Webb (DayZ)
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I'll go ahead and post here. All of us have invested tons of time into fixing up, and setting up the DayZ Server - along with getting our community members to join it. If you have any feedback or suggestions, feel free to PM one of us - we're always open to new ideas!
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As DayZ's popularity continues to grow, so do the Hackers.
Webb (DayZ) replied to Flawed's topic in DayZ Mod General Discussion
You don't even know what you're talking about. BattleEye issues global bans when a player is found cheating, not 5 day bans. Not to mention - when a server host sends those logs to the DayZ team - you get database banned, most likely including an IP Ban. -
Ingame Ban from server control disabled?
Webb (DayZ) replied to F4ll3N's topic in Mod Servers & Private Hives
Simply check the logs from when he connected - it will show his GUID. After that, add it to the ban file, not that hard. If you need to be even simpler, download RCON GUI, it's pretty useful for server admins - and allows you to ban without any commands, just right click+ban. -
6 months in Alpha state....
Webb (DayZ) replied to Sputnik (DayZ)'s topic in DayZ Mod General Discussion
The game/mod is extremely new, only six months in development. Any person that knows anything about game design, knows that that is quite a short time. While he may be using some items from Arma itself to help with the coding, he still has to create numerous things - along with MoCapping, icons, weapons, etc... If you people want to complain, make the mod yourself. -
6 months in Alpha state....
Webb (DayZ) replied to Sputnik (DayZ)'s topic in DayZ Mod General Discussion
Not anywhere close to long - especially for an indie game/mod. Hell, even the big studious go into Alpha for numerous months before beta testing, and they have millions invested into scripting/art/sound. Rocket is doing this himself, without any multi-million dollar backers. -
You will need the password to get onto the site - try putting in a support request to HFB to give you the details or something along that line - they should have all of the files needed.
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US 264 Dallas Admin Abuse - Adrenaline Coop
Webb (DayZ) posted a topic in Mod Servers & Private Hives
I was playing on US 264 - while the server that I usually play on is being fixed up, when I killed one of the Adrenaline members. After this - I was killed by his fellow clanmate, just north of Elektro, near a tent that they had set up to lure players. After I died, I respawned in Elektro - guiding my teammates who I was talking to in Teamspeak to the tents that they were guarding - so that they could kill the Adrenaline fellows(My clanmates were armed, I wasn't at the time). I found the adrenaline members again, only to be killed again - while my teammates were on the wrong side of the tents. I respawned again, and proceeded to successfully guide my teammates to the tents - raiding them for an AK - and killing two people along the way, all while one of the Adrenaline members was off of the server. As we were leaving the tents - we saw one of the Adrenaline members log in, only for him to log off immediately, most likely to proceed to ban me. Just before I was banned, I heard shots from a Winchester - most likely an Adrenaline member. Anyway, here is a screenshot of what the ban said, it is blatant abuse - as I was not hacking, and it was not a battle eye ban, but rather the host abusing his powers. -Note: I was the only name that they had seen, that is why I was banned - and my teammates were not. Screenshot: http://i.imgur.com/S6myo.jpg If any of the Adrenaline members would like to explain this, that would be great. Along with proof that I was hacking - I have been a server host myself, and am currently managing another server - Why would I want to hack? Edit: I can connect to every single other server just fine, it is not a battleye ban. -
Gonna bump this, still not solved.
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Doubt it will make jack all difference, but you should specify -name=cfgdayz after specifying the port, before the rest. I'd also revert to the 93965 beta. To revert you literally need to just install that version. Nothing else needs to be done (other then the change in the server.cfg required build). Though I don't see why that would really cause an issue, but I have heard there have been some problems. It's worth trying just to be sure. I'd also switch the player count from 80 to 50, or a max of 64. I seriously doubt you've got the CPU power to support 80 people on a stable server. Even if you do it'll degrade very quickly. Fact is a dedicated Arma server is not multi threaded very well. As far as I'm aware it's something they added later in development so it's pretty half arsed. To add to this the more people you've got on regularly (and longer it's been up) dramatically alters the footprint the server uses. The larger the memory footprint, the faster it will reach its crash point. You'll seriously be surprised just how crippling the engine limitations are. It doesn't even matter if the OA server has the box entirely to itself (and that box is a mega-beefy rig), it's happy to act like it's being run on a single-processor server from four years ago. "Engine limitations". Learn that phrase well, because it will become the bane of your Arma 2 hosting existence. You should set your exThreads to 1 as well. That won't be the issue with the connection issues, but seriously it shouldn't be higher. An explanation on that from Mojo: exThreads is a mask for a parameter table, not an incremental count. That is, setting it to 7 doesn't create seven additional threads for better threading. The options are 0, 1, 3, 5, and 7: 0: No additional threading. 1: Threading for file operations only 3: Threading for file operations and textures 5: Threading for file operations and geometry 7: Threading for file operations, geometry, and textures The reason you don't set it to 7 (and I don't know why the DevTeam defaults it to this, it absolutely perplexes me) is because A2/OA are single-threaded applications with basic multithreading functionality added, they don't properly create parallel threads native to the application, they basically rely on OS scheduling. That means that when you launch the server with -exThreads=7, you're telling the server to prepare core scheduling for geometry and texture processing on a render loop that will never, ever come on the server. You're creating overhead for absolutely no reason, and zero gains. exThreads 1, however, uses only file operations. File operations are *mostly* used to handle the other two threads (geo and tex), but only because those are the most-called file operations. It handles all file operations. If you have the overhead to spare, you will notice marginal performance and stability gains as it offloads the file operations process from the main process. If, on the other hand, you don't have the overhead, it will destabilize the server. In other words, never use anything but -exThreads=0 or -exThreads=1 for the server. You also actually do need to specify this, because the .exe WILL use auto-detection to try to determine the exThreads number based on your core count. If none of the above has resolved the issue, can you guys get the server up and going, try to get in and fail, and connect via six updater successfully. Then after that, stop the server, go to your cfgdayz folder, open up arma2oaserver.RPT in a text editor and dump everything that's on there on pastebin. Well, here is a dump from the .rpt file, http://pastebin.com/1tHBAAeG It seems that now, players can't even get ingame - just get a server is running an invalid server file or something along that line. We are re-installing everything tonight from scratch, I will tell you how it goes.
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Alright, everything is here: http://pastebin.com/KQ32rAzM Running the most recent beta, 94444.
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Seattle 14 (Test Alliance) - Slayed by admin
Webb (DayZ) replied to jacobnielson (DayZ)'s topic in Mod Servers & Private Hives
Read this; http://dayzmod.com/forum/showthread.php?tid=26110 You were not slayed by an Admin, an Admin did not TP to you. Stop blaming administrators for everything, they pay to host a server - why would they want their player base to die suddenly? Please, read around before you go crying wolf. -
Alright - basically, the server that a friend of mine is hosting is bugged - and nobody can connect, unless running six launcher. I'm not sure if it is a beta patch issue, a server issue, or what ever else it could be - but if you do not use six launcher, you get a "Connection Failed" error. We have tried everything we can to fix it, but nothing has worked - so I am posting here to see if any other server host or players know how to fix this, or are having the same bug. If you need the server name to help figure this out, PM me - and I'll give it to you. Thanks, Webb
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NY7 Hacked / All Inventory Lost + Now have Horn?
Webb (DayZ) replied to sentinell's topic in Mod Servers & Private Hives
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Seattle 26 Hosted by Webbs - Administrative Abuse..?
Webb (DayZ) replied to Zanso's topic in Mod Servers & Private Hives
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Seattle 26 Hosted by Webbs - Administrative Abuse..?
Webb (DayZ) replied to Zanso's topic in Mod Servers & Private Hives
Do you happen to have a time and date that this happened? There is only one other Administrator on the server besides myself, and neither of us have vehicles. We have been having some server issues recently - going down and whatnot, I'm trying to figure out what is going on there. Like Clinton said though - Server Admin's don't have that much power to turn the server off, hide it from the list - and move the vehicle while the server is down. Seems like a bug to me.