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Everything posted by UbiquitousBadGuy
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[Guide] Pro Tips for Starting Out
UbiquitousBadGuy replied to [email protected]'s topic in New Player Discussion
Added to Index of Helpful threads sticky as "Newbie Survivor Guide #2". -
Game breaking bugs need fixing ASAP!
UbiquitousBadGuy replied to james2464's topic in DayZ Mod General Discussion
Submit a bug report. Thank you. -
Too easy to be a survival game!
UbiquitousBadGuy replied to BossFi's topic in DayZ Mod General Discussion
Joke topic. Meant to incite, flame, provoke. No discussion value. Closed. -
Devs need evidence before they can do anything. Otherwise it's just hearsay.
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20 words or less: Spawning without a weapon
UbiquitousBadGuy replied to rocket's topic in DayZ Mod General Discussion
My only reservation about spawning without a weapon is that it does nothing to curb the bean wars that happen in the coast. Now, Zeds and loot spawns can be tweaked/fixed to make it less frustrating to get anywhere when you freshly spawn but people still shoot on sight. And now you're defenseless. -
this is getting a bit more frustrating then fun.
UbiquitousBadGuy replied to jackdstripper's topic in DayZ Mod General Discussion
Take a couple days off. That's what I do. -
are you guys fucking retarded?
UbiquitousBadGuy replied to FFWinner's topic in DayZ Mod General Discussion
I agree. Many people use Alpha now to suppress any criticism or suggestion for a fix. Even fewer actually offer any real opinions that are constructive, insightful, or even at the very least, polite. It is a failing of the community at large to accept change or to accept difference of opinion. However, this thread is exactly what we don't need in this community as well. Reactionary threads against individuals using abusive and confrontational language and vague threats do not sit well with me no matter how justified you feel they are. Closed. -
Dayz getting boring?
UbiquitousBadGuy replied to charlie2162009's topic in DayZ Mod General Discussion
I'm not sure why some people think that they should be playing this game 24/7 and then complain when you run out of stuff to do. Well, go play something else. Or challenge yourself in-game. Relog-that's its own challenge right there. I don't like bringing up the Alpha argument on everything (I believe the community now uses it to suppress criticism just as much as to promote it) but this is indeed a very feature-lite game. If you were to take a week or 2 off, who would care? Some people need to realize that you are allowed to not always entertained by this mod. Because it's far from perfect but it's also very dynamic at this stage. -
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Arma 2 Beta Patch 93965 - Gear Not Dropped When Swimming!
UbiquitousBadGuy replied to Skint (DayZ)'s topic in DayZ Mod General Discussion
Loosing gear in the water is not a glitch, it's supposed to be an Arma feature. Alright, I've been informed that recent patch notes might've made this an actual fix. I will take a look at them and see if this is legitimate. Continue discussion. -
Please take screenshots or video showing the hacker manipulating the game (live-streaming is not reliable since we can't archive it once it happens) and submit it to Griff so he can get it to the devs. Griff's profile: http://dayzmod.com/forum/member.php?action=profile&uid=90 Closed.
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As a new player, This mod is so difficult its un-playable.
UbiquitousBadGuy replied to HamHamm's topic in New Player Discussion
Moved to New Player discussion. -
No gun at respawn? Impossible for beginners
UbiquitousBadGuy replied to kenny4587's topic in New Player Discussion
In an effort to consolidate threads that are discussing similar topics, I am closing this one and redirecting your discussion to this thread: http://www.dayzmod.com/forum/showthread.php?tid=14214 It's older and has more replies but it will be moved to New Player shortly. Thank you for understanding. -
As a new player, This mod is so difficult its un-playable.
UbiquitousBadGuy replied to HamHamm's topic in New Player Discussion
If you're someone who has been alive for the last few days and haven't had the experience of spawning with no weapon, you simply do not have the perspective to argue against the difficulty of first 45-60 mins of game. Provided you get that far. The beginning is rough. Worse, it doesn't negate the bean warrior attitude. If anything it amplifies it, since now bean hunters will ruthlessly kill fresh players knowing full well that they have nothing of value on them. They know they can't be opposed, there is no recourse for the fresh player; no way to defend him/herself I witnessed this first-hand. After being killed 3 times in succession by armed survivors who could plainly see I was not armed. They did it just because they could. I do not oppose this in principle. I oppose the idea that they could do this without any contest from me. EDIT: Threads merged. -
Continue discussion here: http://www.dayzmod.com/forum/showthread.php?tid=17015&pid=153971#pid153971.
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anti-tank/BarbWire/SandBag Modificaton
UbiquitousBadGuy replied to [email protected]'s topic in DayZ Mod Suggestions
Continue discussion here: http://www.dayzmod.com/forum/showthread.php?tid=17015&pid=153971#pid153971. -
Continue discussion here: http://www.dayzmod.com/forum/showthread.php?tid=17015&pid=153971#pid153971.
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nuke buildable wire fences
UbiquitousBadGuy replied to Lee Harvey Awesome's topic in DayZ Mod Suggestions
Continue discussion here: http://www.dayzmod.com/forum/showthread.php?tid=17015&pid=153971#pid153971. -
Moved to New Player Discussion
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This game fucking blows...
UbiquitousBadGuy replied to lordopeth's topic in DayZ Mod General Discussion
Damn. Wanted to close another thread today. -
Thank you for proving my point. This is exactly what is wrong with this community.
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Moved to Suggestions
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Pretty sure it's automatic, though, I could see it being manually activated in a future patch.
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Carebear Detection Alarm! *Alarm Sounds*
UbiquitousBadGuy replied to Shrapnel (DayZ)'s topic in DayZ Mod General Discussion
Closed.