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Read-Only Mode for Announcements & Changelogs
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Your DayZ Team
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Everything posted by UbiquitousBadGuy
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Suggestion: Natural Consequences For Murder
UbiquitousBadGuy replied to ssimmons's topic in DayZ Mod Suggestions
Since you phrased this as a suggestion, it's being moved to Suggestions. -
DayZ is the first game I've ever seen ruined by hackers
UbiquitousBadGuy replied to Blay Wayne's topic in DayZ Mod General Discussion
Shut up. -
Everyone who finds anthropomorphism interesting, gather here. (DayZ grouping)
UbiquitousBadGuy replied to Dancing.Russian.Man's topic in DayZ Mod General Discussion
Okay, I'll move/move it back, to Survivor HQ. I was initially unclear on what the purpose on this thread was. With that in mind, this thread is about recruitment based on the requirement Dr621 wants. That means discussion of Furries or anthropomorphic art is kept at a minimum in service to the recruitment angle of the thread and flaming or trolling will not be tolerated. If you want discussion on Furries/anthropomorphic, make an Off Topic post. Moved to Survivor HQ. -
As DayZ's popularity continues to grow, so do the Hackers.
UbiquitousBadGuy replied to Flawed's topic in DayZ Mod General Discussion
Yeah...we don't support hacking. Even if it's "for good." Closed. -
Crusing in the Escalade with my squad.
UbiquitousBadGuy replied to Stuckhead's topic in DayZ Mod Gallery
Thread already created: http://dayzmod.com/forum/index.php?/topic/33931-crusing-in-the-escalade-with-my-squad/ Closed. -
A helpful tip for extra food
UbiquitousBadGuy replied to TheCoalVideos's topic in New Player Discussion
Closed. -
Helicopter Crash Pilot goes on rampage
UbiquitousBadGuy replied to orion's topic in DayZ Mod Gallery
Moved to DayZ Gallery -
Server TX20 admin abuse
UbiquitousBadGuy replied to SpongyChief101's topic in Mod Servers & Private Hives
We need evidence that the admin acted in an improper manner.\ Closed. -
Spam bots removed.
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PvP is an intrinisic part of the DayZ experience. It is not debatable and it is not going away. Take it out and all you have is a shittier version of Left 4 Dead. Player interaction and conflict define this game. It can't be expressed any more simply than that. Closed.
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Everyone who finds anthropomorphism interesting, gather here. (DayZ grouping)
UbiquitousBadGuy replied to Dancing.Russian.Man's topic in DayZ Mod General Discussion
Moved to Off Topic. -
"Dislike" button on forum posts.
UbiquitousBadGuy replied to [email protected]'s topic in DayZ Mod Suggestions
I...guess not? -
"Dislike" button on forum posts.
UbiquitousBadGuy replied to [email protected]'s topic in DayZ Mod Suggestions
It wasn't useful in the previous forum because people spammed the shit out of it over petty disagreements. -
This is fucking silly REALLY DAYZ starting To piss me off
UbiquitousBadGuy replied to ramazoti's topic in DayZ Mod General Discussion
Tough shit. Closed. -
-= News: Do not patch to 1.7.2.2 with Six Updater, also stay with 94700 Beta! =-
UbiquitousBadGuy replied to Mysticales's topic in DayZ Mod General Discussion
You really don't have any perspective to make that judgment call. -
Global ban from a hacker in-game?
UbiquitousBadGuy replied to [email protected]'s topic in Mod Servers & Private Hives
http://dayzmod.com/forum/index.php?/topic/10011-do-not-post-your-global-ban-appeals/ You are not supposed to appeal for BattleEye bans in these forums. Closing this thread. Asking for another request will result in immediate ban. -
-= News: Do not patch to 1.7.2.2 with Six Updater, also stay with 94700 Beta! =-
UbiquitousBadGuy replied to Mysticales's topic in DayZ Mod General Discussion
Topic titled modified. -
-= News: Do not patch to 1.7.2.2 with Six Updater, also stay with 94700 Beta! =-
UbiquitousBadGuy replied to Mysticales's topic in DayZ Mod General Discussion
Does this only apply to Six Updater? I might need to edit the topic title if so. -
Just burn it out of your system guys, I'll wait.
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Never had that problem with them before. In all seriousness, what you are proposing is simply side chat again. On a smaller scale maybe, but still essentially side/global chat. There isn't any rationalization we can come up with to make regional chat work and that's essentially why we got rid of global. Now radios, that's an idea that fits in the fiction and can be made to implement in-game chat across larger distances or indirectly. A lot of psychological and gameplay mechanics affect banditry and while lack of communication certainly is one of them, it won't fix it entirely.
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You have made a duplicate thread. Closing this one as this has less responses.
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Top exploits to be fixed all in one post
UbiquitousBadGuy replied to vinss's topic in DayZ Mod Suggestions
First, that's impossible to fix. Second, printable maps only gives you a list of destinations or at best, or a list of city translations. It can't tell you your location or even help you navigate in real time without a compass. It's pretty static until you get the in-game version. EDIT: Didn't notice the sarcasm tag. My bad. Still, I'll leave my response up for others. -
This game is Un-Playable. For Myself.
UbiquitousBadGuy replied to x3Ryan's topic in DayZ Mod Troubleshooting
We acknowledge that the game is in Alpha testing and will very likely screw you over a lot. Was there something else you were looking for because anyone whose spent time on these forums knows that. So you got screwed over. Either wait for an updated version or continue playing. -
DayZ Videoguide - How to find yourself at start [ENG/GER]
UbiquitousBadGuy replied to mannil's topic in DayZ Mod Gallery
I know you're trying to help out new members but I think this should be moved to DayZ Gallery. I'll leave a redirect. -
Cheat Report on player "Sphex" [Video Proof]
UbiquitousBadGuy replied to copper2010's topic in Mod Servers & Private Hives
Closed.