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94 GoodAbout flimsypremise
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Survivor
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Newspawns asking to get killed
flimsypremise replied to Count_Grishnackh's topic in General Discussion
Don't make your problem someone else's problem. -
How did the player manage to survive quite some time into the apocalypse with only a flashlight?
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why are bags so rare compared to other items ?
flimsypremise replied to dgeesio's topic in General Discussion
I'd like to see plastic bags that you could carry in your hands, but that you needed to drop every time you wanted to hold something else. -
Speculation about "coming" loot system(s)?
flimsypremise replied to Zeppa's topic in General Discussion
I feel like ya'll aren't thinking this through. If there's inventory for an item, it will have the same chance of spawning on any server in any location where it can spawn. So it's not like the NVGs have a great chance of spawning on some servers than others. They have the same tiny odds of spawning in every valid location across every server until they're all found by players. So if you're looking for engine parts, you can just rely on the respawn mechanic on a single server if you want. The only items that you would potentially need to server hop to find would be incredibly rare items that you'll probably never find anyway. -
Has anyone blown anyone up with a grenade yet?
flimsypremise replied to t1337dude's topic in General Discussion
How is it possible that every innocuous thread on this forum devolves into a petty argument on the first page? This game must just attract pedantic shitheads or something. Get over yourselves, seriously. -
Having never run my own DayZ server, I only have a vague concept of how the persistence mechanic works on the server side. It's my understanding that items that would ordinarily persist over a server restart end up wiped if the server crashes, and since the servers crash pretty frequently, it's very difficult to get items to persist. Is there any way to distinguish whether a particular server is relatively stable? Are there servers that are better about creating regular backups and restoring them after crashes?
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Base building and secureing your stuff
flimsypremise replied to Yokai (DayZ)'s topic in General Discussion
Just randomly lock/barricade structures around the map, that way players won't necessarily know that a given locked structure is someone's storage area, and will have to pick and choose how to spend their time and use their resources. -
OK, persistence test results: dropped a bag under a tree, but it got stuck in the tree and was unretrievable. After several minutes of trying to receive the bag, the server crashed, and the bag was gone when it restarted.
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I'm trying a test today with a backpack that isn't completely full. My guess is that the items will all persist if they can be reshuffled in any configuration and still fit.
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I for one prefer everyone running around shooting each other like idiots on the coast stay put on the coast.
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I think the source of the problem is that the view angles on the player in both 1st and 3rd person do not give you a very good sense of how far your weapon reaches. Most misses are falling short of the target, because you can't actually every see the point of impact with parts of the player model in the way. I think the answer lies in a better UI for melee combat, rather than any deficiencies in how hits are registered.
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You can't have private servers on the public hive because players will horde items that should be publicly available. Once we can have private hives, we can have private servers. Being able to keep your items in a persistent tent on a server that no one but you and your friends can access provides an enormous gameplay advantage.
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Temperature effects are broken since hotfix
flimsypremise replied to ColonelBurton's topic in General Discussion
It's bugged: http://forums.dayzgame.com/index.php?/topic/211732-temperature-effects-are-broken-since-hotfix/ -
Temperature effects are broken since hotfix
flimsypremise replied to ColonelBurton's topic in General Discussion
It would be nice if a staff member would confirm whether or not this is a bug. -
Temperature effects are broken since hotfix
flimsypremise replied to ColonelBurton's topic in General Discussion
Do we know it's just the indicator?