Knightdemon
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Everything posted by Knightdemon
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Uk210 teleport hacker
Knightdemon replied to dannys19940@hotmail.co.uk's topic in Mod Servers & Private Hives
Thank you for the report, I can see this user in the remoteexec.log file and I will investigate what they have been doing. -
UK210 FaZe Kross hacking.
Knightdemon replied to dannys19940@hotmail.co.uk's topic in Mod Servers & Private Hives
Hi amello, Ica Tea and FaZe Kross appear to be the same person. We have checked the logs and he has appeared in the remoteexec.log file with the same GUID and IP address. Pleas could you email the recording to TheArchavonLegacy@gmail.com if it is possible. Otherwise would it be possible to upload it somewhere and provide a link for us? Thanks, UK210 server admin. -
Required: * Server this happened on. DayZ - UK210 (1.7.2.5/95883) (Regular|3D:ON|CH:ON) dayzmod.com - [uTC - 6] [TAL] The Archavon Legacy Server * Time that it happened including your timezone. ~ 22:35 BST * What happened during the incident. I re-spawned after being killed and went prone. I had just restarted my recording before re-spawning, which was lucky because I had prime position to see a hacker in action. Myself and another player were teleported to a new location, where a vehicle was spawned on top of the other player. I then told Jason that I was recording what he had done and that I was going to kick him. Which I then did. Here is the video from that short session, 25 seconds in is where the action starts. http://www.youtube.com/watch?v=A22Wp_5AS8E Here is the entry from the remoteexec.log file remoteexec.txt 17.08.2012 15:28:51: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "{ if((getPlayerUID _x) == '5799044') then { _x hideObject true; }; } forEach playableUnits;" 17.08.2012 15:29:47: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "{ if((getPlayerUID _x) == '5799044') then { _x hideObject false; }; } forEach playableUnits;" 17.08.2012 15:33:27: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 " if (isServer) then { _object = createVehicle ['ATV_CZ_EP1', [13385.9, 5471.31, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 2330.63, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_ob" 17.08.2012 15:34:35: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 17.08.2012 15:34:39: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 " if (isServer) then { _object = createVehicle ['UAZ_CDF', [13420.1, 5574.02, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 3847.83, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec"
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Playing today, one of our group put on a ghillie suit and his ALICE pack vanished and was replaced by a Coyote pack. Also when the suit was put on by anyone their Debug information reset to all 0, zombie kills, head shots, etc. After taking the suit off, logging out and logging in again the stats in the Debug view were back to the levels they were at when the suit was put on, plus any kills after it had been taken off.