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Spork (DayZ)

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About Spork (DayZ)

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    On the Coast
  1. I have also had instances where I logged out in the prone position inside a building by a wall, and when reconnected later my character went unconscious. It doesn't sound like this is the same issue you're having, but it might be useful to know.
  2. Spork (DayZ)

    [1.7.1.5] Weapons in backpack disappear.

    This is the saftest sure fire way to change between weapons from backpack in my experience: While looking at a loot pile (with the gear icon showing) press G. Drop your primary weapon. This should also cause you to drop all associated magazines on your person. Repeat this with the alternate primary weapon you want to arm with at another loot pile. Second safest way... While looking away from any loot piles (no gear icon showing) press G. Open your backpack. All the items on your person and in your backpack should be listed on your gear menu. Scroll to the gun you want to take from the backpack, not the one you want to put in the backpack. Using the arrows on the one you want to take out of the backpack move it over onto your person. This method has always automatically moved the other weapon to the backpack, and also exchanged any magazines from the backpack for the alternate weapon that goes with it. Note: There is another bug associated with this method that I'm going to post in this forum. For weapons that have magazines that take up 2 slots (e.g. machine guns).. the automatic magazine exchange sometimes leads to disappearing gear. The best way to get around this as of yet is to manually move the MG ammo into the backpack, and then move the gun itself, all the while using the first method I described above. Hope that helps :)
  3. Spork (DayZ)

    Just a few suggestions...

    Why isn't the hatchet a secondary weapon? Well... The difference between a primary and a secondary weapon is one/two hand use. It would be as you say 'unrealistic' to swing a hatchet and actually kill a zombie with it, keep it in your hand, pull it out, all the while keeping it in only one hand. The reason why you have to set down your gun to get your hatchet is because that is exactly what you'd have to do in reality... nuff said.
  4. Spork (DayZ)

    Please, DONT add a bandit-indicator in this patch

    I like the point made about it being more realistic, however I do agree that it would be nice to have some kind of indicator. Even in reality when you're around people that act suspiciously you get a feeling about them. Since the faces in DayZ/ArmA2 are fairly emotionless, it would be nice to have some other kind of compensation. Me personally, I would rather die and find out someone is not trustworthy, respawn and move on knowing that person is a liar than play with them for awhile only to be back stabbed. So usually I offer to share with them whatever they want, even if it means giving them the sweet new gun I found, and proving to them I'm more valuable alive than dead in combat and in company. I've met some really cool people out there, and we've had some great times... chasing rabbits, sniping goats... raiding farmhouses and killing a TON of zeds. You can't replace the feeling of trust you get from long hours of invested time in a friendship. And ya, if they betray you it hurts, but just like everything else in the game you find a way to move on. I definately wouldn't want to lose that aspect of the game either. I'm sure there's a way to have it both ways, but if I had to choose one or the other I'd choose having to trust people. It's a much more rewarding way to play.
  5. Spork (DayZ)

    Smelling Makes Scents!

    PvP would be effected by being able to hear flies near players who dont wash or find changes of clothes every so often. I was thinking the dirt cover thing would be a short-term temporary fix by rolling with 'Q' and 'E', but would wear off quiclkly. Here's a good example of what I had in mind. A player gets shot and leaves a trail of blood that the zombies follow. If the player runs back to their group then they're going to have to get himi a change of clothes or go somewhere where they can wash up completely, not just stop the bleeding. Scenario 2, in a town you are in PvP combat, you hit your opponent with a silent weapon or from a distance. He's bleeding bad and there's a good amount of zombies around them. Now you can just wait and let the zeds have their meal and you get to run for safety while he's screaming on the ground in town. Can you imagine coming across a player in the middle of a pond, that has set their gear on the shore because they don't want to ruin/lose it in the water, and you're standing there on the shore deciding to take it all or just laugh and move on? @Terrorviktor, I didn't know about the dogs being introduced. That would make things even more interesting :)
  6. Spork (DayZ)

    Smelling Makes Scents!

    I think adding smell to the game similar to the sight and sound meters would be a good addition for more realism. Zeds will crave blood and be drawn to a player that is bleeding and wreaking of it. Also after running through the woods for hours, your bound to be drenched in sweat. Not to mention living in the forrest in survival mode without taking a shower or bath is bound to make some pretty stinky players. So here's what I have in mind: Players have on survivor clothes when they spawn. I think clothes packages should be found slightly more abundantly, and need to be changed on occasion when they can't be cleaned. Washing clothes. When a player has accumulated too much scent to sneak around a town without detection by zeds they should play out in the rain for some time, or jump in a pond while they fill their cantines. A good splash of some kind will reset the meter. This would give a little more purpose to playing during rainy conditions because as of now it's seems like a disadvantage (imo) to do so. Maybe also rolling and crawling on the ground should be able to cover the scents with dirt? I'm not as fond of this idea, but it's still a thought. So how often would they need to clean? A reasonable amount... Idk about the rest of you, but if it's been 2 or 3 days camping, then you can smell someone nearby. What causes stink? Blood, gutting animals, working with fuel (filling jerry cans/pour them in vehicles), eat/drink too much, running for long distances, etc. I had the idea too that perhaps certain buildings, like the hay in barns, or the maneur in dairy farms cause stink, but I'm less fond of this idea also. So what do zeds do when they smell you? Just like when they see you or hear you... they hear that dinner bell a-ringin'. How do players smell you in PvP? The best idea I have so far is for the stinky player to have the sound of flies around him, with volume and frequency based on how stinky they are. A player who hasn't washed in a day might sound like a little buzz of a fly once in awhile. Someone who is fresh clean will sound normal (silent), and someone who hasn't showered for days will sound like a dead body, attracting nearby bandits and zeds! :\ Some things should cause temporary stink that can be washed out completely, and other things like getting shot up and loosing 8,000 blood all over yourself should cause perminant staining on the clothes. It would encourage players to keep a fresh change of clothes in their packs, and also loot clothes off dead bodies that are in better condition than the ones on their own backs. Who knows if this idea catches on, maybe DayZ could even add a new inventory item of soap, or something to wash clothes with... i dunno. I just thought of this the other day and thought it'd be great for realism. So, tell me what you stink about my idea?
  7. Spork (DayZ)

    Looking for people to play with!

    Me and my 2 friends play, but we have a difficult time meeting up at the same time. It'd be nice if we had a few more companions so that when one or two can't make it we still have a defendable band of survivors to move about with. We use mumble for chat, one of our guys hosts the mumble server. We're hoping to start our own server in the next month or so, and we're west coast. Give me a ring on steam if you're interested Spork182
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