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Everything posted by xalienax
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No i kill you because you ran in on me. im in a vulnerable situation and you're a THREAT to my SURVIVAL. as far as im concerned the ultimate goal is to stay alive for one more day- not to make friends with johnny randomperson. Im not going to give you a chance to axe me in the face, or get close, or decide what your options are. im going for a headshot and taking your gear. k thnx bye. if your not in teamspeak i care more about what's on your body then what you have to say.
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I was an admin for a clan that ran 2 official mod servers during the height of the "hacker invasion" and the limitation placed on admins/server renters made it nearly impossible to do anything in the imediate to stop a hacker. I often was forced to spend hours combing thru logs to try to find any evidence to be able to back up a local ban. Server renters should be able to run -3rd party detection/anti cheat -Local Banlists What you describe is primarily a private hive issue and was never allowed on 'offficial hive' servers. you werent even allowed to ban without solid proof of script injections as per the host agreement (your server could be shut down without refund if you did this anyways) I dont think admins need markers for everything on the map, the ability to spawn things, or give custom loadouts. The do however need tools to catch and BAN cheaters. -Spectate (with player name clearly visible on the screen while spectating; provides for video evidence if ban contested) -The ability to maintain a LOCAL banlists on that server. (that is you can perma ban from only your own server) -Third-party Auto-kicking anti cheats would be nice as well. the hackers very clearly know ways to circumvent BE atleast for some period of time. the more layers of protection the better. as long as these are only applied to individual servers being banned for a false-positive would only kick or ban you from that one server so its not a HUGE issue if some of these systems are inperfect.
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NO im saying that online game in general are quite full of abusive jerks and screaming kids. is that every dayZ player? no. but there's a fair few of them. i dont see any benefit from FORCING people to be subject to it. The people who want to roleplay/be hero/friendly/ what ever already do- and those that don't i can assure you wouldnt suddenly play nicely when forced to mic-up. Again, I already play with a Mic and i only talk on TS3 with people i choose to associate. the random guy who just ran in on me is getting shot, and forcing me to have my coms on in game will only earn that guy a vulgar remark before his death. its not going to to have the result you seem to think that would justify it as a feature/requirement. DayZ is NOT -Farming simulator -Friendly in cherno RPG -How long can i hold 'W' down; 2014 edition. The threat of random, unprovoked agression will always be a factor; and it SHOULD always be a factor. Im all for features that add depth and value to gameplay, and keeping your character alive longer. i am NOT in support of arbitrary requirements or restrictions.
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First of all, What ruined call of duty was the introduction of the perks/killstreak systems we now see in every mainstream FPS. Im not sure that any group of people ruined it. Second, "camping" is a 100% legitimate strategy in any game or situation where you may encounter hostile force. Placing your self in a situation where you will have the uptmost advantage in any interaction hostile or other wise. Now as to the random KoS of un armed fresh spawns? i honestly dont know. everything is everywhere, there's nothign else worth while beside extracting tears from crybabies.
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Not it won't reduce KoS. I always have a mic plugged in and you know what the only thing i use it for is telling the people in teamspeak where that guy i just seen went to so they can pop his ass. Infact if anything, All it would do is increase the number of kids who yell obscene things at you before shooting you in the nether region "for the lulz". also as someone else has pointed out, not everyone wants to interact with random jerks and bratty kids, or be subject to thier harassments.
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I can certainly understand your concerns, but bottom line is it IS a game, nothing we do to these virtual representations is real- nor are the characters them selves. Don't get me wrong i generally like animals more then people- Heck i would care more about an animal shelter burning down and killing the animals then i would about a bus full of tourists going off a bridge. With that in mind, i dont think in a game that seeks to portray a hard edge/brutal world in which your decisions are guided by staying alive for one more day we should be exempting anything. Eating the family pet, or even group members you deem more a liabiltiy then an asset would be a real consideration in a post-apocalyptic world- and when/If the time comes that loot is greately reduced i dont think these things should be excluded simpyl for being taboo if they fit withing the theme and add to gameplay. Eg. I have this pet i found and tamed, fed and took care of for some time; but my character is on the verge of starvation. ive been thru several towns with no food in sight.... I may soon have to make a hard decision between dieing (and thus start over, loosing everything) or perhaps looking to one of my companion animals as a food source.
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Gear has always been the only thing of value In-game (the other part being the person behind the keyboard and thier knowledge of the game). I cant really pinpoint what caused the Shift between dayZ mod (vanilla) and the SA- What i do know is the mod had all the good and bad of the SA, it was just more spread around. I think a few things may have effected it -Damaged gear and attachments that effect weapon stats put more emphasis or more individual peices of gear; and also means it makes more sence for a victim to do something suicidal to prevent you getting the gear in any decent condition. -Lack of persistent storage and the inability to re-gear and horde supplies at a clan base means people care that much more about whats on thier body then ever before. -more concentrated spawns (likely for testing) result in more encounters with fresh spawns/low geared players rthat have "nothing to loose". -Lack of motor vehciles means that even the clans are sticking close to spawn for ease of re-grouping. ================================= As for the actual topic of this thread? well i considered making almost this exact same topic a few times; but i have yet to come up with any system that's not either intursive or punishing to one type of player over another. Ultimately, I feel that any kind of levelling system will only increase the divide between players and increase the animostiy between those who race to the end game and those who want to "enjoy the trip". Also, another thing to consider is, as The End. and others have said, the harder it is to get back to your previous status after death, the more likely people are to either avoid contact ot Kill rather then try to attempt interaction of any kind. if simply getting off the beach is really punishing, or all my leveling from my 2 weeks old character is lost in death; i will never peacefully encounter non-clan members for any reason, and if forced into an encounter i will certainly try to take them out rather then take on the risk of assesing thier intentions.
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hes refering to the fact that hive controlled loot would be irreleveant on priavte seing as they have thier own hive (database) the loot and rates on that single server would be easy to adjust by the owner with a bit of coding knowledge. not that there would be different gear. @ the OP i really dont know what can be done. Im against server hoping but the change away from the Mod's rapidly respawning loot points just encourages it- And this idea the devs have of a "global loot economy" where thier will be fixed amounts of things in circulation across ALL servers conected, will only promote further server hopping. If player x wants to be a bore and sit at NWAF loot cycling a baracks for six hours i really dont care, and tbh i'd rather see loot cycling come back then all this hoping- that said ultimately if you cant get what you need on server A you will end up trying B, then C, then D and so on till you fidn what you need.
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If H1Z1 will have squads and clans at early access why ...
xalienax replied to Demonio (DayZ)'s topic in General Discussion
I would really like to seem them do something like the "custom face" file you could do in arma 2, except limit it to armbands. it would allows you to have your own logo or colow scheme on that band witout the ability to cammo skin yourself or anything stupid like that -
Azen Epoch | Roaming AI | AI missions | Need staff | Great Community!
xalienax replied to HNBenji's topic in Mod Servers & Private Hives
More high-value vehicles have been added to the new missions, come check it out :) -
Dirty Rotten Bandits [DayZ Mod, EPOCH, *PVP FOCUS*] [TS3]
xalienax replied to xalienax's topic in Clan / Group Recruitment
come join us on epoch this weekend :) -
Dirty Rotten Bandits [DayZ Mod, EPOCH, *PVP FOCUS*] [TS3]
xalienax replied to xalienax's topic in Clan / Group Recruitment
Primary focus has shifted to our home in epoch. Come join in on the fun! -
Ammo Calibration : Poll & Discussion
xalienax replied to stielhandgranate's topic in General Discussion
The more they try to seperate dayZ from arma the more backlash they will get, and rightfully so. DayZ should NOT be balanced, it should NOT be fair. they need to keep the hardcore realism approach to combat from ArmA and continue to explan the survival and medcial aspects as well. I support 1hk weapons. I support accurate balistics. I support getting rid of random disperson as a means of balance. I support Diverse weapons and ammo types. Make a mistake you die. get shot you die. Be aware of your surroundings and play with caution or pay the price. you dont see PvP/Combat oriented players/Milsim fans COMPLAINING when they want to make medical or survival more complex, yet every time one of us ask for accurate weapons all the care bears have to rage about Alpha and not wanting KoS. The more complex DayZ the better. the more Realistic, the better. get hard or get dead. -
Ammo Calibration : Poll & Discussion
xalienax replied to stielhandgranate's topic in General Discussion
This is the most toxic mindset possible; that has allowed nearly every AAA pulbisher to "sell" betas bundeled with pre-order for crappy redux of the same old garbo again and again. (See: activision and EA). You should not "take what ever they develop and be happy". the whole point of participating in alpha/beta is give feed back, find bugs, and hopefully end up with a better product. People should speak up. they should speak now, not later, about decisions they feell will degrade gameplay. the earlier in development you can all this bull out the higher chance of it being changed, especially if enough get up in arms about it. -
looking to join an epoch server with NO TANKS!
xalienax replied to Cenobyte's topic in Mod Servers & Private Hives
try this new server 69.39.239.138:3085 very basic. most powerful vehicles are the vodnik/humvee avilable at bandit/hero camps. the few admins on here are also resonpnsible and only intervene in cases of exploiting or loss to glitches. none of the spawning crap tons of junk for doners nonsence :) -
Ammo Calibration : Poll & Discussion
xalienax replied to stielhandgranate's topic in General Discussion
Most of us aren't mad about lak of, or unfinished features. (alpha is a valid reason for this) what we are disgrunteled with is general design direction- a move towards streamlined systems, a move away from realistic weapon behaviors, and more of an "arcadey" survival game with onyl a handlful of things cherry picked for poorly done attempts at realism. The mod was better BECAUSE it was built on a MILSIM FRAMEWORK. it wasn't fair, it wasn't "balanced" . neither is life or the real world. make a mistake in a hostile area? CRACK death. We're not going to get our better version of the mod- wrere going to get a whole new animal that's geared for a wider audience. at this point i've come to the conclusion that private hives and mods are the only chance this game has left. the minute private hives start the first thing on my list is to begin the long process of un-ruining DayZ. that is revert it to first year official mod. then it will be a prettuer version of the game we actually like. -
if any more antiques i want this Anti-Tank rifle of WW2 vintage (PTRD-41) mass produced by the russians.
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Dirty Rotten Bandits [DayZ Mod, EPOCH, *PVP FOCUS*] [TS3]
xalienax replied to xalienax's topic in Clan / Group Recruitment
come join us for some weekend shenanigans :) -
Another first - did I just witness a zed kill itself?
xalienax replied to Death By Crowbar's topic in General Discussion
Ive seen this as well lol. its always a good show. -
I dont want repeated deaths by starvation with not a can of food in sight. that becomes pure aggervation, they do however need to disperse the loot better so one is forced to travel beyond a few costal cities for mere survival needs. i think once this happens the thrist and hunger rates need to be evaluated as well. you shouldnt need to consume somethign every 20 minutes to remain healthy- but it should be a factor. one thing i would like to see them try is massively slowing the rate at which you become hungy/thirsty combined with a mass reduction in food/safe drink availability. it prevents you dieing while scavenging so quickly but makes carying a few food n drink worthwhile. dont know when you'll see another.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
xalienax replied to SmashT's topic in General Discussion
once pathing it fixed zombies should be made a real danger with massively increased damge, knockout potential, etc. however they need to make stealth work too. crawling prone for example should not get you aggro from 150m+ when in grassy fields. Making them dangerous, but avoidable will put more emphasis on things like bows, mele, and suppressed fire arms and reward cautions play over run n gun. Un-suppressed higher calibre weapons should remain much much more devastating, but incure the risk of bringing an extremely OP horde upon the shooter. beter bring a firend with somethign quiet to cover you if your gonna snipe! -
thats why i started operation scorched earth. for ever anti-KOS post i see 5 freshies must die. im far behind my quota sadly...
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Will we get more realistic gun sounds and be able to hear shots at longer ranges ala Arma III?
xalienax replied to FrostDMG's topic in General Discussion
they should hire the fuy who did JSRS sound mod; http://www.youtube.com/watch?v=UrQ3OhY-0qc -
Dirty Rotten Bandits [DayZ Mod, EPOCH, *PVP FOCUS*] [TS3]
xalienax replied to xalienax's topic in Clan / Group Recruitment
Looking for more to help build a community on our new home server in epoch. :) -
rarely from snipers, and a fair balance of the other two. bugs not so much, tho i dont realy climb ladders or towers that often... if you count players exploiting glitches then thats considerably high as well. Overall i think "snipers" carry a stigma. thier generally hated on in almost every game- because of that instant death without warining or cause from afar. in reality, a good sniper can insta-kill you without you ever knowing he was there but he also isn't rackinig up a huge kill count. hes picking a nice target making that perfect shot and moving soon as he thinks people might begin to suspect his location.