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skurcey
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Everything posted by skurcey
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DayZ Setting + ArmA Capabilities
skurcey replied to Alex (DayZ)'s topic in DayZ Mod General Discussion
not real life weapon = not ok, zombie = shure, no problem ?... -
low res, we cant see roads :/
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i made this, if anyone care
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A lot of variables could be save/display On map, you could link saved player positions and draw all the trajectories of the players (to see wich roads/ places is visited the most) On kill position: so you can see the most deadly places On kill on zombies: to see where people shoot zombies the most Weapon used: to get stats about wich weapons players find usefull Players kill count and zombies kill count average % of bandits
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You could counter effects with anti depressive then :D
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and if you re stuck in the rocks near a lake, do the fence jump a lot to get out
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Well, we can still discuss it.
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That s where the great minds cross :D
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yeah, no problem, always there for you. Adding features server side and such directly. 9/10 ^^
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I would like to see more options/configuration for server (and a dayz launcher) with like a configurable time compression. 10 hours of night isnt fun :(
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Maybe add it so the game is more nation Vs Nation (with treachery) Player could still have their freedom, but they will also have a gameplay mechanics, and an exuse to stay united
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Can't join v1.5.6 after updating via SIX
skurcey replied to who_knows_893's topic in DayZ Mod Troubleshooting
you can still join with 6: -create new preset, click advanced, mod tab, install Dayz, (click beta if you need), Play the game in actions on your preset -
Can't join v1.5.6 after updating via SIX
skurcey replied to who_knows_893's topic in DayZ Mod Troubleshooting
you dont need CBA just @dayz, and maybe beta, depending on wich server -
No to neutral zone but player run city could be a good idea, could you develop?
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well i writed rough, but killing people cold blooded drive people nuts. Or they allready are. While people with high humanity dont kill people to get a new makarov, and certainly aim for mind balance. Anyway, it would add a new gameplay dimension that not much game have, and will drive people very cautious on what they think they see. This game, in my eyes, isnt a death match gameplay. Else you would play quake, or unreal ...
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Simple solution to disconnect exploit
skurcey replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
good idea darque. You can also disable alt + f4 with windows DLL. But i m not sure if you can use these DLL with ArmA -
with two different game
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DayZ Screenshot competition winner
skurcey replied to mattlightfoot's topic in Mod Announcements & Info
yaaaah full gamma is teh win :D -
MERGED: changes to inventory system
skurcey replied to Filterfreaker's topic in DayZ Mod Suggestions
what about dont bothering about "UI slots" but just putting a volume and a weight to every objects. Volume would be backpack limit, while weight would affect the player. Also, one other main weapon on back max. Some stuff (canteen, knife, pistol,..) could be attached to belt and some others (ammo on lootable ammobelt) -
Simple solution to disconnect exploit
skurcey replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
Just put a timer on disconnection -
Jos: Yeah do that so you cant join any non Dayz server
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dont forget the S's. the Z's
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A kind of system like in TheHunter but less visible would be awesome
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Agree, M38 is so sexeh ! Well only if you dont change theater :/
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i aggree, post me some pictures of the label of the vodka beer, and coca-cola,(if it s written in russian) (pepsi?) so i can texture some new models, please