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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Gimpypirate

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About Gimpypirate

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    On the Coast
  1. Gimpypirate

    New tool idea

    You know what's weird? When I first started Dayz I noticed the item loss in water immediately. About a week ago I must have spent a cumulative 90 minutes swimming to and from Skalisty Island. Didn't lose a single item. So is item loss still possible or did I just get really lucky? At any rate, you're correct. It really doesn't add a whole lot to the game. The main practical use for them would ultimately be faster travel to the islands. But I figure it may be relatively easy to code into the game. And if it IS something fairly simple to implement, it just gives a couple more options for players without access to boats or helicopters. As for current swim speed, I'm actually okay with it. I figure if I'm strapped with a backpack, possibly a few weapons, and other miscellaneous items (*EDIT* and swimming fully clothed? Have YOU ever tried that?) then I'm not going to be the speediest swimmer. Hence, flippers.
  2. Gimpypirate

    New tool idea

    Flippers. Nothing too fancy, just another item for the toolbelt. Having them in your inventory gives a passive 100% boost to swim speed. Thoughts?
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