Required: * Server this happened on. DayZ - UK210 (1.7.2.5/95883) (Regular|3D:ON|CH:ON) dayzmod.com - [uTC - 6] [TAL] The Archavon Legacy Server * Time that it happened including your timezone. ~ 22:35 BST * What happened during the incident. I re-spawned after being killed and went prone. I had just restarted my recording before re-spawning, which was lucky because I had prime position to see a hacker in action. Myself and another player were teleported to a new location, where a vehicle was spawned on top of the other player. I then told Jason that I was recording what he had done and that I was going to kick him. Which I then did. Here is the video from that short session, 25 seconds in is where the action starts. http://www.youtube.com/watch?v=A22Wp_5AS8E Here is the entry from the remoteexec.log file remoteexec.txt 17.08.2012 15:28:51: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "{ if((getPlayerUID _x) == '5799044') then { _x hideObject true; }; } forEach playableUnits;" 17.08.2012 15:29:47: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "{ if((getPlayerUID _x) == '5799044') then { _x hideObject false; }; } forEach playableUnits;" 17.08.2012 15:33:27: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 " if (isServer) then { _object = createVehicle ['ATV_CZ_EP1', [13385.9, 5471.31, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 2330.63, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_ob" 17.08.2012 15:34:35: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 17.08.2012 15:34:39: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 " if (isServer) then { _object = createVehicle ['UAZ_CDF', [13420.1, 5574.02, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 3847.83, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec"