Tersidre
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Everything posted by Tersidre
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i would agree with the responses here... the default game arma 2 has what you are looking for then. day z without zombies and without all the survival stuff is just arma 2
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imo the hero skin needs to be "good guy greg" or whatever that guys name is from the MEMEs lol
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Requesting a bat fight opponent on us 1763. Since there are no bats in game (cough rocket...) we will use crowbars. The rules of the batfight are simple watch the following http://www.youtube.com/watch?v=AnXh3XR9zyM&feature=player_embedded#! No special costumes (camo ghillie would suck for you to lose them), no other weapons just a crowbar. Only supplies you may have is a single can of beans. Winner takes the others beans. Us 1763, cherno southern dock, come alone i shall be waiting.
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I dont expect this to happen in this mod version but with the stand alone version is there any possibility of getting a set of servers (10 or 15) or so that rocket / other guys on the dev team are the admins for? I am sure they would be constantly packed and what not but it would still be nice to see especially if we can get this hacker problem under control before then. =/ Maybe im just bitter ive been on 8 or 9 servers tonight and was forced to kill a few different people only to have an admin get on the server use admin chat to talk trash and then kick me off =/
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imo all of the "game breaking" things are most likely just being addressed for the stand alone version..from now until then id expect to see a boat load of crazy stuff they have been wanting to try out
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I personally think it would be neat if you were killed by a zed your corpse would be on the ground for a few minutes but if not it would eventually get up and start walking around being a zed itself. Soo if you did not get back to your body in time you would have to kill your own zed to get your stuff back or someone else could do it . Zedception.
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Operation "Loot N' Shoot " [DayZ WTF]
Tersidre replied to Ghost Garret's topic in DayZ Mod General Discussion
bet you could of at least taken one out with your side arm. if your in a no win situation might as well go out in a blaze of glory. guy in the gillie suit would of been my target. -
How do you fight against an L85 thermal?
Tersidre replied to hassman's topic in New Player Discussion
myth: superior firepower is always the victor. Reality: tactically superior thinking is always the victor. He can have a heat seeking god gun that can smell fear from 10 km off.. but if you can outwit him you can win. Also thermals cannot see through glass windows :P just sayin -
DayZ standalone will use Real Virtuality 4 engine!
Tersidre replied to oZiix's topic in DayZ Mod General Discussion
Lets put it this way.. stand alone day z = more money to rocket. More money to rocket = more development for day z more development for day z = better gameplay experience better game play experience = more money to rocket. etc.. etc.. etc.. going stand alone as is will probably net them a pretty penny which im sure a good chunk of that will go directly into making DayZ a better game for all. -
So i went around trying to communicate with people
Tersidre replied to Slyguy65's topic in DayZ Mod General Discussion
It is extremely situational with me. If i am online with my 2-4 buddies we will kill anyone we come across because normally at least one of us is rolling around with some decent gear. That means we have alot to lose and if he goes down chances are we will all end up going down due to being under armed. This changes as we die and such the game gear can change hands multiple times so a new guy becomes our "best armed" unless we all get wiped out which is rare meaning we dont need anyone else and another person we dont know is just a risk to what we have collected. However if i am playing by myself I will watch people from afar and see how they are playing. Pretty easy to tell if someone is going to be aggressive or not depending on how they get around town. 9/10 if i get shot at its by someone who was running at full speed around town and just uses buildings to get away from zeds. The guys who are friendly are the ones sneaking about trying to not draw much attention. If they get the drop on me im forced to make a decision pretty quick. If i am using low end gear I will be more friendly. If i have a good weapon/pack and well supplied in food and ammo im far more likely to just cut someone down simply because the benefits probably dont out weigh the risks of having the person around. Some of the best experiences in this game so far is when I have met up with another fresh spawn by accident and neither of us are armed so we end up rolling around together for awhile. It can get tense once we both have weapons but I have yet to be betrayed by someone whom i met up with when we were both unarmed. Also just another tip if you play on high population servers your way more likely to just get blown down... if you play on low population servers i have ran into way more friendlies on low pop. -
just delete this thread it got completely derailed and people are way to serious on the internet.
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Survival tactical officer... reporting in.
Tersidre replied to Tersidre's topic in New Player Discussion
just delete this thread its gotten so far derailed its not even funny. I make a funny story thread in the other forum and people get all perturbed because the video for it isnt up within their time frames.. not responding to any further comments on here or PMs about any of this. Try to reach out to a community and it comes back to haunt me. This is the reason i tend to stay away from forums. -
1 makarov shot brings down a helicopter...
Tersidre replied to Tersidre's topic in DayZ Mod General Discussion
lol im starting to feel obligated to go through every single post here and give people beans :P -
1 makarov shot brings down a helicopter...
Tersidre replied to Tersidre's topic in DayZ Mod General Discussion
should be was recorded in 1020 -
1 makarov shot brings down a helicopter...
Tersidre replied to Tersidre's topic in DayZ Mod General Discussion
Well then Mr. Griff, i humbly request an extension on the deadline for what will surely be the summer blockbuster of the decade. I offer my beans to the community, beans for all! -
1 makarov shot brings down a helicopter...
Tersidre replied to Tersidre's topic in DayZ Mod General Discussion
Whoa.. whoa.. whoa.... whoa... I got a full time job family/wife/kids and I have been working overtime. I barely get on my PC for more then a couple of hours a few times a week. I was shocked when a buddy of mine said i apparently started a small riot on the forum. I was even more shocked to come back onto the site to see my thread had been stickied at the top of the general board. I have 117 cans of beans. Lol guys you can take your beans back. The video is not going to be up any time soon Im not even posting this from my home PC im posting it from my iphone while im still at work. Sorry about the mass hysteria. You can/should unsticky this thread at least until i manage to actually get home and upload it but thats not gonna happen for at least another two days. The internet is a crazy place. lol. Also... I have about a bajillion messages in my inbox from people. I play under this same user name for those that asked if I wanted to team up. I am getting to the messages just give me some time lol. -
Survival tactical officer... reporting in.
Tersidre replied to Tersidre's topic in New Player Discussion
just delete this thread it got derailed and people on the internet need to chill out -
some elements you just gotta break for the game's sake. yes you are very true even here in the states while guns ARE more common im not going to find an ak-47 in a deerstand in the woods outside of my house. But for the sake of the game if you condensed the guns down to very specific spawns it would be neigh impossible for most people to get one to begin with. If all you could find a gun at was say a station in game then basically the first person there upon server restart becomes the god of that area as he would have it on total lock down. Someone would have to travel to a completely different town and hope nobody was already "the god" of that area as well. The way it stands now.. yea electro can be camped to hell and back but if you go out into the wilds surrounding that place you will find a few deerstands as well as a few other places that give you enough firepower to stand a chance against the high grade weapon spawns.
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What I think would solidify day z as a regular go to game....
Tersidre posted a topic in DayZ Mod Suggestions
By that i mean a game that a great many people log into and play on a daily basis. This game has alot working for it but also alot working against it. From my perspective of having played now for a couple of weeks the biggest enemy this game has is the ARMA 2 engine itself. It is my understanding the lead developer for this game works for the same team that produced arma 2 (or something like that) so it was probably just the easiest thing to get ahold of. The problems with this engine are pretty evident. 1) Animations/hitboxes - this has got to be about the most damn annoying thing about this game. Tracking players and killing them is fine but when i snipe a guy down from 400m out and every zombie turns towards me and starts running If i have the ammo on me I should be able to track and cut down a good number of them before they get to me. I can run this game on max settings in the 60fps+ region 100% of the time im in game. The problem comes because the zombies seem to WARP around quite often especially when they are having to move laterally to get to you. Which they often do, many times a zombie will seem to have a clear path to get to me but will end up taking a 90 degree turn and running for 20 yards and then coming straight at me. And its not some sort of evasion programmed into them its the engine itself having a hard time keeping track of the zombies. A solution to this in my opinion would be to slow the zombies down by about another 30-40%. Lets face it even if you have 20 zombies chasing you right now in game you can avoid being hit by them quite easily by just running in a straight line until they break off or you find a way to evade them in a building. I say reduce their speed and cut the engine some slack and see if it helps the situation. If it doesnt fine we can always change it back later but I think its something i would like to see. 2) Zombies themselves - granted the zombies are not the biggest threat in this game. The other survivors are. But the way the zombies behave is down right silly and you can apply some silly basic rules to avoid them 100%. I honestly do not see the point of crawling or walking anywhere in this game unless im trying to avoid making alot of noise in an area like elektro. I can haul butt through a town gather up every zombie i can find find a building with 1 entrance and 1 exit and run straight through and wait for the majority of the zombies to get into the building. I can then trot along my merry way looting as i please before the zombies can come out of the building and begin chasing me again. By that time im already on my way out of the town. A solution to this in my opinion would be to apply the slowed run speed I suggested above but then to make it so the zombies can maintain that speed (perhaps decrease it by another 5% or so) inside of buildings. Yea you could still run from them but they wouldnt be so easily caught inside of a building. While i am talking about zombies I will say i like how the zombies spawn in this game.. the rate needs to be tweaked but having them spawn based on players approaching various areas is a nice touch. 3)A more complex survival system - the way I see things in game right now food/water are just a mild inconvience. If im playing for HOURS at a time then yea I need some food/water but when I just log in for an hour or two long session in electro or some place I dont even need to look at those gauges as a single can of food and can of coke will keep them well into the green the entire play session. A solution to this in my opinion would be to add some more depth to it. There is a concept in another game i used to play a long time ago they called it "battle fatigue". Basically what happened is the further you traveled.. the more combat you were engaged in or generally the longer you went without giving your character a rest he would gradually become less and less efficent until he wasnt even worth having around until you made the character rest. I think we could play off that concept here. Add a "rest/sleep" meter to the game and reduce the length food/water lasts by about half. Make it so that you only can rest/sleep in a player made camp. We could loosely define this as anywhere a player can make a fire OR set down a tent. Add an option to the fire/tent when you mouse over it to "rest" This would only be available if the player had their gun holstered and not currently engaged in combat. What this would do is force players to think about the stamina of their characters. Sure you can stay up on that hill for hours at a time sniping but if you dont find a way to give your character a break you wont be hitting anything eventually. This would make players consider tactically how to keep themselves rested enough to be effective. You could also make it that while a character is not being played aka logged off they will slowly regain stamina so if you dont have the time to set up a camp or build a fire and you got other things to do you can simply log off and take care of what you need to take care of and when you come back your character will be ready to go. Also "resting" should slowly regain your health. As it stands blood transfuses and eating are the only ways to regain blood. While this is however literally true one of the best things about the human body is its ability to repair itself while in a resting state. So resting should slowly regain your "blood" so that you do not need to burn through all of your food just to regain it. 4) Customization.. customization.. customization - Sure you can pick a different face and hair style but having the option to set how my character's basic set of clothes look upon respawn would be nice. It doesnt have to be anything major.. just like how you go in and change your name currently.. add the ability to select from maybe 2-3 different hats 2-3 different tops 2-3 different bottoms 2-3 different shoes and then a standard color pallet to give them colors. Who wouldnt want to wander around the beach in a bright yellow banana suit? 5)Communication - global chat needs to be something the PLAYER can choose to turn on and off. I personally would like to have it on.. especially for those sessions where im way out in the woods. Often times even on high population servers if your just not in the major equipment areas you just wont SEE anyone. At least being able to see the chat gives the server a sense of life even if none is in sight. If someone wants more "realism" then they can turn it off. This is after all an online game.. being able to see the players communicating beyond the "FRIENDLY!!" direct communication would be nice. 6) Scripted events - yes there are downed choppers and such but I think adding a bit more life to the game enviroment would be a nice touch. It doesnt need to be swarms of zombies rolling out of the hills or anything like that.. but maybe having an NPC chopper just fly over random spots of the map.. it doesnt have to do anything but just seeing the sound and effect it has on the environment can be a nice thing. Maybe adding a "radio" item to the game that you can turn on and hear random bits of radio chatter that is obviously pre-generated to be stuff such as a "broadcast warning" or random military chatter that has gunfire thrown in to give the sense that the chaos is still going on out there. Maybe even add the option for players who have radios to be able to use the radios as a means of voice comms with each other. Have them strewn about with the rest of the military equipment and make it so you can set it between say 1-3 passive channels.. 1 is random news banter.. 2 is random military banter but 3 is the "open" one where players can use the voice comm system to communicate with anyone else who has a radio over the distance of the entire map. This would add an interesting element to player interaction. Sure you could talk about meeting up but whos to say nobody else is listening in? With this sort of game there can even be an RP element added into some servers that admins can enforce if they so desire. I know all of these suggested changes are pretty sizable. After all its called ALPHA for a reason but day z is getting alot of attention and "the war z" is looking to be its direct competition and they seem to be pretty far ahead of the time table that day z is on. Doesnt mean the war z is going to be better but still... I am still really enjoying my time in this game.. more then anything else the problems with the game engine itself are what detract from the experience but overall the devs of this game should be damn proud. This is a genre that isnt really tapped into for the gaming market. True it might never be as big of a thing as say world of warcraft but this sort of gameplay in my opinion makes for the best sort of online gaming experience one can have. -
1 makarov shot brings down a helicopter...
Tersidre replied to Tersidre's topic in DayZ Mod General Discussion
yea cause the heli wasnt smoking or anything thats the only way i can think it worked. -
HOw i feel about the way the survival is in this game.
Tersidre replied to dustyfellow's topic in DayZ Mod General Discussion
I think he meant to say 6 POINT 4 billion. 6.4 also he is wrong either way http://www.google.com/publicdata/explore?ds=d5bncppjof8f9_&met_y=sp_pop_totl&tdim=true&dl=en&hl=en&q=current+world+population its more like 6.9 billion right now -
you know... ive just stopped looking at the direct chat at this point. Ive had one to many people say FRIENDLY! over it only to catch a shotgun blast to the side of the face 15 minutes later. Nope.. unless i actually know the person and am on skype with them your getting murdered for your baked beans and pepsi.
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i scored 13 hatchet murders today so far
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zombies bad, frank n beans good. What more is there to know?
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Survival tactical officer... reporting in.
Tersidre replied to Tersidre's topic in New Player Discussion
All i know is ive been playing for a week and ive only died three times and the first two were figuring out the game controls and the last one was figuring out that if you fall more then two feet you break both your legs and bleed to death lol. stats so far : 82 zombies killed murders : 36 cans of beans stolen from corpses.. lost count after 50 lol. your beans.. they belong to me.. you cannot have them.