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jskibo

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Everything posted by jskibo

  1. jskibo

    Why BattlEye and not Punkbuster?

    Well ARMA 3 is right around the corner, so don't expect a lot of effort (other than the BETAs) in support of a 3 year old game engine
  2. jskibo

    Why BattlEye and not Punkbuster?

    Because DayZ is a mod of ARMA 2 and it uses BE. Its not like they made a new game engine.....
  3. jskibo

    Is it against the rules?

    Save your money, don't get a server. Plenty of Youtube videos on DayZ already. Getting to be like the stupid Fred videos my daughters used to watch....
  4. jskibo

    Banned? I think?

    \Running from Steam? Anything to do with this? http://dayzmod.com/forum/index.php?/topic/45191-steam-update-cant-play-anywhere-now/
  5. hmmm, 2276 X $35 (cheapest, likely more) = $79,660 minimum a month being dumped out to support the mod! Impressive! In a few more months we can bail out Greece and save the world economy :)
  6. #2 should read "Thousands of servers hosted by the community"
  7. With the BE update, I started to get this in my scripts logs.....Good , bad or ?? 19.07.2012 23:29:41: Пушкин (95.79.161.231:2344) 9eb619e41ff06fb35600438440ad9b12 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 00:14:44: Administrator (118.35.188.242:54748) 2bc0098bdf46deb2eedb816f6f101c70 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:12:53: /k/ Pandas taste bad (64.31.239.252:2304) 1ab340910a43c1e43f2e7550f0512e91 - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:17:24: Nicholas (71.94.21.14:2344) 640d4a12dfaebb856f1f3b33da1c1f63 - #54 openDSInterface; 20.07.2012 01:24:02: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:24:48: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:25:09: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:25:36: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:25:53: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:26:08: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn 20.07.2012 01:26:27: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; _id = player spawn spawn
  8. jskibo

    Banned for unknown reason

    Kicked could be a variety of reasons, Ping for one. Trying to open the server console in the game..... If its says Banned, and more specifically Battleye Global ban and a 4 digit code, then you're F'd
  9. jskibo

    Script detection

    +1 though there are some fools still trying stuff like crayte.sqf :)
  10. jskibo

    Script detection

    Then you're missing Ban,txt, Scripts.txt and scripts.log (generated via the scripts.txt when game runs)
  11. jskibo

    Script detection

    Battleye does it Detection in Scripts.txt, gets logged to Scripts.log. Both in BE folder
  12. jskibo

    Global ban #0ba9

    I'm on the phone with them right now.... Wait one.... Oh, what's that Battleye? Ok, I'll tell him. They said you're fcked
  13. Voice com for direct is part of the server config tool, not the mission file (that's for side chat). Config tool allows voice on or off selections.
  14. The Ping Cap is set in Battleye. Both mine are at 150. Its in the MOTD as well, no shock or horror that it happened. I don't sit over my Rcon and wait for someone with a 156 to come in and kick them, its automated. It does generate a log file that says BE kick for Ping (XXX) and gives the ping amount when it happened.
  15. And you built this pile of shit idea of yours based up what survey?
  16. Tonic has the master list they use
  17. jskibo

    Hacker on NL1337

    Just the name would keep me off that server :)
  18. jskibo

    Probable Admin Abuse US188

    Several weeks ago, they were causing issues. Will be back in when resolved. If you see them now, there is /was a hacker in the server.
  19. The BE bypass ones are not detectable right now. Who knows what the future holds, anyones guess. I had idiots spawning helos on my first server within 30 minutes of it starting up....Sad We had the same idea, host a server so its a stable, hacker free as can be, zone to play on. We used to play on a couple others that were attacked, or the admin would reset it alot and leave it off for 12+ hours. Figured we could do better. Now its too much work. Will be dropping one of our two next month and then possibly the other if things don't get better... Good luck if you decide to host.
  20. jskibo

    Probable Admin Abuse US188

    The Huey would have been hacked in, no flyable choppers in game right now
  21. On mine, I'll look at the logs and ban the idiots, the ones that still try ammo.sqf, crayte.sqf, etc... Also take inputs from the player base, view the logs and if it pans out, ban them. Sometimes there's some stupid enough to keep respawning in the church I am standing in , a good 15 min run from the coast, and getting killed 4 or five times in 10 minutes, they get banned as well. Devs I guess review the reports sent in as well. Tonic updates the DayZ ban list sometimes, and we can download that master list. BE catches some, but doen't ban immediately. Waits some period of time. Though it can be frustrating, its actually a pretty good plan as it keeps the scripters from knowing what script they ran that caused it. Ends up catching more idiots I guess. Overall its a slow, kludgy process. Logs are huge and Devs are slow as they seem to be focused elsewhere...
  22. Appreciate the report of hackers.... Underwhelmed by the pointing of fingers at the Admins who are hand tied right now. Stick to the facts, leave conjecture out of the reports.....Helps alot
  23. jskibo

    Global banned

    Oh, well we didn't realize that you were honest and regretted it. That does change everything! We will need you to fill out a few forms and submit them via email, then we will vote on it as a community. The form you need is the ID10T form. Should be able to get that from Battleye.com or a Google search should their server be overloaded or hacked. Fill out the form as best you can, here's some info about it: Found another source for the form, already filled out, just need to add details like host, etc: http://www.amishrakefight.org/gfy/ It does you no good looking for the ID10T forms when you obviously haven't got a PEN-15 in hand. Once you have gotten that filled out, it will point you toward the ID10T's. Be sure you ask for the BA-11's that pair with the PEN-15 (you'll need those to handle all the answers that come with the ID10T form). When you finally do get the ID10T form, can you send me your top copy? I've been trying to requisition a box of landing strips for a while and that needs just the top copy of the form. I have mislaid my PEN-15 and until I find it again, I am S.O.L on those landing strips. We can go ahead and begin the voting process while you are doing that. I vote NO
  24. jskibo

    Global banned

    Nobody here whether its an Admin, Player, Dev or Diety can do jack for you. Your choices are: Argue with battleye folks Buy new copy of the game Find another game that's hacker friendly
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