Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
106 -
Joined
-
Last visited
Everything posted by flimsypremise
-
Well I've officially teamed up with a weed smoker.
flimsypremise replied to OptimumVision's topic in General Discussion
Huh. I would have thought someone in law enforcement would be aware that possession of under a half-ounce of a controlled substance without intent to sell is a misdemeanor offense, not a felony. Regardless, there's no greater waste of time than arguing drug policy with a police officer. Maybe you'll listen to one of your own though: -
Well I've officially teamed up with a weed smoker.
flimsypremise replied to OptimumVision's topic in General Discussion
I'm a white guy with a college degree and a job. Drugs are pretty much legal for me, especially in New York. Here is an informative article on the subject: http://www.theonion.com/articles/drugs-now-legal-if-user-is-employed,110/ -
Well I've officially teamed up with a weed smoker.
flimsypremise replied to OptimumVision's topic in General Discussion
Actually, marijuana is Schedule 1. But keep on dispensing inaccurate legal/vaguely moral pseudo-advice there, bucko. -
Well I've officially teamed up with a weed smoker.
flimsypremise replied to OptimumVision's topic in General Discussion
90% of the people playing this game are probably smoking weed. -
If you truly had the game's best interest in mind, you'd be creating and maintaining detailed bug reports instead of bitching in this thread. Nothing you post in here is helping anyone do anything.
-
This is why I always immediately leaved the area even after a "friendly" encounter. No one is ultimately responsible for your own safety but you, and being friendly shouldn't mean you fail to use basic common sense. An unknown, armed player knows where you are. Leave that location.
-
Found a tactical vest in a barracks the other day.
-
Should Rocket go sooner rather than later?
flimsypremise replied to banjo (DayZ)'s topic in General Discussion
As someone who has worked on dozens of software projects in several fields over the past decade, there is nothing unusual or troubling about either the development practices or pace of the process Rocket is running. The problem here is that there are a lot of people in here spouting opinions with absolutely no experience to back it up. Game development takes years, and in this case you have purchased the privilege of observing and participating in that process to a limited extent. Progress is incremental, and we are very very far from the finish line. If you can't contain your frustration at having to deal with game mechanics that are in the process of being built and refined, then you need to go do something else and come back in a few years when the game is complete. No one wants to read thread after thread of players demonstrating their ignorance and entitlement at length, so get over yourselves. -
Do you prefer fast zombies or slower zombies?
flimsypremise replied to kevinthegreat's topic in General Discussion
I want Walking Dead zombies. I think they key to making it work is giving zombies the ability to grab a player in close proximity. -
Will Private Shards use the Central Loot system?
flimsypremise replied to The Carnivore's topic in General Discussion
My point is that organized groups of players are going to search public servers for loot, bring it back to their private servers, and use it to re-equip whenever they die. The end result is going to be massive stashes of loot stored on password protected servers. -
Will Private Shards use the Central Loot system?
flimsypremise replied to The Carnivore's topic in General Discussion
Won't players just hoard items on private shards? -
Status Report - Week of 18 August 14
flimsypremise replied to SmashT's topic in News & Announcements
I think the answer to making players search for alternatives to pre-packaged food is not making the supply so scarce that most fresh spawns starve to death. The solution lies in making access to that food a risky proposition. -
I'm having this same problem. I somewhat doubt it's ping related, since I'm on fios and when the list does eventually load I get lots of servers < 20ms.
-
Not only do I hope there's never a mid-tier sniper rifle, I also think the Moisin is way too accurate right now. It was a mass-produced WWI trench rifle. I've fired several of them, and they're not particularly accurate.
-
This game is and always will be way too military focused by players
flimsypremise replied to billyangstadt's topic in General Discussion
If you had bothered to inform yourself about the publicly announced roadmap, you'd know that there are plans to implement a global loot tracking system that permits capping the supply of specific items. So they can say, only 5 AK 101s anywhere, and no matter how many military spawns you check you won't find an AK 101 until an existing one despawns. You're complaining about an incomplete feature in an alpha release, and there's already a planned feature that completely solves the problem. I'm probably pissing into the wind here, but just. stop. posting. -
What is it that makes the fps so bad? Engine? DX9?
flimsypremise replied to Halven (DayZ)'s topic in General Discussion
OK Mr. Game Engine Expert, can you explain to us exactly what isn't optimized in the Arma III engine, what such optimization would entail, or really anything that might in any way let us verify your claims? -
What is it that makes the fps so bad? Engine? DX9?
flimsypremise replied to Halven (DayZ)'s topic in General Discussion
It would be extremely odd if the game was either RAM or CPU bottlenecked. That's almost never the case with games. A lot of the stuff that would require a lot of RAM or CPU is calculated server-side anyway. If you're seeing framerate drops, it's almost certainly a GPU issue. I also wouldn't trust the RAM usage reports in the Task Manager for much of anything. Modern operating system aggressively manage memory, paging shit in and out in anticipation of what will be needed in the near future. The machine is going to appear to use as much memory as you give it, but that doesn't mean much. Unless you're profiling the executable to see what's it's specifically doing at any point you're unlikely to have any idea how much RAM it's actually using. -
Why...........(movement and avatar control)
flimsypremise replied to creativecole's topic in General Discussion
Games are created on a timescale of years, not months. The game could be in alpha for 2 years and it would be well in the normal range. The fact that you think 8 months is a long time indicates that you don't really understand the nature of the problems that game developers have to solve. The DayZ devs are currently building a global loot tracking architecture for a distributed server infrastructure run by any number of different parties. It has to be scalable, performant and secure. That project alone could take a year to complete, and another year to test and debug. And here you are complaining that the controls are clunky in alpha. Get some perspective. -
Why...........(movement and avatar control)
flimsypremise replied to creativecole's topic in General Discussion
I love the combat in this game. It's one of the only FPS games I've played where situational awareness, positioning and planning beat reaction speed and other fundamental twitch skills. If someone has the jump on you, you can't just spin around and shoot them. You need to get to cover, prepare yourself, devise a response and act. Combat is chaotic and confusing, as it should be. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
flimsypremise replied to SmashT's topic in General Discussion
I agree with everything here 100%. I'd love to see slower, more numerous zombies that you can actually avoid with stealth. -
Dayz was once described as a social experiment...
flimsypremise replied to Karmaterror's topic in General Discussion
Actually, Nietzsche is a harsh critic of nihilism, which he argues is a condition arising from the persistence of a morality based on Christian teaching absent the supernatural elements that ground Christianity. Nietzsche claims that nihilism stems from the propagation of a "slave morality" that allows the weak to subvert the strong, resulting in a society bereft of any struggle or conflict. This society produces complacent hedonist relativists, and it is these people that Nietzsche labels nihilists. DayZ is this context is a means to act out the sublimated desire for true conflict in civilized, comfortable post-industrial societies. -
Dayz was once described as a social experiment...
flimsypremise replied to Karmaterror's topic in General Discussion
I Kant really get into him. I don't think the categorical imperative actually works all that well. -
Dayz was once described as a social experiment...
flimsypremise replied to Karmaterror's topic in General Discussion
"Morality is neither rational nor absolute nor natural. The world has known many moral systems, each of which advances claims of universality; all moral systems are therefore particular, serving a specific purpose for their propagators or creators, and enforcing a certain regime that disciplines human beings for social life by narrowing our perspectives and limiting our horizons." -
Is anyone else finding current stable build.. well, unplayable?
flimsypremise replied to Forrelist's topic in General Discussion
Most of these issues are known bugs that came over from experimental. I'd maybe have kept 0.47 off stable for another week, but I don't know how the dev team is running their releases. I think that these behaviors also reflect larger issues with the network architecture and several of the new systems, and they may need a larger body of testers producing metrics in order to debug the problem. Keep in mind our role here is to generate debug data so that the full release doesn't have these problems, Either way, the nice thing about a rapid development cycle is you can wait a week and get a new build. -
Sort of a silly position. Any mechanic that can be abused, will be abused. They're essentially practicing security by obscurity, which doesn't work. The goal should be to create mechanics that can't be abused.