Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by UbiquitousBadGuy
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
UbiquitousBadGuy replied to Slamz's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=13467 -
I HATE THIS #$@#$ING GAME!!!!!
UbiquitousBadGuy replied to Ctrl-Alt-Rage's topic in New Player Discussion
Seeing as there is absolutely no point to this thread, I have no qualms with closing it. Why don't you discuss New Player-y things that will benefit the game, like you suggested in your post? -
Best way to pinpoint gun fire?
UbiquitousBadGuy replied to ground_sniper's topic in New Player Discussion
Turtle beach headsets do the trick for me. -
Does bleeding eventually stop?
UbiquitousBadGuy replied to despair (DayZ)'s topic in New Player Discussion
Moved to New Player Forum -
There are newb help guides you can read in the New Player Discussion forum that help with basic questions like this. To answer your question in order of effectiveness; canned food
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Yeah, yeah, we get it. You have complaints against the complainers. You can discuss game mechanics, the implementations of said mechanics, philosophy of the mod's design, psychological impact of the game, suggested features (although there is a separate forum for those things) and all the little minutia. But please, don't complain about other people just to complain. We get enough of that around here. Thanks for understanding. -Ubi
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You and I have different ideas on what natural selection is then.
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I'M ON SOME BATMAN SHIT!!!!!
UbiquitousBadGuy replied to kumiiyo's topic in DayZ Mod General Discussion
The hero we deserve but not the one we need. -
This game needs a punishment to being a bandit...
UbiquitousBadGuy replied to scaramoosh's topic in DayZ Mod Suggestions
Instead of seeing this as a way of punishing bandits, think of ways to offer alternatives to becoming a bandit. Rocket has stated quite clearly he doesn't want to add game mechanics that punish certain play styles. At the same time, I would think he doesn't want one particular play style to be dominant because of its perceived value. Closed because the topic has been discussed before. -
Gameplay wise I don't see them changing this. You're supposed to value your life and that value forces you to access risks and rewards that wouldn't have the same impact if you had another profile waiting for you. Plus the abuse with hoarding supplies on a "slave alt" would just ruin the experience. Too many exploits; don't see it happening.
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Not a single black zombie does this promote racism?
UbiquitousBadGuy replied to Torothin's topic in DayZ Mod General Discussion
Troll topic. Game is in alpha: skin color not relevant nor priority for inclusion. -
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so were the testers right? so why doesnt he listen?
UbiquitousBadGuy replied to Lethul's topic in DayZ Mod General Discussion
You can submit bug reports and suggestion threads for consideration. Rocket takes it all into account but at the end of the day, it's his design. Closed as there is nothing really to discuss on the matter. -
No evidence. Wrong forum. Closed topic.
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Already taken care of.
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
UbiquitousBadGuy replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Yeah unfortunately it merges them based on timestamp instead of having all the replies merged in one chunk. -
Infected no more dangerous than pesty flies
UbiquitousBadGuy replied to I_Guts_I's topic in DayZ Mod General Discussion
I think you're looking at the issue from your highly geared perspective. Flatly increasing zombie damage/health only serves to make new player runs harder than they should be. (By that I mean a person should survive mainly based on their will, cunning, and patience, not that there were extremely lucky to spawn near a barn with AKM and mags.) A more thoughtful approach needs implementation so that it still challenges the high geared players without snuffing out any chance for someone new. Don't restrict without giving options. For example, making matches limited would force even the most outfitted groups to raid bases and towns to recover matches/food to ward off starvation, risking them to Zed or human intervention. But this doesn't necessarily impact the new player as heavily since they are likely living from bean can to bean can. Zombies are just window-dressing, they shouldn't always be the go-to modifier when determining difficulty. Higher level players tend to survive longer because they don't need to take risks that the lower/fresh players need to. -
Moved to New Player Discussion
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
UbiquitousBadGuy replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Threads merged. -
Send a message to Griff so he can relay the video to the devs. Thanks. Griff: http://dayzmod.com/forum/member.php?action=profile&uid=90
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Very brief zombie behaviour suggestions
UbiquitousBadGuy replied to RobbL (DayZ)'s topic in DayZ Mod Suggestions
Please do not bump suggestion threads. If your suggestion is worth commenting on, it will be. -
Threads merged.
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How to make more Epic PvP Moments
UbiquitousBadGuy replied to Serrath's topic in DayZ Mod Suggestions
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Bandanas: Making armbands/face coverings to identify yourself and your group.
UbiquitousBadGuy replied to ElemenoP's topic in DayZ Mod Suggestions
Threads merged. -
Disconnecting to avoid Death proposal
UbiquitousBadGuy replied to needhelp's topic in DayZ Mod Suggestions
Moved to Suggestions