounting for our movement and any environmental affects. I've personally never seen anyone just pick up a rifle and shoot with perfect accuracy right off the bat. I takes a lot of trial and error, preparation, knowing your weapon, knowing yourself, and knowing the environment you're shooting in. None of the rifles in the game currently are capable of any degree of accuracy past about 400m.
  18. flimsypremise

    Love the New Sway

    Actually dude, that's exactly how it is in real life. You're not going to hit anything half a kilometer away from you without a very accurate rifle, a very good scope, high quality ammunition and several minutes of controlling your breathing and aim. That's the reality.
  19. flimsypremise

    A look at one of the new zombie models

    Worth pointing out that the Walking Dead zombies are technically "infected", but behave like the undead. I personally find the infected rage type zombies sort of dumb, and wish DayZ were looking more at the Walking Dead type. Slow and numerous.
  20. flimsypremise

    Easy Solutions to Getting Stuck

    Let's get a few things out of the way. I'm aware the game is in alpha. I'm also aware that the official way to get yourself unstuck from a building foundation, landscape feature, etc is to report a feedback ticket and wait for someone to save you. I'm also pretty forgiving of bugs in the game, and I think in the vast majority of cases people complaining about bugs are entitled twats. In this specific case though, the problem is not only extremely game-breaking and frustrating, but the solution is extremely simple. Enable "Respawn Character" at all times. I know there are a number of drawbacks to this, and ways that players can exploit the respawn system to get a favorable location. But those exploits are vastly preferable to having a portion of your player base stuck in structures, waiting to be manually removed. Until there is a robust solution to this problem, enabling respawn is the lesser of two evils.
  21. flimsypremise

    Easy Solutions to Getting Stuck

    It's entirely possible to get stuck in a way that you cannot escape without manual intervention. I've been stuck in a location where I couldn't activate the step-over animation, couldn't lie down, and changing weapons and running didn't work. Who cares? If people are that anal about gearing up, it's really more their problem than mine. Getting stuck in a structure is much more problematic than a few players receiving a minor gameplay advantage. And if it's really that big of a deal, given that the game menu seems to track player state already, add a timer if a player respawns outside of the current parameters.
  22. flimsypremise

    Weapon mechanics in 0.49 stable

    I think the Moisin has some problems, (it's way more accurate in the game than it should be), but getting shot a close range should definitely do a lot of damage. It may not be accurate, but goddamn is it powerful.
  23. flimsypremise

    The 'war on snipers'

    And just to reiterate, you could have the highest quality match grade ammo and the Moisin wouldn't be able to hit shit with any accuracy past maybe 250-300m because it's a mass-produced, WWI era infantry weapon.
  24. flimsypremise

    The 'war on snipers'

    The Moisin is not a particularly accurate rifle.
  25. flimsypremise

    The 'war on snipers'

    If we're talking "realism", sniping in this game is far too easy even now. Also the Moisin as a sniper weapon is sort of laughable. It's a mass-produced WWI-era rifle. I've fired several of the things, and their accuracy varies widely. Most Moisins you're going to run across will be old and likely defective.
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