Turak (DayZ)
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Woodland Warrior
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Dude, just give up. You wont trade it. If you try the other guy will just kill you, espcially now that you said you are holding only an axe.. If was me who you trade it, tell me what would prevent me to kill you instead making a fair trade? I would kill you.
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Trade?? You are playing the wrong game kid.
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Zombies? What zombies? This is pure PvP.
Turak (DayZ) replied to AzinGaming's topic in DayZ Mod General Discussion
Its pretty disapointing to see how many fanboys this game have already, how many ppl desagree with you even when you are saying the truth. This doesnt mean that I dont like the game, but most because I like it and Ive played it for 3-4months I can agree and confirm almost everything that you said, and ppl that dont agree are just hypocrite. I just dont agree that zombies cant see you; some zombies see you when actually you even werent on their sight. Also, I dont think they should run faster than you or see better; remember: they are DEAD ppl, rotten fresh, how could they see, hear and run better than a living person (read "complete" person)?? Well, I just cant believe that survival MMOs can even happen. Like Minecraft, when you play on MP mode things just change. Anyway, I disagree that we should start infected, but we could catch the infection; temperature feature needs to work again; we need more reasons to kill zombies like loots (maybe devs should remove some loots from loot table), some bosses too; we also should get the traditional spawn points instead of "spawns because players presence", since this spoils that there is someone there and also makes every city looks like the same in terms of zombies; limited number of zombies according to each city should make some places more dangerous and possible to be cleaned. Crafting, trading and guilds fighting for territory could looks off the theme of zombies, although, like I said, I dont believe in a MMO survival and I feel this game needs that sort of content to have an end game. Also NPC interaction (maybe some refugee safe cities) and quests... -
A quick percentage I want to know
Turak (DayZ) replied to Shadix-DZ's topic in New Player Discussion
Just stop expecting any friendly activity, unless you have friends irl to play with you. You can find some ppl that wont shoot/cheat you but its some isolated causes. For most ppl the fun on this game is PvP. Actually its like I read in an old thread: its not a survival, its a deathmatch with zombies to get into your way (haters gonna hate). Im sorry but this is just how I feel this game. -
army camps with AI army soldiers would be good or random AI people
Turak (DayZ) replied to callumohara98's topic in DayZ Mod Suggestions
It would be nice to have any Corporation, like RE has Umbrella, gangs... maybe what survive of nations armies. -
If nobody stolen it you mean... Because logging off on it doesnt mean that it will log off too.
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Winchester or Lee Einfield? What is their damage on humans?
Turak (DayZ) replied to hazychestnutz's topic in DayZ Mod General Discussion
About damage: both kill in one shot, wich imo shouldnt happen. But I defenetly go for Einfield because its more accurate and its iron sight is better so I aim better. Dont bother about zombies, just stay at high buildings or shoot and run inside a building. -
There are a lot of problems about this. First of all there is a known bug that makes removed wire fence/tank trap and sandbag reapear. Every time that there is a wire fence on my way I just remove it using my toolbox, but then, when server restart it comes back again. Rocket promised to fix this in next patch so you probably will see less wires in the servers. Another problem is how easy is to build wires, I mean, you can build it anywhere, however a simple tent needs a flet and free terrain. I also want to see some impossibilities on building wire fences on some places like bars doors (not in front of it but in it). Then there is the server jumping wich makes wire, tank traps and sandbags useless. If you think that you can protect your tents and cars with it, well you are just wrong. So this makes it a griefing tool, yeah, there is no other use for it besides annoying ppl.
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I KNOW you're an exploiter if you disagree
Turak (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
30-40segs is what other games use, so DayZ should also uses 30-40segs. Errr not the biggest bro. THe biggest is definetly ppl hopping from one server to another, then comes things desappearing from your tent/car, then FPS and servers stability. But I think adding a timer should be easy. 30-40 secs is what other games use? Yeah, MMORPGs. Games without permadeath. Games that aren't like DayZ. Please don't push for something because it works in other dissimilar games. Just because it worked for those games does not mean it's the right solution for DayZ. But we all agree something has to be done. Nope, actually games like DayZ. What do you understand about permadeath? It would be permadeath for me if we had lost a character and had to skill it up again, not just loosing gear and respawning at random area with resetted debug monitor. So only gear seems to be a loss. Like I said before: other games, LIKE DAYZ, with full loot and shit, has this feature and this works. Actually, is the only reason for having it, the full loot, or other games it just seems pointless. In those games that timer works exactly for that: prevent ppl from logging off just to escape from a battle and save his gear. You can log off but first you have to make your enemy loose you or get a fair distance from him or he will attack you and just cancel your logging off. That is how it works. In such games you just dont loose only your gear like in DayZ, some you have to re-skill up wich is a pain in the a**. Also remember that you have to CRAFT your gear not just take it from spawns. So, comparing DayZ to those games DayZ is soft. -
I KNOW you're an exploiter if you disagree
Turak (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
30-40segs is what other games use, so DayZ should also uses 30-40segs. Errr not the biggest bro. THe biggest is definetly ppl hopping from one server to another, then comes things desappearing from your tent/car, then FPS and servers stability. But I think adding a timer should be easy. -
I KNOW you're an exploiter if you disagree
Turak (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
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I KNOW you're an exploiter if you disagree
Turak (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
I can see that a lot of ppl dont play any sort of MMO, even the tradicional ones like WoW. Every MMO has this feature (even MMOs with restricted PvP like WoW). For ppl that have shit internet: just sorry dude. You might be a minority here so.. Im afraid we have to move on and support the majority. I dont play from USA so believe me I dont get many advantages from my connection. But seriously, if you get DC every 10mins how you manage to play such hardcore game like DayZ? Kill ppl while bleeding/uncousciounes: this will solve nothing. Really if you hit someone and didnt kill him you might be using a makarov or shit weapon, if you are using other weapon and make someone bleed you probably will kill him before he press Esc>Alt-F4. Energy power off: yeah its fair. You wont die, will just stay logged for a while. Shit happens. This happened to me already in a full loot MMO game. Well World is not perfect you know. -
Currant server system.
Turak (DayZ) replied to joshuabeatdown's topic in DayZ Mod General Discussion
Seriously, I can afford loosing a character because the server is closed, but loosing all my gear because someone teleported inside my base is much harder to accept. We have other games, like minecraft, with the same system and there is this issue to loose a character because a server wipe or it is close, but even so the game is working and ppl play it online. Servers looks pretty "permanent" on DayZ. THe only problem is to know if this is possible to be implemented. -
Currant server system.
Turak (DayZ) replied to joshuabeatdown's topic in DayZ Mod General Discussion
Its impossible to make a base without it, that is my main concern. -
Currant server system.
Turak (DayZ) replied to joshuabeatdown's topic in DayZ Mod General Discussion
Yeah, Im waiting for changes on this system too.