SurvivorZ (DayZ)
Members-
Content Count
10 -
Joined
-
Last visited
Community Reputation
18 NeutralAbout SurvivorZ (DayZ)
-
Rank
Scavenger
-
Do people go out of THEIR way to kill new players?
SurvivorZ (DayZ) replied to Bullet Sponge's topic in New Player Discussion
Fuck all that. Just run bro. You'll gear up in cherno 7 out of 10 times without enemy contact. Plus, you get geared faster. Then haul ass out. If you have nothing who gives a fuck if you live or die? -
My idea for the crossbow problems.
SurvivorZ (DayZ) replied to HamTheBacon's topic in DayZ Mod General Discussion
A bundle would be known as a quiver, as they are known in real life -
You know you've been playing too much DayZ when....
SurvivorZ (DayZ) posted a topic in DayZ Mod General Discussion
1. Your first stop at the supermarket is the beans! -
Quick question about zeroing.
SurvivorZ (DayZ) replied to Private Poptarts's topic in New Player Discussion
When you Zero a weapon you are saying "at this range, hit at this point". You are not saying "hit at this point regardless of the range". Assuming you Zero at 300m, your bullet will strike the target high when your closer, and lower on the target when your further away. Zero your gun based on average engagement range. -
Survival tactical officer... reporting in.
SurvivorZ (DayZ) replied to Tersidre's topic in New Player Discussion
Hahaha "loan shark" 2 cans of beans....... 500% interest compounding daily... Don't pay up, I'll break your legs! -
Yeah drink at ponds, and graze at fields. Would create a dilemma where you have to expose yourself to keep the horse healthy. And yeah, you have to be able to kill and eat the horse - as a last resort or if your too lazy to find a saddle/ reins.
-
I want to put this one out there to the community for critique: Horses. Yes horses. What are horses? A food source, a method of transportation, a companion, something to protect, something to mourn for when lost, an asset, a liability. A horse in game would be all of these things plus more. They could spawn anywhere, be found anywhere and be as rare or common as rocket wants. They would be client side, so your horse goes with you when you change servers. Besides being a food source comparable to a cow, a horse would also provide a transport source given the player can find a saddle and reins. Then to keep the horse healthy it would require heaps of water and the opportunity to graze fields. It would need medical attention if injured, and could die if attacked. Finally, the horse could carry another pack in addition to the one carried by the player. It would mostly be for horse related items. I think this is both a achievable ( read: codable within the engine) and realistic. It would also provide a more Difficult but rewarding end game for experienced and perhaps bored players. What do you guys think?
-
Best to play by yourself first anyway. You will make simple mistakes that experienced players will get agro with. When you can hold your own by yourself through a 2 - 5 day campaign, then your ready for team play. It's 30, and you get arma too. It's a good sim.
-
Yes I found camo clothing legitimately on the AUS12 server inside a church whilst moving N to NWAF. Can't remember what town. It is legit, but no helmet.
-
I want to put this one out there to the community for critique: Horses. Yes horses. What are horses? A food source, a method of transportation, a companion, something to protect, something to mourn for when lost, an asset, a liability. A horse in game would be all of these things plus more. They could spawn anywhere, be found anywhere and be as rare or common as rocket wants. They would be client side, so your horse goes with you when you change servers. Besides being a food source comparable to a cow, a horse would also provide a transport source given the player can find a saddle and reins. Then to keep the horse healthy it would require heaps of water and the opportunity to graze fields. It would need medical attention if injured, and could die if attacked. Finally, the horse could carry another pack in addition to the one carried by the player. It would mostly be for horse related items. I think this is both a achievable ( read: codable within the engine) and realistic. It would also provide a more Difficult but rewarding end game for experienced and perhaps bored players. What do you guys think?