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Turak (DayZ)

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Everything posted by Turak (DayZ)

  1. Turak (DayZ)

    M24 Value?

    Dude, just give up. You wont trade it. If you try the other guy will just kill you, espcially now that you said you are holding only an axe.. If was me who you trade it, tell me what would prevent me to kill you instead making a fair trade? I would kill you.
  2. Turak (DayZ)

    M24 Value?

    Trade?? You are playing the wrong game kid.
  3. Turak (DayZ)

    Zombies? What zombies? This is pure PvP.

    Its pretty disapointing to see how many fanboys this game have already, how many ppl desagree with you even when you are saying the truth. This doesnt mean that I dont like the game, but most because I like it and Ive played it for 3-4months I can agree and confirm almost everything that you said, and ppl that dont agree are just hypocrite. I just dont agree that zombies cant see you; some zombies see you when actually you even werent on their sight. Also, I dont think they should run faster than you or see better; remember: they are DEAD ppl, rotten fresh, how could they see, hear and run better than a living person (read "complete" person)?? Well, I just cant believe that survival MMOs can even happen. Like Minecraft, when you play on MP mode things just change. Anyway, I disagree that we should start infected, but we could catch the infection; temperature feature needs to work again; we need more reasons to kill zombies like loots (maybe devs should remove some loots from loot table), some bosses too; we also should get the traditional spawn points instead of "spawns because players presence", since this spoils that there is someone there and also makes every city looks like the same in terms of zombies; limited number of zombies according to each city should make some places more dangerous and possible to be cleaned. Crafting, trading and guilds fighting for territory could looks off the theme of zombies, although, like I said, I dont believe in a MMO survival and I feel this game needs that sort of content to have an end game. Also NPC interaction (maybe some refugee safe cities) and quests...
  4. Turak (DayZ)

    A quick percentage I want to know

    Just stop expecting any friendly activity, unless you have friends irl to play with you. You can find some ppl that wont shoot/cheat you but its some isolated causes. For most ppl the fun on this game is PvP. Actually its like I read in an old thread: its not a survival, its a deathmatch with zombies to get into your way (haters gonna hate). Im sorry but this is just how I feel this game.
  5. It would be nice to have any Corporation, like RE has Umbrella, gangs... maybe what survive of nations armies.
  6. Turak (DayZ)

    Everyone will hate me :)

    If nobody stolen it you mean... Because logging off on it doesnt mean that it will log off too.
  7. About damage: both kill in one shot, wich imo shouldnt happen. But I defenetly go for Einfield because its more accurate and its iron sight is better so I aim better. Dont bother about zombies, just stay at high buildings or shoot and run inside a building.
  8. Turak (DayZ)

    Loot blockers/Griefers

    There are a lot of problems about this. First of all there is a known bug that makes removed wire fence/tank trap and sandbag reapear. Every time that there is a wire fence on my way I just remove it using my toolbox, but then, when server restart it comes back again. Rocket promised to fix this in next patch so you probably will see less wires in the servers. Another problem is how easy is to build wires, I mean, you can build it anywhere, however a simple tent needs a flet and free terrain. I also want to see some impossibilities on building wire fences on some places like bars doors (not in front of it but in it). Then there is the server jumping wich makes wire, tank traps and sandbags useless. If you think that you can protect your tents and cars with it, well you are just wrong. So this makes it a griefing tool, yeah, there is no other use for it besides annoying ppl.
  9. Turak (DayZ)

    I KNOW you're an exploiter if you disagree

    30-40segs is what other games use, so DayZ should also uses 30-40segs. Errr not the biggest bro. THe biggest is definetly ppl hopping from one server to another, then comes things desappearing from your tent/car, then FPS and servers stability. But I think adding a timer should be easy. 30-40 secs is what other games use? Yeah, MMORPGs. Games without permadeath. Games that aren't like DayZ. Please don't push for something because it works in other dissimilar games. Just because it worked for those games does not mean it's the right solution for DayZ. But we all agree something has to be done. Nope, actually games like DayZ. What do you understand about permadeath? It would be permadeath for me if we had lost a character and had to skill it up again, not just loosing gear and respawning at random area with resetted debug monitor. So only gear seems to be a loss. Like I said before: other games, LIKE DAYZ, with full loot and shit, has this feature and this works. Actually, is the only reason for having it, the full loot, or other games it just seems pointless. In those games that timer works exactly for that: prevent ppl from logging off just to escape from a battle and save his gear. You can log off but first you have to make your enemy loose you or get a fair distance from him or he will attack you and just cancel your logging off. That is how it works. In such games you just dont loose only your gear like in DayZ, some you have to re-skill up wich is a pain in the a**. Also remember that you have to CRAFT your gear not just take it from spawns. So, comparing DayZ to those games DayZ is soft.
  10. Turak (DayZ)

    I KNOW you're an exploiter if you disagree

    30-40segs is what other games use, so DayZ should also uses 30-40segs. Errr not the biggest bro. THe biggest is definetly ppl hopping from one server to another, then comes things desappearing from your tent/car, then FPS and servers stability. But I think adding a timer should be easy.
  11. Turak (DayZ)

    I KNOW you're an exploiter if you disagree

    I can see that a lot of ppl dont play any sort of MMO, even the tradicional ones like WoW. Every MMO has this feature (even MMOs with restricted PvP like WoW). For ppl that have shit internet: just sorry dude. You might be a minority here so.. Im afraid we have to move on and support the majority. I dont play from USA so believe me I dont get many advantages from my connection. But seriously, if you get DC every 10mins how you manage to play such hardcore game like DayZ? Kill ppl while bleeding/uncousciounes: this will solve nothing. Really if you hit someone and didnt kill him you might be using a makarov or shit weapon, if you are using other weapon and make someone bleed you probably will kill him before he press Esc>Alt-F4. Energy power off: yeah its fair. You wont die, will just stay logged for a while. Shit happens. This happened to me already in a full loot MMO game. Well World is not perfect you know.
  12. Turak (DayZ)

    My list of problems

    Hi all, In this thread I will present you guys a list of things that I consider is damaging the game/causing high frustration. I was in doubt if I should post this here or in troubleshooting, but as I will make suggestion to fix those problems then I decided to post it here. If any suggestion cant be implemented because DayZ is just a mod, consider it so for future games like ArmA 3 or DayZ standalome. 1) Nerf Lee Einfield and Winchester I hardly suggest a nerf for Lee Einfield and Winchester for two reasons. -realism reason: why one pre II WW weapon and a M1 garand variant should be more power than actual weapons, like M4A1 and AKs variants, and kill in one hit? To kill someone with an AK I have to spend several bullets, and most Ill miss because of its recoil. I believe AKs bullet is high caliber and can cross walls and ppl, also the same thing for US military rifles, I doubt that winchester and Einfield has the same power however they are better in many ways: they kill in one shot and they are very accurate. You can argument that they are semi automatic, but this doesnt make they weaker. If Im carrying any high tier weapon, a guy with those old weapons could easily kill me, even if I hit him, because its one hit one kill. -game mechanic reason: because of the one hit kill and its high accuracy, Im starting to careless for high tier weapons. Also winchester and Einfield are pretty common to find and high tier weapons are not. So again why they can kill in one hit?? Any noob can find one of those weapons, and that guy that explored the map as retarded to get an high tier could see all his job wasted because one noob found a winchester in any town's building and hit him in the first shot. Because of that you start to loose any reason to go contryside and explore the map. Also, double-barred are shit and cant kill in one shot but its use the same bullets as M1104 (M1104 can kill in one shot), so why winchester is so powerful? Suggestion: Lee Einfield - 2 shots to kill at short range; 3-4 shots at middle and long range. Winchester - 1 shot to kill at short range; decrease its accuracy at middle and long range, 3-4 shots at middle range, lots of shots at long range (you can hit someone far of you if you perfectly lock him in ironsight, this should never happen since its a shotgun and it fires projetiles that split, it should also hit more than one target, and kill in one shot at short range, but for middle and long range it should cause shit damage WHEN you hit). 2) Player's base security Barbed fence, tanks trap and sand bags are an attempt to allow us to make bases and save stuff. That could be considered an end game. However is a fail attempt since ppl can server jump. If you see a tent protected by barbed fence, its easy to steal it anyway: change server, walk in tentes direction, back to that server and wow you are inside, get the stuff and repeat the others steps. Bear traps can prevent it, but still is a weak protection. Suggestion: I dont understand of programming and modding, however I know that Minecraft has a character per server system. If you could implement that to DayZ that would be fixed for ever. If you cant just hope you think about it in ArmA 3 or the standalone of DayZ (if this is gonna to happen). 3)Barbed fence Why barbed fences are so easy to build and tents are such a pain in the ass?? Could you restrict the iron fence building? like not allowing to place in tied palces, like doors? It also should cause damage to zombies and players when touch it. 4)T-shirt stamps Can we have a folder that we put some .gift image and then it displays in our character t-shirt? That would make easier to indentificate our friends/guild mates. 5)Revert temp Since one last patch (cant remember what patch was) changed temperature this feature becomes pointless/bugged. But at the time it was implemented in the game we didnt have heat packs, so it was hard to warm yourself, now that we have easier ways to warm ourselves this feature was nerfed and all those heat packs are useless. Also this feature is doing nothing to the gameplay... Its been forgotten. 6)Remove wood pile from loot tables We have enough axes now to go and harvest some wood pile. Why wood pile spawn at loot tables anyway? The three shoped itself? Ppl can argument that someone could have a stock of wood in his home before the apocaplipse, but its spawning even in unfinished buildings and why we dont get raw meat too so?
  13. Turak (DayZ)

    Currant server system.

    Seriously, I can afford loosing a character because the server is closed, but loosing all my gear because someone teleported inside my base is much harder to accept. We have other games, like minecraft, with the same system and there is this issue to loose a character because a server wipe or it is close, but even so the game is working and ppl play it online. Servers looks pretty "permanent" on DayZ. THe only problem is to know if this is possible to be implemented.
  14. Turak (DayZ)

    Currant server system.

    Its impossible to make a base without it, that is my main concern.
  15. Turak (DayZ)

    Currant server system.

    Yeah, Im waiting for changes on this system too.
  16. Turak (DayZ)

    Jets or hackers?

    Hi guys, I was playing right now and I saw an airplane flying around. As I know there is no such vehicule in DayZ, or am I wrong? Also, after that the server crashed and my base was totally raped, my cars desapeared.. wtf is going on?
  17. Turak (DayZ)

    Jets or hackers?

    Yeah now its everything back again but cars are broken. Thx LVG for the answer. Those cheaters are ruinning the game.
  18. Turak (DayZ)

    Military weapons are useless

    Just like you I made a topic with the same point. I dont see much reason to go after those weapons if I can easily have Einfield and Winchester, two weapons that kill in one shot.
  19. Turak (DayZ)

    My list of problems

    Yeah, Einfield is very loud but other weapons like m16 are loud too. About zombies it should be as it is now, but against players I still dont think AKs and others have a big advantage, compared to its rarity, against those old weapons, and again its spawning rate is high. Even if the guy miss his first shot you also can miss, since AKs and others recoil could make that for you and Einfield, like you guys said is very accurate and its recoil its not something hard to deal with. When I started to play DayZ, when I saw an AK or m16 I was like "Oh my god!", now Im just fine with my Einfield or Winchester. If you guys are ok with its deadly shots, still they could change its spawn rate or spawn point because any one can have it. I still dont think is worth to change my Einfield/Winchester for any other weapons (except for snipers), but the only way to discover if in a fair fight (wich could never happen) other weapons owns is doing some duels. But lets be realist: most ppl just camp wich in this situation I believe Einfiled takes all advantages (except against snipers).
  20. Turak (DayZ)

    My list of problems

    Sorry I didnt know that and would never know since Im not a military guy. But as I said still there is a problem, if it is irl or not accurate and deadly there is no reason so for me to look after other guns. Sorry, you should have read the rest... if Lee Einfield is so powerful Aks and US rifles are not such powerful at the point to kill in one shot so? In truth EVERY weapon can kill in one shot, if the game is supposed to follow the real life so lets do it. My complaint is not only about realism. Im sorry if you got angry because of my ignorance, but could you explain me so why I should look for rare weapons wich doesnt kill in one shot if I have a lot of Einfields and Winchesters spawning at any town? Im being honest, try to convince me. @Fallout10mm I see. But can you tell me if other weapons are still deadly? I know about fire rate but its not any advantage imho. Both weapons will aggro zombies and make such noise that players can hear (I mean Einfield, Winchester, AKs etc) so this is not a point down for einfield, and lets imagine the situation that you have spotted a guy with your AK, you start shooting, he still have the chance to turn, shoot and kill you, if he spots you first its game over. The point is: if those weapons are so good, why rl armies are not using them? Because rate of fire right? But is because they have to spend 5-10 bullets to kill one guy or because 5-10 bullets can kill more than one guy in one second? Sorry, Im not a weapon specialist if you can explain this Ill enjoy.
  21. Turak (DayZ)

    Hotfix Build 1.7.1.5 Rolling Update

    Nice patch rocket! Just need a fix for artefacts now.
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