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Your DayZ Team
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Everything posted by UbiquitousBadGuy
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No sir, I do not like the PDW
UbiquitousBadGuy replied to shadowvfx's topic in DayZ Mod General Discussion
PDW is great because you always have ammo for it. Plus the high mag count. Never had a problem with it. -
Closing.
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Do you have any proof? Can anyone else corroborate Slower's story? Also, moved to Troubleshooting.
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People have been dealt with. Back on track people.
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To Rocket & the “Hardcore” crowd
UbiquitousBadGuy replied to RJ Macready's topic in DayZ Mod General Discussion
Except that Whiskey producers wouldn't change their brand and formula to make it taste more "Coke-y". They're both a different taste and experience and can attract different but at times, overlapping, demographics. -
To Rocket & the “Hardcore” crowd
UbiquitousBadGuy replied to RJ Macready's topic in DayZ Mod General Discussion
I have no problem deleting posts that are simply attacks on other posters or troll attempts. The community does not need anymore petty drama from thin-skinned individuals who can't take criticism. -
Just starved to death in Cherno
UbiquitousBadGuy replied to Yeung-Jin's topic in DayZ Mod General Discussion
Noticed the scarcity of food myself. Going to die from starvation soon if I don't go raid a town soon. -
Remove broken bones and make it a death blow.
UbiquitousBadGuy replied to Bottlerocket's topic in DayZ Mod General Discussion
If you're screwed over from entering buildings or traveling because of broken legs, relog. I don't understand why you would take away the survival aspect of crawling towards help from players who want too. -
To Rocket & the “Hardcore” crowd
UbiquitousBadGuy replied to RJ Macready's topic in DayZ Mod General Discussion
Post constructive posts (or polite deconstructive ones, whichever). "Me-too" posts are annoying and unnecessary. -
Not sure how people are having a problem with the notion of surface area. The world is approximately 15km x 15km. So, at any one given time, you're never more than 15km from a player on the X or Y axis. (Technically 21.21 km after applying the Pythagorean theorem, assuming players are on opposite corners of the map.) So while you are not technically never that far away from a player, you would have to search 225 km2 of landscape if you don't know where they are.
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Blackholl, do you want your NVG back?
UbiquitousBadGuy replied to =TeP=Roxx0r's topic in DayZ Mod General Discussion
Protip: not commenting on a "useless" thread will let it sink below the first page and thus make it invisible. Like magic. -
If I had my hands in this mod (updated server jumping fix)
UbiquitousBadGuy replied to Carl Weathers's topic in DayZ Mod Suggestions
Great thread. Just going to move it to Suggestions. -
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Frustrated of DayZ? Play ArmA 2!
UbiquitousBadGuy replied to shemashko's topic in DayZ Mod General Discussion
Your efforts are appreciated. Need to play more Arma over the weekend. -
New changes are driving people away
UbiquitousBadGuy replied to Wigglesdabum's topic in DayZ Mod Suggestions
To be fair, you should've told them what to expect from this mod and its constantly shifting quality. Their lack of previous Arma 2 gameplay familiarity also probably didn't help matters. -
no Side chat = Community Growth will be damaged
UbiquitousBadGuy replied to daish's topic in DayZ Mod General Discussion
I think the plan is to allow equipment, like radios, in future iterations. -
Troll gamedev of the year award goes to rocket!
UbiquitousBadGuy replied to [email protected]'s topic in DayZ Mod General Discussion
Discuss game mechanics and submit bug reports. Thanks. -
Please dont wait any longer with 1.7.1.5 AI fix so we can play agian.
UbiquitousBadGuy replied to HoM3R's topic in DayZ Mod General Discussion
Yes. Did so last night. It's pretty rough, so I understand. But you have to understand it will come out when it's ready. Enjoy the hell for now or wait for the hotfix. I don't think less of anybody who does. Closing. -
Infected Detection behavior is not as intended
UbiquitousBadGuy replied to rocket's topic in DayZ Mod General Discussion
Going to sticky this for visibility. -
New Stealth System would be totally fine IF
UbiquitousBadGuy replied to Perrywinkle's topic in DayZ Mod General Discussion
Interested if anybody has confirmed cases of jumping over razor-wire without bleeding out. -
before and after patch the KILLER Patch.
UbiquitousBadGuy replied to Manlius's topic in DayZ Mod Gallery
Moved to DayZ Gallery -
Never playing this game again.
UbiquitousBadGuy replied to westav26's topic in New Player Discussion
Would it be cool if you made a post in DayZ General Discussion, telling us what the problems are and possible solutions to them? Saying you ragequit without giving anything tangible doesn't help anyone and invites flaming. EDIT: So you were hacked. Sorry to hear that bro, truly. I can't stand hackers but there going to be here for the time being. Best I can offer is to find a new server or wait it out a bit. -
http://dayzmod.com/forum/showthread.php?tid=13723
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This doesn't really belong in New Player discussion. But even if it did, I would prefer you guys discuss the mod itself rather than complaining about each other.
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Your thoughts on interior zombies?
UbiquitousBadGuy replied to Shaimou's topic in DayZ Mod General Discussion
Zombies in houses would be better if houses (and other structures) would dampen sound effects and noises like actually buildings do. This would make it easier to clear out houses without attracting everything in town. Now firing an Enfield wouldn't probably have too much effect but it could make the difference on smaller side arms. Something to consider anyway