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275RR

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About 275RR

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  1. 275RR

    DayZ Fan Art Thread

    great work from an artistic point of view, but as a former soldier, this just makes me cringe... at least she's not wearing a bunch of random patches upside-down and with no relation.
  2. 275RR

    DayZ icons

    I saw someone post some icons on here. It didn't fit my tastes so I made my own. For those of us that use smaller icons. I like to pin to the taskbar. Zip includes different colors. Example: Download: http://www.2shared.com/file/uZz1Kr-y/DayZ_icons.html or [attachment=1600]
  3. 275RR

    Pending Build Progess: 1.5.9

    Good work so many delicious fixes. Need more 4chan tears though (patch 1.5.9.1?)
  4. Same thing happened to me. Twice. It doesn't happen going from Survivor to Bandit. It happens going from Bandit to Survivor. Items in the backpack are not effected. Primary weapon, Binos, NVGs are gone. One time most items in primary item slots were gone. The other time they were not. Not sure if this bug report matters since Bandit system going away, but just in case, I wanted to post. One of the more frustrating bugs since NVG and a silenced M4 with CCO are so hard to find. I just ended up suiciding into a bunch of zombies since I didn't have any pistol ammo at the time. Lol. 1.5.7 and 1.5.8.2
  5. +1 for a very well thought out post. However, I have some problems with the basic idea. The problem I see with the OP and the Eve-Online example is that this game at its core is more FPS than MMO. You die a lot, start completely over, and then choose how to play the next round. It's all about that one shot. Even more hardcore MMO's like Eve still have some persistence on your character (like skill points). I guess it's a really fine line, but the suggested system seems to make you choose bandit or survivor and be stuck with that decision forever. This game is more open, sandbox, try what you want, etc. The idea behind the old system, IMO, identifies you for your decision and makes you stick with it long enough to make the effect worthwhile. I'm just looking at the idea not the problems with implementation. It does dictate how you should play, but only in a very small way. And it does not allow others to dictate how you play by exerting societal control over you. Here's a re-post of some of my ideas: In Day Z, it is day 0 so any organization/co-op in the world is minimal. Any differentiation should be subtle at best. As you play though you are going from day 0 to day x so maybe some lite organization could be accepted? 1. The American frontier or Wild West had a low level of civilization. 2. Maybe if you acquire enough humanity, you get a sheriff badge? or some inferred "community assistance" like an free m1911? 3. Maybe cities start showing up with bounty posters as someones humanity falls more and they become infamous. That player's name could have a "bandit" tag to simulate the public awareness of their face? *edit: I saw a comment that skins might have been removed because it made it too easy to avoid bandits. I think the sheriff badge might be the answer to this. You would have to be close to see it. It focuses on the "good" people wanting to work with other "good" people instead of the bandit who just wants to kill. It would be easy to skin and implement. It fits with the idea of adding many outfits. While my idea might not be ideal. It doesn't penalize or reward any type of play so drastically. I think daimyo's idea also fits well in this line of thought.
  6. Some of my ideas for possible change. In Day Z, it is day 0 so any organization/co-op in the world is minimal. Any differentiation should be subtle at best. As you play though you are going from day 0 to day x so maybe some lite organization could be accepted? I like the "blood on clothes until you change outfits idea." I think daimyo? offered that idea. Outfits would need to be rare enough so that effect mattered though. 1. The American frontier or Wild West had a low level of civilization. 2. Maybe if you acquire enough humanity, you get a sheriff badge? or some inferred "community assistance" like an free m1911? 3. Maybe cities start showing up with bounty posters as someones humanity falls more and they become infamous. That player's name could have a "bandit" tag to simulate the public awareness of their face? THIS IS ALPHA! Change all the things! *edit: I saw a comment that skins might have been removed because it made it too easy to avoid bandits. I think the sheriff badge might be the answer to this. You would have to be close to see it. It focuses on the "good" people wanting to work with other "good" people instead of the bandit who just wants to kill. It would be easy to skin and implement. It fits with the idea of adding many outfits.
  7. There is thousands of games across all genres that try to make things easier for the player. For the FPS genre, they have mini maps, infinite ammo, automatic health regen, friend spawn, "everything-you-need-to-know" HUDs, etc, etc. IMO this reduces these games to nothing more than point and click with pretty GFX. Really, most of the entertainment industry is moving this way. This is one of the few that is different. One of the main points of this is game is that you don't get any of this help. I love it. You have to work for it. I don't think there is much to say. You're not accepting one of the most basic design principles in the game. Having to tediously run to your friend after every painfully death IS the game. +1000 Against this idea. Btw, I usually play with friends.
  8. We need more people thinking about how to make this even better instead of just looking at how things are now. THIS IS ALPHA! In Day Z, it is day 0 so any organization is minimal. Any differentiation should be subtle at best. As you play though you are going from day 0 to day x. I like the "blood on clothes until you change outfits idea." Outfits would need to be rare enough so that effect mattered though. 1. The American frontier or Wild West had a low level of civilization. 2. Maybe if you acquire enough humanity, you get a sheriff badge? or some inferred "community assistance" like an free m1911? 3. Maybe cities start showing up with bounty posters as someones humanity falls more and they become infamous. That player's name could have a "bandit" tag to simulate the public awareness of their face? THIS IS ALPHA!
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