realspike
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
realspike replied to SmashT's topic in Mod Announcements & Info
so havent checked in here for a while. Whats the current guesstimate for release? im not even sure if its gonna be this year. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
realspike replied to SmashT's topic in Mod Announcements & Info
i was just camping for a few days and i felt like i played dayz :D -
Rezzed - June 2013 - Developer Session
realspike replied to SmashT's topic in Mod Announcements & Info
I understood it like they set a timeframe in which they want to release it. They dont have a specific release date but a "release week", so any day in that week. That doesnt mean its out in a week just that they havent decided which day of that week they want to release it. that week could be in 1 month, half a year, next week. -
E3 Expo - June 2013 - Interviews and Gameplay
realspike replied to SmashT's topic in Mod Announcements & Info
what notes? for me its just too much meaningless content to follow all of it. Just so much redundant talk, i dont have the time to fish out the relevant information. -
E3 Expo - June 2013 - Interviews and Gameplay
realspike replied to SmashT's topic in Mod Announcements & Info
so whats the recent guesstimate for the release? -
DayZ Alpha won't launch until launched !
realspike replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
I think they are kinda leaving the minecraft model and are going to present a much more polished game and thus take a lot more time to finish it. and i think the aspiration is pretty high.... they always plan to do so much in the future but even the basic platform takes forever. DayZ SA does have to be quite a success to offer all this additional content for free instead of a lot of dlc. and dlc is definetely not the minecraft model. so im a bit sceptical.. like no vehicles until approximately fall. vehicles are a lot of fun thats missing then. and i dont trust rockets estimates about release dates anymore. -
PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
realspike replied to SmashT's topic in Mod Announcements & Info
so can anyone summarize interesting new information? doesnt seem like there were any -
PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
realspike replied to SmashT's topic in Mod Announcements & Info
just hearing his voice is comforting... no homo -
PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
realspike replied to SmashT's topic in Mod Announcements & Info
so is there a live stream from pax east for dayz? the panel starts right now -
dont play with my feelings! :/
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Im not an arma player so i kinda wonder for what arma was actually designed for? for me it looks like no matter what you want... the arma engine wasnt designed for it so it screws everything up.
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so new devblog today? :puppyface:
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I didnt follow the latest updates so i just realized now that those items got added in and removed again. and i think more diversity is always good. You probably cant use real brand names and i really dont mind the dev names in game. for me its more immersion breaking to have the same types of food all over again.
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Consolidated Weapons/Equipment suggestions
realspike replied to rocket's topic in Mod Announcements & Info
how about zombie horses? :D -
not a huge fan of q&a's because its a bit like finding a needle in the haystack. Instead of asking about the features at release out of all possible features that will come at some point after release i would prefer it if he just tells and shows us more about what hes actually up to at the moment. but yeah i dont want to be too negative. Its awesome that theres a devblog update to begin with :D