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Everything posted by xalienax
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this. KOS doesn't solve your problem. KoS'rs die all the time too. instead be a Survivor. stop trying to group everyone into a good cam and a bad camp and realize that in the apocalypse the goal is to live for one more (virtual) day. Be smart, Be practical, and always be ready to adapt to the situation. I don't go to the beach looking to random D/M newspawns but by the same token if i have the drop on a kitted out guy and have a good weapon, sorry bro your s*it is mine! im an opportunist. im a survivor. to me 'winning' at dayZ = not dead yet
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^ this is good. i just hope they can eventually get pathing right and fix aggro so zeds don't have super spidey senses and stealth play becomes a real factor. also they shouldnt spawn post-noise and auto aggro. a player should be able to servery an area and make reasonable decision as to rather 'going loud' is worth it in a given situation. With that said the janky circle dance needs to go away and better real-time AI for the zeds is needed so they aren't just doing a few predictable animations over and over.
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Will admins to have option for a dexterity free server?
xalienax replied to Connect3d's topic in General Discussion
the way i see it Public hive (character and gear carries to other servers) should be kept to a strict narrow rule-set. Private shard/Private hives should be allowed to modify/edit ANYTHING. Your money, your server, your playpen. period. (because what you do there actually stays there and only there) *edited bcause i cant spell -
welcome to dayZ. trust no one, get cold. thats how you win.
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Indeed i would like to see less 'pristine' weapons about. that said the variation between 2 'pristine' weapons or 2 'worn' weapons (or any 2 weapons of the same 'condition status') should be fairly small - but the variation between a pristine and a worn makes a lot of sense. Im OK with small variations that make sense realistically. accurate-to life ballistics would be win IMHO. even on current era fire arms, if you take 2 brand new guns and fire them into 2 targets under identical situations (such as from bench in an indoor range) you can still see slight variations in the grouping. now within the ranges that given weapon is designed to engage within, this would typically be a non-issue, but it does me trying to engage at the outer limits of it's effective range may become problematic. especially as you said in the case of a surplus military weapon that could have seen decades of use and been subjected to all kinds of conditions and perhaps poorly maintained. and this last one, directed at other posts in this thread- the mosin is NOT a sniper rifle. it wasn't originally built/designed as a sniper rifle. it was designed to be a robust and reliable weapon that the average infantryman could learn to use quickly and be effective with at mid range and also to remain operable/not sieze in the freezing Russian winter. yes there were variants fitted with scopes at the factory, but this does not changes the fact that the base rifle was never originally intended for the precision and consistency typically expected of a 'sniper' weapon.
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as others have said it's 50/50 shot what the other person is gonna do; but here's a few tips (from someone playing since the start of the mod) Learn DayZ body language. I know thier character doesn't mimic thier every movement IRL but watch what they are doing. if they constantly try to move to the edges of your Feild-of view, or behind you when you are messing with inventory, if they constantly try to be between you and the only exit, if they insist on you coming to a specific place of thier choosing to swap items these are ALL warning signs. either Kill or break contact.Never interact/approach groups. if he/she has a group already they don't need you. they have a numerical/firepower advantage by default. you are a walking loot-dispensur for them to farm. if they spotted you first your best bet is probably to 'play nice' and break contact/line of sight as the first reasonable opportunity.Situational awareness is EVERYTHING. Know whats around you, know ideal hidey spots for shooters, and be mindful of this when choosing to interact. if it seems like an easy ambush it probably is. when in doubt tail your query from a distance for a while before making the decision which leads me to...OBSERVE FIRST! obvious bait becomes obvious if you just take some time to watch people before running in screaming 'friendly'. more importantly watch what they are doing. take note of behavior, what type of weapons they might have out and rather or not they have friends. if the person seems to be alone and not too shifty, i have had the best luck approaching people between cities. less places for them to have a friends camping out or have others move in on your blind spot. this does tho also mean if it goes wrong there's little chance of breaking off peacefully
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I'm not really sure how bad some of the 'peak wartime production' rifles were. i have heard stories of parts not fitting other rifles because they were so poorly made. on the other hand my own 91/30 (dated to 1939) performs quite well. even at 200yds fired by someone with no formal training what so ever. the two other mosin rifles i have had to opportunity to fire on the range one date unknown, and the other 1943; neither were markedly 'better' or 'worse' then mine. the only noteworthy difference in the 1943 (that i could discern) was a less finely finished stock and the butt-plate has some weirdness around the edges as if it had been stamped or just poorly finished (could be damage over the years too i suppose?) admittedly my knowledge of the exact production methods is a bit lacking (and btw if you have any sites that have actually good in-depth information that'd be really cool too)
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too many "do not join" servers to report
xalienax replied to Wookieenoob's topic in General Discussion
As much as i fully support total control of all server parameters by the person paying for it that extends ONLY to servers which exist in total isolation from other servers. 1. In order to rent a server you must agree to a terms of service which gives the GSP in most cases the right to terminate your server rental without refund if you breach the terms. - GSP 100% has the right to kill your server for breaking TOS 2. What you do on a Join = kick Public hive farming/loot storage server 100% effects people on other servers. - You get loot with 0 risk of hostile players, or store loot with 0 risk of loosing it then take it to go PvP on other servers at an advantage (if this isn't pay-to-win i dont know what is) 3. If the 'global loot' gets implemented as was discussed some months ago you will actually be limiting loot spawns on other servers. - If only x number of an item can spawn in all servers connected to the hive and 50 of them are being hoarded on your 'do not join' server that 50 of that item that cannot spawn on 'legit' rule-obeiding servers. bottom line: These crooked servers DO in fact effect EVERYONE ELSE negatively. if you don't like the hosting rules DON'T AGREE to the TOS and DON'T have your own server. or pay the bit extra for a private shard and play with your freinds with your own agreed to rules. -
^Agree 1000% I honestly hate the increased dispersion on many weapons over RL mechanical accuracy. Ergonomics attachments/upgrades should only effect aiming speed and sway. optics should be a matter of preference/situation with small variance between them in time to ADS (accounting for the time it takes for the average person to acquire a proper sight picture). the actual deviation of the round from the point of aim at time of firing should be based on RL ballistics and no sight or ergonomic attachment should change that. death to RNG in combat mechanics.
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imho i think the truth is somewhere in-between. I also own a 91/30 (dated to 1939). even without any formal training (Military, law enforcement, etc) in marksmanship or weapon handling i can easily nail a man-sized target center-mass at 175-200yds firing off-hand standing. I'm also glad that you bring up the ammo, which i believe may be a significant factor in the 'reputation' for inaccuracy. a slower bullet would have a steeper arc and be more affected by environmental factors. if the mass produced ammo from the height of war production is as wildly inconsistent as the claims state that would be an enormous factor, especially at longer ranges. It's certainly not the super-sniper-wonder-gun that many people want to think of it as perhaps in part due to many games with a piss-poor portrayal of shooting mechanics, but the exaggerated sway that at times makes me feel like my avatar is a 500lb Big-mac eating teenager who hasn't spent more then 20 mins outdoors in his life is kinda silly. I really hope we see a proper stamina system with graduated sway that gets worse the more you push your avatar. IE a quick sprint packing lightly shouldn't leave you out of breath and flailing your weapon around like your about to have a stroke, Meanwhile sway should be nearly un-controllable after 5+ minutes of running full tilt like a foot race with a heavy load of items. I really do want more realism/authenticity over balance.
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I would much rather they just make them more sim-like to fly. I don't want an RPG-style game that starts going too far down the road of of trying to simulate what our avatar does or does not know. for that matter i want weapons to me more like arma/ACE too and less focused on being balanced/gimped to add value to attachments. the balance should lay purely in the skill of ther person behind the stick/keyboard. if i had to go around the cockpit and do the full start up turning on fuel, power, spooling up the engine, etc THEN after getting it started had to manually do the delicate balancing act of using the tail rotor to counter the chopper's tendency to rotate while also avoiding drifting laterally that would solve all problems. ohh and now try providing a useful gun platform for your door gunner while doing this, lol. as someone else said; early military choppers with only door guns serve for more suppression then being able to precisely hit man sized targets. Yes a really really good gunner/pilot team could kill reliably with it- but shooting from a moving chopper is very hard. go load up A2 and try it with the huey or MI8.
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the Huey (with exposed door guns) was present in the 'official' mod. of course there, vehicles can't be locked or secured in any way other then having it manually guarded of friends/clan members 24/7 - or stash it somewhere out-of -the-way and hope no one stumble upon it before your guys log in tomorrow. imho this is fine. you want a massive force-multiplier to have to not only go through hundreds of man-hours and hundreds of foraging trips for parts but also physically defend it 24/7 or loose it to any random who comes along an spots it. Massive diversion for group/clan resources for a massive capability reward.
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What can be done about ghosting on public servers?
xalienax replied to gankaskon's topic in General Discussion
The old discussion on 'global loot' indicated or at least suggested they were going for a set number of items across ALL SERVERS. not within a single instance. IE. once a certain number of X item persists in the hive it stops spawning until it drops below a certain point. (please bear in mind that were speaking of the public hive here, this info was from before private shards.) IMHO if your paying to host a private shard you and NOT the devs should be in control of everything. you should NOT be paying for the 'privilege' of covering BI's hosting bills. if anyone has links to the specific videos/posts of devs relating to this id appreciate it as i only 'sort of' remember the discussions. -
This is exactly what's needed. and an ability to keep a permanent 'local' banlist. I wish more admins would actively police/spectate and Perma-ban people who are obviously exploiting glitches, Hacking, or even breaking server rules for that matter. If you don't like this play on an 'official' server and not a rented one. or man up and foot the bill yourself. they pay the server up-keep they have an absolute right to be god, judge, and jury imho.
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I want the huey back. it should be an ENORMOUS time-sink and resource hog requiring dozens if not hundreds of inventories full of stuff to get it running (some of the items should fill even the largest pack or require you to carry them 'in hands'. Helis and aircraft in-general should be a driving reward factor for people to team up to get one working
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What can be done about ghosting on public servers?
xalienax replied to gankaskon's topic in General Discussion
'global' loot is pointless if items don't move across servers. if there are 50 M4s in circulation on server A the spawning of M4s on server B should be 100% unaffected. each server should exist in isolation as its own self-contained 'game world' unaffected by the happenings on other servers. -
This is exactly what we need. in dayZ as in RL; extreme circumstances will bring out both the best and worst traits in people. what i do want is enough rarity of resources that you have to choose your targets wisely if you wish to PvP as wasting ammo on some one who has nothing of value may spell your end. conversely, I'd like to see a world that is so harsh with scarce resources that working cooperatively is pretty much a basic necessity of survival
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What can be done about ghosting on public servers?
xalienax replied to gankaskon's topic in General Discussion
Seriously the 'hive' is freaking pointless. it honestly serves no function beyond an easily exploitable gimmick. unless they do something like multiple different maps that are linked together where reaching the edge of the map changes 'instance' or server to the next map there is no reason for a global hive/db. every server is the same as the next so why move/persists across them? -
DayZ Going to Become MMO At Some Point?
xalienax replied to topvicious's topic in General Discussion
Indeed. Unless they did something super crazy like having each server be a different map and reaching the edge of the map would simply change instance (thus allowing thousands of players to freely move around and randomly encounter one another) i wouldn't call dayZ an 'MMO'. persistent multi-player yes, but nothing massive about it. as far as character leveling- some kind of passive leveling was discussed some time ago but no details about any potential implementation have been confirmed anywhere as far as i know. -
This is true, but it's still worth making a bit of a stink about how a system is designed/implemented in the hopes that it might be improved or adjusted later. Alpha excuses Bugs, Incomplete features, Interruptions, frequent resets, etc. it does not tho mean people should 'shut up and be happy' with design choices.
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+1 I think they should slow down the cycles a lot from where they are and in turn reduce food/drink spawns massively so actually choosing how much food/drink to carry becomes a valid concern, not to mention it would push some of the other survival mechanics to the foreground if you couldn't just find plentiful fruit and canned goods everywhere.
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until theirs deep mechanics and deing is a real loss KOS and random/pointless pvp will be the order of the day. it's easy loot and if you die so what. deing is no biggie right now sadly. i wish so much there was a reason to think long-term but there isn't. all the essentials are plentiful and loot doesn't matter.
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if you got it from steam your exe should be located in (Windows 7 PC) C:\Program Files (x86)\Steam\steamapps\common\DayZ by default unless your one of those cool folks who install games to a seperate drive/SSD/etc
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kinda unecessary I played a TON of 'official' mod dating back to the days when you spawned with the revolver lol. Epoch tho, has some nice things, The base building system is probably it's shining point and the fact that some of the stuff is really heavy to carry makes teamwork an vehicles a necessity for larger constructions (ie: Encourages interaction and group-play) that said the all-to-common servers that offer stupid 'donater bonuses' and AI missions that spoil you with abundant loot ruin it. i never liked AI traders or 'safe zones' either. my Ideal dayZ: - Extreme rarity of loot (id say less then 1/5 or 1/10 what it is now), Harsh climate. - 'end game' content allowing for larger bases and compounds to be built but requiring MASSIVE man-hours or many co-operarting players to achieve. - heavy focus on staying alive as long as possible - More realistic hunger/thirst rates to offset limited amounts of convenient food/drink loot. - Vehicles should be a massive help to large groups but require extensive repair and efforts to maintain.
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I know i absolutely don't get it at all. the amount of times people just welcome her into thier groups and give her weapons and trust her for no good reason what so ever (and it's not just heather, the other 2 girls that roll with our group regularly get the same reactions). i mean it's a game, and a harsh one at that. it's not like your ever going to meet them IRL or anything so where this urge to give special treatment comes from is beyond me. especially when it's so common in gaming that it's practically a meme at this point.