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Your DayZ Team
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Everything posted by UbiquitousBadGuy
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Is rocket satisfied with us?
UbiquitousBadGuy replied to cutzero's topic in DayZ Mod General Discussion
Good to have these "talks" to get perspective. I know I am 100% excited for what lies in store for the game. -
Stop saying "Leeroy Enfield"
UbiquitousBadGuy replied to wasrad's topic in DayZ Mod General Discussion
Pet names for weapons (i.e. winnie for Winchester) are simply inevitable. There are better things to get annoyed with. -
Day Z amazing, Arma II poor interface
UbiquitousBadGuy replied to superhans18's topic in DayZ Mod General Discussion
Thread name tweaked slightly to minimize flame bait while retaining original opinion. -
You've already submitted a topic in the bug report. If anyone is experiencing similar issues, they should reply to the topic already made. http://dayzmod.com/forum/showthread.php?tid=6771 Closed.
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THE Day is TOO DAMN BRIGHT Thread.
UbiquitousBadGuy replied to RetardMagnet's topic in DayZ Mod General Discussion
1. Reduce gamma 2. Reduce brightness 3. ??? 4. Profit! -
Day Z being Featured on AcegamesTV!
UbiquitousBadGuy replied to Blackhammer99's topic in DayZ Mod Gallery
Thread moved from Off Topic. -
Banned from US9 for killing the admin.
UbiquitousBadGuy replied to wildleaf's topic in Mod Servers & Private Hives
You are not protected from player actions in game as long as they are adhering to the game design, such actions are not bannable offenses and will not be tolerated. Please plan accordingly if you are attempting to stage an activity, other people are playing the game and are not obligated to follow your rules. Codeusa said the ban has been lifted. Resubmit new appeal if problem persists. Thread closed. -
Bandits don't get punished, Survivors do...
UbiquitousBadGuy replied to leblackdragon's topic in DayZ Mod General Discussion
Topic has been moved to DayZ General Discussion as the topic does not pertain to new players. -
Put Bandages Back On Mouse Wheel Please
UbiquitousBadGuy replied to destiny0ne's topic in DayZ Mod Suggestions
It simulates going into your gear and finding the correct item rather than having it already available. Plus it easier to switch weapons, open doors, in a hurry. -
Wasn't aware that the radar showed locations of supplies and other vehicle spawns. I would say take it out. Your reward is the chopper itself, which can be a pretty big game changer in its own right.
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Max chase distance for zombies.(that or melee attack)
UbiquitousBadGuy replied to Supershutze's topic in DayZ Mod Suggestions
I like the idea of outsmarting a zombie rather than outrunning one. It probably takes a lot more coding but loosing a zombie because they lost your scent/sight/etc, offered a distraction, feels much better than having them chase you down for miles and miles. -
Why does this game punich you for going OFFLINE?!
UbiquitousBadGuy replied to zalman's topic in DayZ Mod General Discussion
Something to do with the inevitability of death I assume. ;) -
Bandits don't get punished, Survivors do...
UbiquitousBadGuy replied to leblackdragon's topic in DayZ Mod General Discussion
Keep posts on topic and free of provocation and baiting. Thank you. -
Don't add artificial advantages or disadvantages for any playstyle, ever.
UbiquitousBadGuy replied to ezdaroth's topic in DayZ Mod General Discussion
I agree. Penalizing bandits (or survivors) is a band-aid solution that doesn't address the core issue, if it even needs to be addressed at all. With diversification of gameplay as we move to Beta and onward, people will have to find new ways to cope with problems introduced to them if they want to survive. Which will naturally encourage alliances, no matter how temporary. -
Don't add to much features
UbiquitousBadGuy replied to B00tsy (DayZ)'s topic in DayZ Mod Suggestions
Life expectancy is low because people are either respawning to get to a better loot-site or taking part in the bloody bean wars near the coast. North is still brutal but safer. Features will add to the diversity of the game and give players something more to do than trade Makorov shots in Cherno. The average PC player can manage a lot of systems as long as they are not game-breaking. -
Threads merged.
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[GUIDE] Keybindings & Tips For New Players
UbiquitousBadGuy replied to afflix's topic in New Player Discussion
Space is your command interface in normal Arma and still a waste of a key in my opinion. Vault is pretty terrible to map to it though, seeing as it is extremely time consuming and finicky. Best keep it to V. -
[GUIDE] Keybindings & Tips For New Players
UbiquitousBadGuy replied to afflix's topic in New Player Discussion
I would put prone on the space bar. It's the biggest and quickest button to mash when you get in trouble. -
The Moral Effect Theory v2.0
UbiquitousBadGuy replied to Suicide Mouse's topic in DayZ Mod Suggestions
Kind of sad when we feel the need to preface our potentially controversial thoughts with that line; as if the strength or execution of our argument couldn't hold up by itself. Anyway, while I love the idea, or at least, the attempted abstraction as something as complex and intricate as player psyche, I think we need to leave that to the player. We have abstractions for food, water, and blood because those are tangible, physical properties of our player and are needed to represent the player in the virtual environmental. Abstraction of the psyche seems to take away and diminished the player's own psychological response, one he or she brings to the game and doesn't exist in some arbitrary (no matter how complex) meter on the HUD. While I think there are some good ideas present in this, invalidating the player's true response because it's not accurately represented in a game by a statistic, removes a lot about the emergent game-play we have and can expect from this game. Other systems need to be introduced or refined in simulation to present alternative methods for the kill-on-sight mentality. Then the choice belongs to the player based on preferred playstyle and not because they feel forced into it. (A forced play-style in this context would be for example that "no one in the game can be trusted, so I shoot on sight", rather than the need to kill out of desperation for supplies, etc.) -
Blood Transfusion on yourself.
UbiquitousBadGuy replied to FUBAR1945's topic in DayZ Mod Suggestions
I'm all for it actually and I wanted to bring it up. I don't understand why it's necessary for someone else to administer it to you. Great suggestion. -
No. This is precisely the wrong mentality for the game. Harder for the sake of being obnoxiously difficult is not the end result for this simulation and arguing for it betrays the fact that you are treating this like a game that you need to artificially make more challenging so you can overcome it. Make it more realistic. Not harder. Difficulty is borne out of realism but it can exist without it. Example: Dark Souls is a hard game but it is in no way realistic or portraying any kind of simulation. We do not want to cater to the casuals nor to the 1337 masochists. It's realism first and foremost. Please understand that.
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Would rather start with a compass and have no pistol
UbiquitousBadGuy replied to underpaidorphan's topic in DayZ Mod General Discussion
Not having a compass adds so much more to the experience than having one. You're forced to rely on road signs and sun/star orientations. Since you spawn near the coast, it's also easy to find out what direction the main map is in once you find a nearby town. Personally I would rather start with matches. -
Blood Regeneration While Logged Out
UbiquitousBadGuy replied to Jett (DayZ)'s topic in DayZ Mod Suggestions
It's not about being easy or too easy to regain blood. It's about being realistic. Blood regenerates naturally. Therefore a realistic blood regen is not against the core foundation of the game. -
Stop all development; This must be added immediately
UbiquitousBadGuy replied to Doxshund (DayZ)'s topic in DayZ Mod General Discussion
If people are going to seriously petition hostess to allow twinkies in the game. (Which I'm all for by the way.) Then we need to make sure the reference is not lost on the higher-ups who could potentially approve of this. The reference being Zombie Land of course. -
Feedback: 1.5.8 Zombie Spawn
UbiquitousBadGuy replied to forgotten's topic in DayZ Mod General Discussion
Zombie spawns should be reduced so this may be an actual "glitch" and something worth fixing. I will have to check out my game personally to see a difference. Either way, the best way to move around zombies is to go prone and sneak around on your belly. It's slower but pretty fool-proof in not attracting them.