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skurcey

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Everything posted by skurcey

  1. skurcey

    Lost hueys

    we found ours, in the place it was (on ground) before it last lands
  2. skurcey

    1.5.8.4 Code (utorrent)

    does it seriously need a torrent for 200 KB?
  3. Our copter loosing fuel too, was in green, we repaired all anyway, still loosing
  4. skurcey

    dayZ = hunger games :P

    Battle royale > hunger game. Yeah dont stay in chern or elektro, find a path and give you some objective. Repair towns with super market and such. Also there s an hospital in berezino (south of residential area) near a military camp
  5. skurcey

    losing tempeture while driving

    Confirmed: 1st time you enter is ok, then if you get in it again, you start freezing night pretty much cancel the effect
  6. skurcey

    You don't need wood to start a fire.

    TO mod's: Please bug exploit report(not accusing) should remain private to dev team
  7. skurcey

    Motorcycle and bicycle

    they re bugged, and wound you off road
  8. skurcey

    Facebook Fan Page for DayZ

    you re late https://www.facebook.com/pages/Arma-II-Day-Z-mod
  9. I was thinking of a launcher or something, then all servers would have a different maps, you to explore all, you ll need to walk from server to server
  10. skurcey

    DayZ Don't Want To Run !

    Not sure, but did you launch "arma free" in OA shortcut? Some say it work some sy it dont, some i m unsure
  11. skurcey

    skills idea

    Some of you guys dont understand AT ALL rpg. There s skillsess system, there s levelless system, there s classless system. You dont even see you have Health Points
  12. skurcey

    Help please

    yep ! Totally
  13. skurcey

    @ rocket: Humanity / Sanity issues

    Well yeah it s a game, it s bound to other rules that in the reality. But still as i state, there s still the frustration factor that occur. Well you can respawn and rebegin, but you ll loose time, and stuff. Virtual stuff, yeah , but there are still TOOLS, usefull tools to advance ingame. So here we need coded rules that would act like MORALITY is IRL. We need to think of what could lead to less killing, to limit all. We re not supposed to be in a TEAM DEATH MATCH gameplay. What s the point of killing respawning players on beach, retardness or getting a beans can that you could find looting one or two houses. Or if we all agree killing is best and living in constant fear without any chance of having a safe fallback plan, it s just like we play COD, but then why playing on a 225KM² map? We could do the same on a little COD map...
  14. skurcey

    future support for linux servers?

    i think they plan to add Arma2NET, but it uses .NET 4.0 so i dont know if it ll work with Mono.
  15. skurcey

    @ rocket: Humanity / Sanity issues

    yeah Cane but they removed bandit skin cause of bugs and coding dead end. Maybe with custom clothing it could work. Players could choose clothes from a pannel of their humanity. Or make it a karma system, where bad karma means less luck (but so, more stealing to "honnest"). That could lead to interresting gameplay
  16. skurcey

    Humanity - and a way to make it useful

    A merchant where you would give stuff to new/respawning players to earn humanity would be neat. But it would be also a dead trap :(
  17. -Flu: Can be contracted by staying too long in the rain, or getting near infected players. You character sneeze and snort, wich attract zombies and maybe other players. -Infection: If you are hurt, you have a chance the wound will infect witout antibiotics / disinfectant. A sever bandaged wound would need to be re bandaged and disinfected every few hours. -More cheap food, cans less common, and change to have a stomach-ache with low quality food (and uncooked) -Bugfix: When you are stuffed, you can t eat more. Or you risk stomach-ache. (i ate an entire cow, one day) -Allergy: A player cant help and need to scratch -Mental disease: Hallucination (-10k or -15k humanity when day, -7k humanity when night) The player has one so many nasty thing to other players, that he's loosing the sense of reality, and see humanoid shapes, standing in a distance, or sometimes running from a bush to a bush. -Asthma : The player cant run as long as others and need his asthma vaporiser to be able to breath normally again. -eating disorder: The players can"t help himself, he needs to eat more tan other players. -Drug addiction (alcohol addiction) The player need to find drug or alcohol. Or he become nervous. -Claustrophobia: The character is afraid of staying too long in a closed building. -Heavy smoker: The avatar must smoke a cigaret every X time and isnt able to run longer. All the illnesses could be gained from one (or more) way. -Random at new life. -Setting up advantage/disadvantage at character creation. (Gain a better weapon, but you need to pay in having a illness too) -Having a chance to contract a illness when you kill someone and that the difference of humanity between attacker and target is too big. -Trauma from horrific event ingame. -Really bad karma. -Wounds
  18. skurcey

    Illnesses and diseases

    A cool idea also, would be to avoid common diseases, to force disconnections in buildings, in vehicles or near tents, that could be neat
  19. skurcey

    Different chemlight colors?

    It could be a random color, just with code, so you ll get a free present like in a kinder :D
  20. skurcey

    wire fence

    confirmed with sand bags and destroyed barbed wires
  21. skurcey

    Nation vs Nation

    Can we have a nation vs nation gameplay a bit, because with the loss of bandit skin, it s not gonna be much fun anymore. You can shoot first and be betrayed (and frustrated) or choose to shoot all that can move (wich is in my opinion not very fun too). 3 Nations could be cool, 1 per airfield. That would give an excuse (wich players need) to not kill everything, well, just shoot half , or 1/3. Leaders and officers would be elected each weeks or month. Maybe they could choose the skin of their side. Leaders could also choose what political form they want to adopt with advantages and disadvantages (Dictatorial, democracy, anarchy...). They re could be players driven events (elections, duel for new leaders, raid on other factions, and other kind of little side missions). That could lead to a pretty neat form of roleplaying where players would use more their imaginations rather than just the visual support on their screen.
  22. skurcey

    Molotovs?

    /me thinks Einherj is a fun breaker
  23. skurcey

    [1.5.7] Tent Duplication

    oh, crap, i have no options for my tent :/
  24. skurcey

    Molotovs?

    I did that, what do you think?
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