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Everything posted by MrGreen72
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Should we remove barbed wire in the next update
MrGreen72 replied to mattlightfoot's topic in Mod Announcements & Info
No. I love barbwire in DayZ! :) -
Okay, just fresh out of my remoteexec.log: 18.08.2012 08:17:16: No Legs (IP) 179280a4cd7505ef136f42ef6110844f - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 18.08.2012 08:17:16: No Legs (IP) 179280a4cd7505ef136f42ef6110844f - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 18.08.2012 08:18:15: No Legs (IP) 179280a4cd7505ef136f42ef6110844f - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 18.08.2012 08:18:15: No Legs (IP) 179280a4cd7505ef136f42ef6110844f - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 18.08.2012 08:20:41: No Legs (IP) 179280a4cd7505ef136f42ef6110844f - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 18.08.2012 08:20:41: No Legs (IP) 179280a4cd7505ef136f42ef6110844f - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" BattlEye kicked him for Restriction #2, so i must say the new version runs perfectly for me. :)
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Post here If your server isnt saving Properly So we can see HOW big of a problem it is
MrGreen72 replied to mwalkerworld@aol.com's topic in Mod Servers & Private Hives
No more vehicles spawning on my server. I've already downgraded to 1.7.2.4 and saving/vehicle spawning worked until sunday. Since then there are no vehicles at all only a few tents. Most of the players that called my server a home left already. It's really frustating at the moment. -
[German/English] DayZ Server Hosting - ZAP-Hosting.com (starting at 19,60€ - 40 Slots)
MrGreen72 replied to corexx2's topic in Mod Servers & Private Hives
Hmm, i know at least three other hosters who are providing ftp too and two of them are also german hosters. -
1.7.2.5 Tents and Vehicle Inventories not saving.
MrGreen72 replied to NocturnalS1n's topic in Mod Servers & Private Hives
Downgraded to 1.7.2.4 / 95883 again, but the tents and vehicles still doesn't save. :( Any suggestions? -
Just use Filezilla and download the logs and check them on your pc. With HostAltitude's Filemanager on the CP you can only delete or rename files.
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Look here: It's a kid without any pedobears around!
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Found this in the scripts.log and i don't know it. 17.08.2012 10:23:00: ÐлекÑандр19 (IP) BattlEye-ID - #24 "player enableSimulation true;" Does anybody know something about this?
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Ah, thanks! :)
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DayZ AdminZ Part II - The DayZ AdminZ Strike Back
MrGreen72 replied to Gogster (DayZ)'s topic in Mod Servers & Private Hives
Have my :beans: to this! :) -
Script Detected !! User is now banned, muhhahaha !!!! :-)
MrGreen72 replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Thanks for the compliment! Kick it in the :emptycan: :lol: -
Script Detected !! User is now banned, muhhahaha !!!! :-)
MrGreen72 replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
So then all admins are the bad guys again? But then tell us incompetent admins what is the real prove for cheating/hacking? Screenshot with an unnamed player on it which could be everyone? Or should we just let all the shit happen on the servers? -
And everybody knows that Tony Montana has all weapons that he wants, he has even Michelle Pfeiffer! :lol:
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Plant Exploit, Shit-P, etc, got any advice?
MrGreen72 replied to datorqueman's topic in Mod Servers & Private Hives
The modified data file messages for plants popping up for everyone since the update 1.7.2.5 in the logs. i've first thought also that these are texture hacks but there are legit. If you look closely then you will find this messages even when you are logging into the game. I guess the devs messed up here with the signatures for the plants.pbo's. -
Script Detected !! User is now banned, muhhahaha !!!! :-)
MrGreen72 replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
So Mister Impalerguy if the scriptslogs prove nothing then why is the DayZ Devs sending the scripts.txt for BattlEye to all Hosters and admins to use it? Let me guess they are breaking their own rules then. And if they aren't prove enough for you, then why you don't prove it as a player that you are playing legal. Can you do that? I guess not. -
Host Altitude - Unbanning Players
MrGreen72 replied to kev.long@live.com's topic in Mod Servers & Private Hives
You must download the file through FTP, then edit it and upload it again via FTP. I use FileZilla as FTP Client. -
Admins : Start policing your shit.
MrGreen72 replied to tandwan's topic in Mod Servers & Private Hives
For the first time I've had to shutdown my server today because hackers flooded the server with booby trapped helis and even planes. Also they removed all weapons from the players. All what i could see in the logs were their victims but not any sign of a hacker script because they bypassed BE. This happened now the second day in a row. -
HACKERS ARE OUT OF CONTROL
MrGreen72 replied to CAVEGRAFFITTI's topic in Mod Servers & Private Hives
I've had to shut down my server today because someone bombed the server full with trapped helis that exploded when someone used it. Also all players were removed their weapons etc. My logs are full with this crap and the hacker got easily away because there's no evidence of him at all. -
So it seems i have another funny guys here. remoteexec.log: 16.08.2012 11:56:45: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 11:56:45: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:04:37: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #0 "{ if((getPlayerUID _x) == '66894214') then { _x hideObject true; }; } forEach playableUnits;" 16.08.2012 12:04:37: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #6 "{ if((getPlayerUID _x) == '66894214') then { _x hideObject true; }; } forEach playableUnits;" 16.08.2012 12:04:37: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:04:37: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:10:21: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:10:21: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:17:58: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:17:58: Matrix (IP) 0492634221f25ee4a4bcc687e10932a6 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:27:32: Ahl (IP) a68afb44182715f968c3ceeb18db5939 - #0 " if (isServer) then { _dsasadsa = createVehicle ['UH1H_DZ', [4713.45, 10232.8, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 1092.95, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa cal" Shortly after that for all players who are online, the following line popped up in the scripts.log: 16.08.2012 12:27:35: Name (IP) BattlEye-ID - #20 " if (isServer) then { _dsasadsa = createVehicle ['UH1H_DZ', [4713.45, 10232.8, 0], [], 0, 'CAN_COLL" So my guess is here only to ban the Matrix guy or both. Any Suggestions?
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And now the same thing with all players with a PBX. 16.08.2012 12:54:00: Name (IP) BattlEye-ID - #20 " if (isServer) then { _dsasadsa = createVehicle ['PBX', [11444.7, 3286.25, 0], [], 0, 'CAN_COLLIDE'" And removing their weapons and then boom: 16.08.2012 12:54:07: Name (IP) BattlEye-ID - #133 "DropInterval 1; _i=0; _dr=0.2; _tv=11; removeallweapons _v; if (local _v) then {_expl="Helicopte" It seems that i have only choice at the moment and this to shutdown the server. >:(
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Oh, it goes on! :) remoteexec.log: 16.08.2012 12:50:59: Ahl (IP) a68afb44182715f968c3ceeb18db5939 - #0 "[this] spawn BIS_Effects_AirDestruction" 16.08.2012 12:53:59: Ahl (IP) a68afb44182715f968c3ceeb18db5939 - #0 " if (isServer) then { _dsasadsa = createVehicle ['PBX', [11444.7, 3286.25, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 4429.5, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa call day" 16.08.2012 13:02:24: Ahl (IP) a68afb44182715f968c3ceeb18db5939 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 13:02:24: Ahl (IP) a68afb44182715f968c3ceeb18db5939 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 16.08.2012 12:46:25: shoot4free (IP) 475cdbc82974f8beb92403340b668f15 - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [1104.95, 1993.77, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 6510.66, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec" 16.08.2012 12:46:25: shoot4free (IP) 475cdbc82974f8beb92403340b668f15 - #1 "4.95, 1993.77, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 6510.66, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUID; _object setVariable ['ObjectUID', _uid, true]; _object s"
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Pro's and Con's of being an official server admin.
MrGreen72 replied to Renock82's topic in Mod Servers & Private Hives
I already have. But what i wanted to say is that how can a "rookie" admin see the difference between a good hoster and a bad one? The most are just looking at the price tag. -
It's the unique BattlEye ID which is in the banlist. Only people are to be added to the list when the admin can prove it with his logfiles that they've cheated. With no proper prove, no adding to the banlist. It's simply a collection of approved cheaters from all the topics of the "Cheat Reporting" section. That's my understanding of this list.
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Pro's and Con's of being an official server admin.
MrGreen72 replied to Renock82's topic in Mod Servers & Private Hives
But it isn't only the admin who does nothing or say can't do anything. There are a lot of Hosting companies out there which doesn't give you the proper access to logs and restrict nearly anything, only letting the paying admin restart his server or adjusting the game difficulty. -
I've found some new cheaters for the great ban list today in my scripts.log. Number 1: 15.08.2012 13:23:30: . (IP) 6f494c03c612498429bbc12aca20a3fc - #0 "[] spawn{player addAction ['Heal', 'E:\Steam\SteamApps\common\arma 2 operation arrowhead\scripts\Scr" 15.08.2012 13:23:31: . (IP) 6f494c03c612498429bbc12aca20a3fc - #0 "[] spawn{player addAction ['2D Map', 'E:\Steam\SteamApps\common\arma 2 operation arrowhead\scripts\S" 15.08.2012 13:23:31: . (IP) 6f494c03c612498429bbc12aca20a3fc - #0 "[] spawn{player addAction ['Zombie Shield', 'E:\Steam\SteamApps\common\arma 2 operation arrowhead\sc" 15.08.2012 13:23:31: . (IP) 6f494c03c612498429bbc12aca20a3fc - #186 "\arma 2 operation arrowhead\scripts\Scripts\zombieshield.sqf'];}; BTW, "." is such an original name. :) Number 2: 15.08.2012 18:16:39: BreD[owned] (IP) 0c7bfc62e8e7ae841e1bdce5b1fa84ef - #0 "[] spawn{player addAction ['Heal', 'D:\Users\Stealer\Desktop\aimloader\Scripts\heal.sqf'];};" 15.08.2012 18:16:39: BreD[owned] (IP) 0c7bfc62e8e7ae841e1bdce5b1fa84ef - #0 "[] spawn{player addAction ['2D Map', 'D:\Users\Stealer\Desktop\aimloader\Scripts\2dmap.sqf'];};" 15.08.2012 18:16:39: BreD[owned] (IP) 0c7bfc62e8e7ae841e1bdce5b1fa84ef - #0 "[] spawn{player addAction ['Zombie Shield', 'D:\Users\Stealer\Desktop\aimloader\Scripts\zombieshield" 15.08.2012 18:16:39: BreD[owned] (IP) 0c7bfc62e8e7ae841e1bdce5b1fa84ef - #186 "'D:\Users\Stealer\Desktop\aimloader\Scripts\zombieshield.sqf'];};" Number 3: 15.08.2012 19:41:23: A Wild Pikachu (IP) 450d3b44f7568c2088e5271a2a50b4fb - #0 "[] spawn{player addAction ['Heal', 'C:\Users\Mitchell\Desktop\Scripts\heal.sqf'];};" 15.08.2012 19:41:23: A Wild Pikachu (IP) 450d3b44f7568c2088e5271a2a50b4fb - #0 "[] spawn{player addAction ['Zombie Shield', 'C:\Users\Mitchell\Desktop\Scripts\zombieshield.sqf'];};" 15.08.2012 19:41:23: A Wild Pikachu (IP) 450d3b44f7568c2088e5271a2a50b4fb - #186 "Shield', 'C:\Users\Mitchell\Desktop\Scripts\zombieshield.sqf'];};" Number 4: 15.08.2012 19:42:05: macaulay (IP) c474fc7bd0b6f634176487c10b2c0131 - #0 "[] spawn{player addAction ['Heal', 'C:\Users\Macaulay Clark\Downloads\aimloader (2)\Scripts\heal.sqf" 15.08.2012 19:46:52: macaulay (IP) c474fc7bd0b6f634176487c10b2c0131 - #0 "[] spawn{player addAction ['Heal', 'C:\Users\Macaulay Clark\Downloads\aimloader (2)\Scripts\heal.sqf" 15.08.2012 19:46:52: macaulay (IP) c474fc7bd0b6f634176487c10b2c0131 - #0 "[] spawn{player addAction ['2D Map', 'C:\Users\Macaulay Clark\Downloads\aimloader (2)\Scripts\2dmap." 15.08.2012 19:46:53: macaulay (IP) c474fc7bd0b6f634176487c10b2c0131 - #0 "[] spawn{player addAction ['Zombie Shield', 'C:\Users\Macaulay Clark\Downloads\aimloader (2)\Scripts" 15.08.2012 19:46:53: macaulay (IP) c474fc7bd0b6f634176487c10b2c0131 - #186 "aulay Clark\Downloads\aimloader (2)\Scripts\zombieshield.sqf'];};" That's all for today folks! :)