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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by UbiquitousBadGuy
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The new "Hotfix" just ruined my game.
UbiquitousBadGuy replied to Higgypig's topic in DayZ Mod General Discussion
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Please direct all discussion of Night to this thread: http://dayzmod.com/forum/showthread.php?tid=13467 Thank you :)
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For those of you with FPS issues...
UbiquitousBadGuy replied to infekt3d's topic in DayZ Mod General Discussion
Is it necessary for shadow detail to be so high? Shadows always seem like a luxury effect. I would keep them on the lowest you can so you can still see a shadow but resource power is spent elsewhere; on other areas that would require a higher detail. -
Stay on topic (by posting wallpapers, not simply screenshots) and you can have a sticky.
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Zombies in buildings
UbiquitousBadGuy replied to Honey_Badger (DayZ)'s topic in DayZ Mod General Discussion
Why don't you come back in a month or two when some of the bugs are ironed out? -
[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
UbiquitousBadGuy replied to [email protected]'s topic in DayZ Mod Troubleshooting
Relog, find a town near a coastline, compare it a town on a map, find your way that way. Alternatively, find a watch or get on when the server is at dawn or dusk, find position of sun, orienteer yourself by that. (Sun rises in East, sets in West.) -
Moving on over to DayZ gallery.
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Hatchet and Airborne Zombies
UbiquitousBadGuy replied to Rakkasan's topic in DayZ Mod General Discussion
Submit a bug report with as much information as you can gather. Thanks. :) -
Here's what's wrong with your mod
UbiquitousBadGuy replied to Rgbcoaxical's topic in DayZ Mod General Discussion
'k, bye. -
The little rocketship icon with the words "Report" next to them puts the post that you flagged into a queue that is visible to all mods and staff. It gives us who you're reporting, reported by who, thread, post id, and comments from you. It shows up similar to like an unread PM would.
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This is something I personally want more control over but Rocket is pretty big on not becoming too restrictive. That being said: report, report, report. We do read them and we do act. Posts that are simply there to troll usually get caught and deleted whole-sale. If someone's being abusive they get warnings or a ban. We can't be everywhere, especially with the high volume of posters and new members that come in every day. Make it easier for us by reporting things that need attention.
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Hi, i'm zealot and i stream DayZ
UbiquitousBadGuy replied to Zealot (DayZ)'s topic in DayZ Mod Gallery
Deleted other thread to minimize confusion. Continue discussion here. Sorry for the inconvenience. -
No can do. Relog.
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RAPE - adding an other psychological element
UbiquitousBadGuy replied to nudelwalker's topic in DayZ Mod Suggestions
No. -
Closed. Didn't know the lil bastard made another one of these. Also, when we ban you, we don't want you to come back. Hence the reason for the ban.
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Marv's an adorable little guy. Thinking that talking in ALL CAPS and swearing makes him grown-up. Unfortunately, he's been grossly misinformed because it doesn't. Adiós.
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Filmic Lighting - Server List And Discussion (Your Input Is Valuable)
UbiquitousBadGuy replied to howichrgelazer's topic in DayZ Mod General Discussion
oh I know the guy who instigated that' date=' here is his picture [img']redacted Oh ok my bad... I had no idea this was a community that was like that. I'm not really political but I hadn't realised what I had gotten into when I signed up on these forums. I will leave you to it as I want no part in any of it. We, unfortunately, have a lot of posters here who base their humor on 4chan/reddit. -
So when is the rollback to 1.6?
UbiquitousBadGuy replied to highwaystar's topic in DayZ Mod General Discussion
Rocket will make an announcement when the next patch is ready. -
I play DayZ and I'm an asshole. DEAL WITH IT!
UbiquitousBadGuy replied to Freek314's topic in DayZ Mod General Discussion
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A group of new players discover Cherno for the first time.
UbiquitousBadGuy replied to Maderas's topic in New Player Discussion
Moved to New Player Discussion -
Frustrations as a new player in Day Z 1.7.1.1
UbiquitousBadGuy replied to Arcadies's topic in New Player Discussion
Fair point, Smig. Although I'm not a CoD fan personally, my point was not meant to devalue CoD's appeal to posters who legitimately like it. Only to people's overblown reaction to it. -
Go out, play something different, de-stress and wait for an update. We'll still be here if and when you want to come back.
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Frustrations as a new player in Day Z 1.7.1.1
UbiquitousBadGuy replied to Arcadies's topic in New Player Discussion
I see this tired ultimatum repeated on every gaming site I go to: if you are not with us on this unique/niche/special/non-mainstream FPS then you are a mouth-breathing, CoD playing, troglodyte. There is never any middle ground or spectrum of experiences with you peole. It's always binary: either you fall in line with our special FPS or you're a CoD lover. ("lawl! insert over-sized meme to drive my point home") I count 9 instances of the word "CoD" in your opening post alone. It's a lazy and sloppy way to get your point across. Yes, we all dislike CoD to some degree. But this obsession you people have with hating it, bringing it up at every opportunity to try prove your own superiority in gaming tastes is simply obnoxious. -
Frustrations as a new player in Day Z 1.7.1.1
UbiquitousBadGuy replied to Arcadies's topic in New Player Discussion
If I could effectively punish anyone on this forum for half-assedly using terms like "CoD lover" and "Carebear" instead of actually expressing themselves, I most assuredly would. -
Bye-bye kiddo.